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-rw-r--r--progs/windml/uglbounce.c272
1 files changed, 0 insertions, 272 deletions
diff --git a/progs/windml/uglbounce.c b/progs/windml/uglbounce.c
deleted file mode 100644
index 287015a413..0000000000
--- a/progs/windml/uglbounce.c
+++ /dev/null
@@ -1,272 +0,0 @@
-/*
- * Bouncing ball demo.
- *
- * This program is in the public domain
- *
- * Brian Paul
- *
- * Conversion to GLUT by Mark J. Kilgard
- *
- * Conversion to UGL/Mesa by Stephane Raimbault
- */
-
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <ugl/ugl.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-
-#include <GL/uglmesa.h>
-
-#define COS(X) cos( (X) * 3.14159/180.0 )
-#define SIN(X) sin( (X) * 3.14159/180.0 )
-
-#define RED 1
-#define WHITE 2
-#define CYAN 3
-
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-
-UGL_LOCAL GLuint Ball;
-UGL_LOCAL GLfloat Zrot, Zstep;
-UGL_LOCAL GLfloat Xpos, Ypos;
-UGL_LOCAL GLfloat Xvel, Yvel;
-UGL_LOCAL GLfloat Xmin, Xmax;
-UGL_LOCAL GLfloat Ymin;
-/* UGL_LOCAL GLfloat Ymax = 4.0; */
-UGL_LOCAL GLfloat G;
-
-UGL_LOCAL GLuint make_ball(void)
- {
- GLuint list;
- GLfloat a, b;
- GLfloat da = 18.0, db = 18.0;
- GLfloat radius = 1.0;
- GLuint color;
- GLfloat x, y, z;
-
- list = glGenLists(1);
-
- glNewList(list, GL_COMPILE);
-
- color = 0;
- for (a = -90.0; a + da <= 90.0; a += da)
- {
- glBegin(GL_QUAD_STRIP);
- for (b = 0.0; b <= 360.0; b += db)
- {
- if (color)
- {
- glIndexi(RED);
- glColor3f(1, 0, 0);
- }
- else
- {
- glIndexi(WHITE);
- glColor3f(1, 1, 1);
- }
-
- x = radius * COS(b) * COS(a);
- y = radius * SIN(b) * COS(a);
- z = radius * SIN(a);
- glVertex3f(x, y, z);
-
- x = radius * COS(b) * COS(a + da);
- y = radius * SIN(b) * COS(a + da);
- z = radius * SIN(a + da);
- glVertex3f(x, y, z);
-
- color = 1 - color;
- }
- glEnd();
-
- }
-
- glEndList();
-
- return list;
- }
-
-UGL_LOCAL void initGL(GLsizei width, GLsizei height)
- {
- float aspect = (float) width / (float) height;
- glViewport(0, 0, (GLint) width, (GLint) height);
-
- uglMesaSetColor(RED, 1.0, 0.0, 0.0);
- uglMesaSetColor(WHITE, 1.0, 1.0, 1.0);
- uglMesaSetColor(CYAN, 0.0, 1.0, 1.0);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-6.0 * aspect, 6.0 * aspect, -6.0, 6.0, -6.0, 6.0);
- glMatrixMode(GL_MODELVIEW);
-
- }
-
-UGL_LOCAL void drawGL(void)
- {
- GLint i;
- static float vel0 = -100.0;
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- glIndexi(CYAN);
- glColor3f(0, 1, 1);
- glBegin(GL_LINES);
- for (i = -5; i <= 5; i++)
- {
- glVertex2i(i, -5);
- glVertex2i(i, 5);
- }
- for (i = -5; i <= 5; i++)
- {
- glVertex2i(-5, i);
- glVertex2i(5, i);
- }
- for (i = -5; i <= 5; i++)
- {
- glVertex2i(i, -5);
- glVertex2f(i * 1.15, -5.9);
- }
- glVertex2f(-5.3, -5.35);
- glVertex2f(5.3, -5.35);
- glVertex2f(-5.75, -5.9);
- glVertex2f(5.75, -5.9);
- glEnd();
-
- glPushMatrix();
- glTranslatef(Xpos, Ypos, 0.0);
- glScalef(2.0, 2.0, 2.0);
- glRotatef(8.0, 0.0, 0.0, 1.0);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
-
- glCallList(Ball);
-
- glPopMatrix();
-
- glFlush();
-
- uglMesaSwapBuffers();
-
- Zrot += Zstep;
-
- Xpos += Xvel;
- if (Xpos >= Xmax)
- {
- Xpos = Xmax;
- Xvel = -Xvel;
- Zstep = -Zstep;
- }
- if (Xpos <= Xmin)
- {
- Xpos = Xmin;
- Xvel = -Xvel;
- Zstep = -Zstep;
- }
- Ypos += Yvel;
- Yvel += G;
- if (Ypos < Ymin)
- {
- Ypos = Ymin;
- if (vel0 == -100.0)
- vel0 = fabs(Yvel);
- Yvel = vel0;
- }
- }
-
-UGL_LOCAL int getEvent(void)
- {
- UGL_EVENT event;
- UGL_STATUS status;
- int retVal = 0;
-
- status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
-
- while (status != UGL_STATUS_Q_EMPTY)
- {
- UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- retVal = 1;
-
- status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
- }
-
- return(retVal);
- }
-
-void windMLBounce (UGL_BOOL windMLMode);
-
-void uglbounce (void)
- {
- taskSpawn("tBounce", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLBounce,
- UGL_FALSE,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLBounce(UGL_BOOL windMLMode)
- {
- GLsizei width, height;
- UGL_INPUT_DEVICE_ID keyboardDevId;
-
- Zrot = 0.0;
- Zstep = 6.0;
- Xpos = 0.0;
- Ypos = 1.0;
- Xvel = 0.2;
- Yvel = 0.0;
- Xmin = -4.0;
- Xmax = 4.0;
- Ymin = -3.8;
- G = -0.1;
-
- uglInitialize();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
-
- uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
-
- qId = uglEventQCreate (eventServiceId, 100);
-
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
-
- if (umc == NULL)
- {
- uglDeinitialize();
- return;
- }
-
- /* Fullscreen */
-
- uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
- UGL_MESA_FULLSCREEN_HEIGHT);
-
- Ball = make_ball();
- glCullFace(GL_BACK);
- glEnable(GL_CULL_FACE);
- glDisable(GL_DITHER);
- glShadeModel(GL_FLAT);
-
- uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
- uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
-
- initGL(width, height);
-
- while(!getEvent())
- drawGL();
-
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize ();
-
- return;
- }