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-rw-r--r--progs/wgl/sharedtex_mt/sharedtex_mt.c30
-rw-r--r--progs/wgl/wglthreads/wglthreads.c31
2 files changed, 48 insertions, 13 deletions
diff --git a/progs/wgl/sharedtex_mt/sharedtex_mt.c b/progs/wgl/sharedtex_mt/sharedtex_mt.c
index 010eb873b8..779e15001d 100644
--- a/progs/wgl/sharedtex_mt/sharedtex_mt.c
+++ b/progs/wgl/sharedtex_mt/sharedtex_mt.c
@@ -50,6 +50,7 @@ struct window {
float Angle;
int Id;
HGLRC sharedContext;
+ HANDLE hEventInitialised;
};
@@ -414,6 +415,10 @@ threadRunner (void *arg)
Error("Couldn't obtain HDC");
}
+ /* Wait for the previous thread */
+ if(tia->id > 0)
+ WaitForSingleObject(Windows[tia->id - 1].hEventInitialised, INFINITE);
+
pfd.cColorBits = 24;
pfd.cDepthBits = 24;
pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
@@ -434,9 +439,16 @@ threadRunner (void *arg)
}
if (win->sharedContext) {
- wglShareLists(win->sharedContext, win->Context);
+ if(!wglShareLists(win->sharedContext, win->Context))
+ Error("Couldn't share WGL context lists");
}
+ SetEvent(win->hEventInitialised);
+
+ /* Wait for all threads to initialize otherwise wglShareLists will fail */
+ if(tia->id < NumWindows - 1)
+ WaitForSingleObject(Windows[NumWindows - 1].hEventInitialised, INFINITE);
+
SendMessage(win->Win, WM_SIZE, 0, 0);
while (1) {
@@ -511,20 +523,26 @@ main(int argc, char *argv[])
h[2] = AddWindow( 10, 350, gCtx);
h[3] = AddWindow(330, 350, gCtx);
- if (!wglMakeCurrent(gHDC, gCtx)) {
- Error("wglMakeCurrent failed for init thread.");
- return -1;
+ for (i = 0; i < NumWindows; i++) {
+ Windows[i].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL);
}
- InitGLstuff();
-
for (i = 0; i < NumWindows; i++) {
DWORD id;
tia[i].id = i;
threads[i] = CreateThread(NULL, 0, threadRunner, &tia[i], 0, &id);
+
+ WaitForSingleObject(Windows[i].hEventInitialised, INFINITE);
+ }
+
+ if (!wglMakeCurrent(gHDC, gCtx)) {
+ Error("wglMakeCurrent failed for init thread.");
+ return -1;
}
+ InitGLstuff();
+
while (1) {
MSG msg;
diff --git a/progs/wgl/wglthreads/wglthreads.c b/progs/wgl/wglthreads/wglthreads.c
index 1a8219ccc9..27dca10f2a 100644
--- a/progs/wgl/wglthreads/wglthreads.c
+++ b/progs/wgl/wglthreads/wglthreads.c
@@ -331,7 +331,9 @@ draw_loop(struct winthread *wt)
if (Locking)
EnterCriticalSection(&Mutex);
+
SwapBuffers(wt->hDC);
+
if (Locking)
LeaveCriticalSection(&Mutex);
@@ -443,7 +445,7 @@ create_window(struct winthread *wt, HGLRC shareCtx)
win = CreateWindowEx(0,
wc.lpszClassName,
"wglthreads",
- WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
+ WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_TILEDWINDOW,
xpos,
ypos,
width,
@@ -481,7 +483,8 @@ create_window(struct winthread *wt, HGLRC shareCtx)
}
if (shareCtx) {
- wglShareLists(shareCtx, ctx);
+ if(!wglShareLists(shareCtx, ctx))
+ Error("Couldn't share WGL context lists");
}
/* save the info for this window/context */
@@ -504,10 +507,22 @@ ThreadProc(void *p)
struct winthread *wt = (struct winthread *) p;
HGLRC share;
+ /* Wait for the previous thread */
+ if(Texture && wt->Index > 0) {
+ WaitForSingleObject(WinThreads[wt->Index - 1].hEventInitialised, INFINITE);
+ share = WinThreads[0].Context;
+ }
+ else
+ share = 0;
+
share = (Texture && wt->Index > 0) ? WinThreads[0].Context : 0;
create_window(wt, share);
SetEvent(wt->hEventInitialised);
+ /* Wait for all threads to initialize otherwise wglShareLists will fail */
+ if(wt->Index < NumWinThreads - 1)
+ WaitForSingleObject(WinThreads[NumWinThreads - 1].hEventInitialised, INFINITE);
+
draw_loop(wt);
return 0;
}
@@ -591,13 +606,17 @@ main(int argc, char *argv[])
printf("wglthreads: creating threads\n");
- /* Create the threads */
+ /* Create the events */
for (i = 0; i < NumWinThreads; i++) {
- DWORD id;
-
WinThreads[i].Index = i;
WinThreads[i].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL);
WinThreads[i].hEventRedraw = CreateEvent(NULL, FALSE, FALSE, NULL);
+ }
+
+ /* Create the threads */
+ for (i = 0; i < NumWinThreads; i++) {
+ DWORD id;
+
WinThreads[i].Thread = CreateThread(NULL,
0,
ThreadProc,
@@ -606,8 +625,6 @@ main(int argc, char *argv[])
&id);
printf("wglthreads: Created thread %p\n", (void *) WinThreads[i].Thread);
- WaitForSingleObject(WinThreads[i].hEventInitialised, INFINITE);
-
threads[i] = WinThreads[i].Thread;
}