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-rw-r--r--progs/windml/uglflip.c224
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diff --git a/progs/windml/uglflip.c b/progs/windml/uglflip.c
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index 0ca068f417..0000000000
--- a/progs/windml/uglflip.c
+++ /dev/null
@@ -1,224 +0,0 @@
-
-/* uglflip.c - WindML/Mesa example program */
-
-/* Copyright (C) 2001 by Wind River Systems, Inc */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * The MIT License
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Authors:
- * Stephane Raimbault <stephane.raimbault@windriver.com>
- */
-
-/*
-DESCRIPTION
-Draw a triangle and flip the screen
-*/
-
-#include <stdio.h>
-#include <math.h>
-
-#include <ugl/ugl.h>
-#include <ugl/uglucode.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-
-#include <GL/uglmesa.h>
-#include <GL/glu.h>
-
-#define BLACK (0)
-#define RED (1)
-#define GREEN (2)
-#define BLUE (3)
-#define CI_OFFSET 4
-
-UGL_LOCAL GLuint rgb;
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL volatile UGL_BOOL stopWex;
-
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-
-UGL_LOCAL void initGL (void)
- {
- uglMesaSetColor(BLACK, 0.0, 0.0, 0.0);
- uglMesaSetColor(RED, 1.0, 0.3, 0.3);
- uglMesaSetColor(GREEN, 0.3, 1.0, 0.3);
- uglMesaSetColor(BLUE, 0.3, 0.3, 1.0);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClearIndex(BLACK);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- }
-
-UGL_LOCAL void drawGL (void)
- {
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- (rgb) ? glColor3f(1.0, 0.3, 0.3) : glIndexi(RED);
- glVertex2f(0.75, -0.50);
- (rgb) ? glColor3f(0.3, 1.0, 0.3) : glIndexi(GREEN);
- glVertex2f(0.0, 0.75);
- (rgb) ? glColor3f(0.3, 0.3, 1.0) : glIndexi(BLUE);
- glVertex2f(-0.75, -0.50);
- glEnd();
-
- glBegin(GL_LINES);
- (rgb) ? glColor3f(1.0, 0.3, 0.3) : glIndexi(RED);
- glVertex2f(-1.0, 1.0);
- (rgb) ? glColor3f(0.3, 0.3, 1.0) : glIndexi(BLUE);
- glVertex2f(1.0, -1.0);
- glEnd();
-
- glFlush();
-
- uglMesaSwapBuffers();
- }
-
-UGL_LOCAL void echoUse(void)
- {
- printf("tFlip keys:\n");
- printf(" d Toggle dithering\n");
- printf(" up Reduce the window\n");
- printf(" down Enlarge the window\n");
- printf(" page up Y==0 is the bottom line and increases upward\n");
- printf(" page down Y==0 is the bottom line and increases downward\n");
- printf(" ESC Exit\n");
- }
-
-UGL_LOCAL void readKey (UGL_WCHAR key)
- {
-
- switch(key)
- {
- case UGL_UNI_UP_ARROW:
- uglMesaResizeWindow(8, 8);
- break;
- case UGL_UNI_DOWN_ARROW:
- glDrawBuffer(GL_FRONT_LEFT);
- glClear(GL_COLOR_BUFFER_BIT);
- glDrawBuffer(GL_BACK_LEFT);
- uglMesaResizeWindow(-8, -8);
- break;
- case UGL_UNI_PAGE_UP:
- uglMesaPixelStore(UGL_MESA_Y_UP, GL_TRUE);
- break;
- case UGL_UNI_PAGE_DOWN:
- uglMesaPixelStore(UGL_MESA_Y_UP, GL_FALSE);
- break;
- case UGL_UNI_ESCAPE:
- stopWex = UGL_TRUE;
- break;
- case 'd':
- if (glIsEnabled(GL_DITHER))
- glDisable(GL_DITHER);
- else
- glEnable(GL_DITHER);
- break;
- }
- }
-
-UGL_LOCAL void loopEvent(void)
- {
- UGL_EVENT event;
- UGL_INPUT_EVENT * pInputEvent;
-
- drawGL();
-
- UGL_FOREVER
- {
- if (uglEventGet (qId, &event, sizeof (event), UGL_WAIT_FOREVER)
- != UGL_STATUS_Q_EMPTY)
- {
- pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
- pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- {
- readKey(pInputEvent->type.keyboard.key);
- drawGL();
- }
- }
-
- if (stopWex)
- break;
- }
- }
-
-void windMLFlip (UGL_BOOL windMLMode);
-
-void uglflip (void)
- {
- taskSpawn ("tFlip", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLFlip,
- UGL_FALSE,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLFlip (UGL_BOOL windMLMode)
- {
-
- UGL_INPUT_DEVICE_ID keyboardDevId;
-
- uglInitialize();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
-
- uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
-
- qId = uglEventQCreate (eventServiceId, 100);
-
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_SINGLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE_SOFTWARE, NULL);
-
- if (umc == NULL)
- {
- uglDeinitialize();
- return;
- }
-
- uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
- UGL_MESA_FULLSCREEN_HEIGHT);
-
- uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
-
- initGL();
-
- echoUse();
- stopWex = UGL_FALSE;
- loopEvent();
-
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize();
-
- return;
- }