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-rw-r--r--progs/util/readtex.c9
-rw-r--r--progs/util/shaderutil.c4
2 files changed, 11 insertions, 2 deletions
diff --git a/progs/util/readtex.c b/progs/util/readtex.c
index 8e923b6eb4..3922998fd5 100644
--- a/progs/util/readtex.c
+++ b/progs/util/readtex.c
@@ -109,6 +109,7 @@ static rawImageRec *RawImageOpen(const char *fileName)
raw->file = fopen(baseName + 1, "rb");
if(raw->file == NULL) {
perror(fileName);
+ free(raw);
return NULL;
}
}
@@ -250,6 +251,7 @@ static TK_RGBImageRec *tkRGBImageLoad(const char *fileName)
final = (TK_RGBImageRec *)malloc(sizeof(TK_RGBImageRec));
if (final == NULL) {
fprintf(stderr, "Out of memory!\n");
+ RawImageClose(raw);
return NULL;
}
final->sizeX = raw->sizeX;
@@ -305,6 +307,7 @@ GLboolean LoadRGBMipmaps2( const char *imageFile, GLenum target,
fprintf(stderr,
"Error in LoadRGBMipmaps %d-component images not implemented\n",
image->components );
+ FreeImage(image);
return GL_FALSE;
}
@@ -356,6 +359,7 @@ GLubyte *LoadRGBImage( const char *imageFile, GLint *width, GLint *height,
fprintf(stderr,
"Error in LoadRGBImage %d-component images not implemented\n",
image->components );
+ FreeImage(image);
return NULL;
}
@@ -364,8 +368,10 @@ GLubyte *LoadRGBImage( const char *imageFile, GLint *width, GLint *height,
bytes = image->sizeX * image->sizeY * image->components;
buffer = (GLubyte *) malloc(bytes);
- if (!buffer)
+ if (!buffer) {
+ FreeImage(image);
return NULL;
+ }
memcpy( (void *) buffer, (void *) image->data, bytes );
@@ -438,6 +444,7 @@ GLushort *LoadYUVImage( const char *imageFile, GLint *width, GLint *height )
fprintf(stderr,
"Error in LoadYUVImage %d-component images not implemented\n",
image->components );
+ FreeImage(image);
return NULL;
}
diff --git a/progs/util/shaderutil.c b/progs/util/shaderutil.c
index af50d64f51..4fb3199a19 100644
--- a/progs/util/shaderutil.c
+++ b/progs/util/shaderutil.c
@@ -34,7 +34,8 @@ ShadersSupported(void)
fprintf(stderr, "Warning: Trying ARB GLSL instead of OpenGL 2.x. This may not work.\n");
return GL_TRUE;
}
- return GL_TRUE;
+ fprintf(stderr, "Sorry, GLSL not supported with this OpenGL.\n");
+ return GL_FALSE;
}
@@ -95,6 +96,7 @@ CompileShaderFile(GLenum shaderType, const char *filename)
shader = CompileShaderText(shaderType, buffer);
}
else {
+ fclose(f);
free(buffer);
return 0;
}