diff options
Diffstat (limited to 'progs/vpglsl')
-rw-r--r-- | progs/vpglsl/.gitignore | 1 | ||||
-rw-r--r-- | progs/vpglsl/Makefile | 52 | ||||
-rw-r--r-- | progs/vpglsl/for.glsl | 7 | ||||
-rw-r--r-- | progs/vpglsl/if.glsl | 7 | ||||
-rw-r--r-- | progs/vpglsl/ifelse.glsl | 8 | ||||
-rw-r--r-- | progs/vpglsl/nestedifs.glsl | 13 | ||||
-rw-r--r-- | progs/vpglsl/nestedswizzle.glsl | 9 | ||||
-rw-r--r-- | progs/vpglsl/off2f.glsl | 18 | ||||
-rw-r--r-- | progs/vpglsl/varfor1f.glsl | 22 | ||||
-rw-r--r-- | progs/vpglsl/varfor2f.glsl | 24 | ||||
-rw-r--r-- | progs/vpglsl/varfor4f.glsl | 19 | ||||
-rw-r--r-- | progs/vpglsl/vp-tris.c | 313 |
12 files changed, 493 insertions, 0 deletions
diff --git a/progs/vpglsl/.gitignore b/progs/vpglsl/.gitignore new file mode 100644 index 0000000000..a5ff993525 --- /dev/null +++ b/progs/vpglsl/.gitignore @@ -0,0 +1 @@ +vp-tris diff --git a/progs/vpglsl/Makefile b/progs/vpglsl/Makefile new file mode 100644 index 0000000000..313b4dfa22 --- /dev/null +++ b/progs/vpglsl/Makefile @@ -0,0 +1,52 @@ +# progs/tests/Makefile + + +# These programs aren't intended to be included with the normal distro. +# They're not too interesting but they're good for testing. + +TOP = ../.. +include $(TOP)/configs/current + +LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS) + +SOURCES = \ + vp-tris.c + + + +PROGS = $(SOURCES:%.c=%) + +INCLUDES = -I. -I$(TOP)/include -I../samples + + +##### RULES ##### + +.SUFFIXES: +.SUFFIXES: .c + +.c: + $(CC) $(INCLUDES) $(CFLAGS) $< $(LIBS) -o $@ + +.c.o: + $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ + +.S.o: + $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ + + +##### TARGETS ##### + +default: $(PROGS) + +clean: + rm -f $(PROGS) + rm -f *.o + rm -f getproclist.h + + + + + +# Emacs tags +tags: + etags `find . -name \*.[ch]` `find ../include` diff --git a/progs/vpglsl/for.glsl b/progs/vpglsl/for.glsl new file mode 100644 index 0000000000..45d6845dac --- /dev/null +++ b/progs/vpglsl/for.glsl @@ -0,0 +1,7 @@ + +void main() { + gl_Position = gl_Vertex; + gl_FrontColor = vec4(0); + for (int i = 0; i < 4; ++i) + gl_FrontColor += gl_Color; +} diff --git a/progs/vpglsl/if.glsl b/progs/vpglsl/if.glsl new file mode 100644 index 0000000000..174f69c19c --- /dev/null +++ b/progs/vpglsl/if.glsl @@ -0,0 +1,7 @@ + +void main() { + gl_FrontColor = gl_Color; + gl_Position = gl_Vertex; + if (gl_Position.x < 0.5) + gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0); +} diff --git a/progs/vpglsl/ifelse.glsl b/progs/vpglsl/ifelse.glsl new file mode 100644 index 0000000000..645b2117a1 --- /dev/null +++ b/progs/vpglsl/ifelse.glsl @@ -0,0 +1,8 @@ + +void main() { + gl_Position = gl_Vertex; + if (gl_Position.x < 0.5) + gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0); + else + gl_FrontColor = gl_Color; +} diff --git a/progs/vpglsl/nestedifs.glsl b/progs/vpglsl/nestedifs.glsl new file mode 100644 index 0000000000..abb235cd65 --- /dev/null +++ b/progs/vpglsl/nestedifs.glsl @@ -0,0 +1,13 @@ + +void main() { + gl_Position = gl_Vertex; + if (gl_Position.x < 0.5) { + if (gl_Position.y < 0.20) { + gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0); + } else { + gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0); + } + gl_FrontColor.y = 1.0; + } else + gl_FrontColor = gl_Color; +} diff --git a/progs/vpglsl/nestedswizzle.glsl b/progs/vpglsl/nestedswizzle.glsl new file mode 100644 index 0000000000..a3adb3dfeb --- /dev/null +++ b/progs/vpglsl/nestedswizzle.glsl @@ -0,0 +1,9 @@ + +void main() { + gl_Position = gl_Vertex; + gl_FrontColor = gl_Color; + if (gl_Position.x < 0.5) { + gl_FrontColor.y = 1.0; + } + gl_FrontColor.xzw = vec3(0, 0, 1); +} diff --git a/progs/vpglsl/off2f.glsl b/progs/vpglsl/off2f.glsl new file mode 100644 index 0000000000..e06cb42a0e --- /dev/null +++ b/progs/vpglsl/off2f.glsl @@ -0,0 +1,18 @@ +const int KernelSize = 8; +uniform vec2 Offset2f[KernelSize]; +uniform vec4 KernelValue4f[KernelSize]; + +void main(void) +{ + int i; + vec4 sum = vec4(0.0); + vec4 tmp = gl_Color; + vec2 rg, ba; + gl_Position = gl_Vertex; + + rg = Offset2f[4]; + ba = Offset2f[5]; + + + gl_FrontColor = KernelValue4f[0] * vec4(rg, ba); +} diff --git a/progs/vpglsl/varfor1f.glsl b/progs/vpglsl/varfor1f.glsl new file mode 100644 index 0000000000..9c3e8f2a23 --- /dev/null +++ b/progs/vpglsl/varfor1f.glsl @@ -0,0 +1,22 @@ +const int KernelSize = 16; +uniform float KernelValue1f[KernelSize]; + +void main(void) +{ + int i; + vec4 sum = vec4(0.0); + vec4 tmp = gl_Color; + gl_Position = gl_Vertex; + + for (i = 0; i < KernelSize; ++i) { + float x, y, z, w; + + x = KernelValue1f[i]; ++i; + y = KernelValue1f[i]; ++i; + z = KernelValue1f[i]; ++i; + w = KernelValue1f[i]; + + sum += tmp * vec4(x, y, z, w); + } + gl_FrontColor = sum; +} diff --git a/progs/vpglsl/varfor2f.glsl b/progs/vpglsl/varfor2f.glsl new file mode 100644 index 0000000000..d98a110045 --- /dev/null +++ b/progs/vpglsl/varfor2f.glsl @@ -0,0 +1,24 @@ +const int KernelSize = 9; +uniform vec2 KernelValue2f[KernelSize]; + +void main(void) +{ + int i; + vec4 sum = vec4(0.0); + vec4 tmp = gl_Color; + gl_Position = gl_Vertex; + + for (i = 0; i < KernelSize; ++i) { + vec2 rg, ba; + + rg = KernelValue2f[i]; + ++i; + if (i < KernelSize) + ba = KernelValue2f[i]; + else + ba = vec2(0, 0); + + sum += tmp * vec4(rg, ba); + } + gl_FrontColor = sum; +} diff --git a/progs/vpglsl/varfor4f.glsl b/progs/vpglsl/varfor4f.glsl new file mode 100644 index 0000000000..c70ba0356f --- /dev/null +++ b/progs/vpglsl/varfor4f.glsl @@ -0,0 +1,19 @@ +const int KernelSize = 4; +uniform vec4 KernelValue4f[KernelSize]; + +void main(void) +{ + int i; + vec4 sum = vec4(0.0); + vec4 tmp = gl_Color; + gl_Position = gl_Vertex; + + for (i = 0; i < KernelSize; ++i) { + vec4 rgba; + + rgba = KernelValue4f[i]; + + sum += tmp * rgba; + } + gl_FrontColor = sum; +} diff --git a/progs/vpglsl/vp-tris.c b/progs/vpglsl/vp-tris.c new file mode 100644 index 0000000000..9108d3f197 --- /dev/null +++ b/progs/vpglsl/vp-tris.c @@ -0,0 +1,313 @@ + +#include <assert.h> +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#define GL_GLEXT_PROTOTYPES +#include <GL/glut.h> + +static const char *filename = NULL; +static GLuint nr_steps = 4; + +static GLuint fragShader; +static GLuint vertShader; +static GLuint program; + +static void usage( char *name ) +{ + fprintf( stderr, "usage: %s [ options ] shader_filename\n", name ); + fprintf( stderr, "\n" ); + fprintf( stderr, "options:\n" ); + fprintf( stderr, " -f flat shaded\n" ); + fprintf( stderr, " -nNr subdivision steps\n" ); +} + + +static void load_and_compile_shader(GLuint shader, const char *text) +{ + GLint stat; + + glShaderSource(shader, 1, (const GLchar **) &text, NULL); + + glCompileShader(shader); + + glGetShaderiv(shader, GL_COMPILE_STATUS, &stat); + if (!stat) { + GLchar log[1000]; + GLsizei len; + glGetShaderInfoLog(shader, 1000, &len, log); + fprintf(stderr, "vp-tris: problem compiling shader:\n%s\n", log); + exit(1); + } +} + +static void read_shader(GLuint shader, const char *filename) +{ + const int max = 100*1000; + int n; + char *buffer = (char*) malloc(max); + FILE *f = fopen(filename, "r"); + if (!f) { + fprintf(stderr, "vp-tris: Unable to open shader file %s\n", filename); + exit(1); + } + + n = fread(buffer, 1, max, f); + printf("vp-tris: read %d bytes from shader file %s\n", n, filename); + if (n > 0) { + buffer[n] = 0; + load_and_compile_shader(shader, buffer); + } + + fclose(f); + free(buffer); +} + +static void check_link(GLuint prog) +{ + GLint stat; + glGetProgramiv(prog, GL_LINK_STATUS, &stat); + if (!stat) { + GLchar log[1000]; + GLsizei len; + glGetProgramInfoLog(prog, 1000, &len, log); + fprintf(stderr, "Linker error:\n%s\n", log); + } +} + +static void setup_uniforms() +{ + { + GLuint loc1f = glGetUniformLocationARB(program, "Offset1f"); + GLuint loc2f = glGetUniformLocationARB(program, "Offset2f"); + GLuint loc4f = glGetUniformLocationARB(program, "Offset4f"); + GLfloat vecKer[] = + { 1.0, 0.0, 0.0, 1.0, + 0.0, 1.0, 0.0, 1.0, + 1.0, 0.0, 0.0, 1.0, + 0.0, 0.0, 0.0, 1.0 + }; + if (loc1f >= 0) + glUniform1fv(loc1f, 16, vecKer); + + if (loc2f >= 0) + glUniform2fv(loc2f, 8, vecKer); + + if (loc4f >= 0) + glUniform4fv(loc4f, 4, vecKer); + + } + + GLuint loc1f = glGetUniformLocationARB(program, "KernelValue1f"); + GLuint loc2f = glGetUniformLocationARB(program, "KernelValue2f"); + GLuint loc4f = glGetUniformLocationARB(program, "KernelValue4f"); + GLfloat vecKer[] = + { 1.0, 0.0, 0.0, 0.25, + 0.0, 1.0, 0.0, 0.25, + 0.0, 0.0, 1.0, 0.25, + 0.0, 0.0, 0.0, 0.25, + 0.5, 0.0, 0.0, 0.35, + 0.0, 0.5, 0.0, 0.35, + 0.0, 0.0, 0.5, 0.35, + 0.0, 0.0, 0.0, 0.35 + }; + if (loc1f >= 0) + glUniform1fv(loc1f, 16, vecKer); + + if (loc2f >= 0) + glUniform2fv(loc2f, 8, vecKer); + + if (loc4f >= 0) + glUniform4fv(loc4f, 4, vecKer); +} + +static void prepare_shaders() +{ + static const char *fragShaderText = + "void main() {\n" + " gl_FragColor = gl_Color;\n" + "}\n"; + static const char *vertShaderText = + "void main() {\n" + " gl_FrontColor = gl_Color;\n" + " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" + "}\n"; + fragShader = glCreateShader(GL_FRAGMENT_SHADER); + load_and_compile_shader(fragShader, fragShaderText); + + + vertShader = glCreateShader(GL_VERTEX_SHADER); + if (filename) + read_shader(vertShader, filename); + else + load_and_compile_shader(vertShader, vertShaderText); + + program = glCreateProgram(); + glAttachShader(program, fragShader); + glAttachShader(program, vertShader); + glLinkProgram(program); + check_link(program); + glUseProgram(program); + + setup_uniforms(); +} + +static void args(int argc, char *argv[]) +{ + GLint i; + + for (i = 1; i < argc; i++) { + if (strncmp(argv[i], "-n", 2) == 0) { + nr_steps = atoi((argv[i]) + 2); + } + else if (strcmp(argv[i], "-f") == 0) { + glShadeModel(GL_FLAT); + } + else if (i == argc - 1) { + filename = argv[i]; + } + else { + usage(argv[0]); + exit(1); + } + } + + if (!filename) { + usage(argv[0]); + exit(1); + } +} + + + + +union vert { + struct { + GLfloat color[3]; + GLfloat pos[3]; + } v; + GLfloat f[6]; +}; + +static void make_midpoint( union vert *out, + const union vert *v0, + const union vert *v1) +{ + int i; + for (i = 0; i < 6; i++) + out->f[i] = v0->f[i] + .5 * (v1->f[i] - v0->f[i]); +} + +static void subdiv( union vert *v0, + union vert *v1, + union vert *v2, + GLuint depth ) +{ + if (depth == 0) { + glColor3fv(v0->v.color); + glVertex3fv(v0->v.pos); + glColor3fv(v1->v.color); + glVertex3fv(v1->v.pos); + glColor3fv(v2->v.color); + glVertex3fv(v2->v.pos); + } + else { + union vert m[3]; + + make_midpoint(&m[0], v0, v1); + make_midpoint(&m[1], v1, v2); + make_midpoint(&m[2], v2, v0); + + subdiv(&m[0], &m[2], v0, depth-1); + subdiv(&m[1], &m[0], v1, depth-1); + subdiv(&m[2], &m[1], v2, depth-1); + subdiv(&m[0], &m[1], &m[2], depth-1); + } +} + +/** Assignment */ +#define ASSIGN_3V( V, V0, V1, V2 ) \ +do { \ + V[0] = V0; \ + V[1] = V1; \ + V[2] = V2; \ +} while(0) + +static void Display( void ) +{ + glClearColor(0.3, 0.3, 0.3, 1); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glUseProgram(program); + + glBegin(GL_TRIANGLES); + + + { + union vert v[3]; + + ASSIGN_3V(v[0].v.color, 0,0,1); + ASSIGN_3V(v[0].v.pos, 0.9, -0.9, 0.0); + ASSIGN_3V(v[1].v.color, 1,0,0); + ASSIGN_3V(v[1].v.pos, 0.9, 0.9, 0.0); + ASSIGN_3V(v[2].v.color, 0,1,0); + ASSIGN_3V(v[2].v.pos, -0.9, 0, 0.0); + + subdiv(&v[0], &v[1], &v[2], nr_steps); + } + + glEnd(); + + + glFlush(); +} + + +static void Reshape( int width, int height ) +{ + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + /*glTranslatef( 0.0, 0.0, -15.0 );*/ +} + + +static void CleanUp(void) +{ + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); +} + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + CleanUp(); + exit(0); + break; + } + glutPostRedisplay(); +} + +int main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + glutInitWindowPosition( 0, 0 ); + glutInitWindowSize( 250, 250 ); + glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH ); + glutCreateWindow(argv[0]); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutDisplayFunc( Display ); + args( argc, argv ); + prepare_shaders(); + glutMainLoop(); + return 0; +} |