diff options
Diffstat (limited to 'progs/windml/ugltexcyl.c')
-rw-r--r-- | progs/windml/ugltexcyl.c | 406 |
1 files changed, 0 insertions, 406 deletions
diff --git a/progs/windml/ugltexcyl.c b/progs/windml/ugltexcyl.c deleted file mode 100644 index db66d1ff67..0000000000 --- a/progs/windml/ugltexcyl.c +++ /dev/null @@ -1,406 +0,0 @@ -/* - * Textured cylinder demo: lighting, texturing, reflection mapping. - * - * Brian Paul May 1997 This program is in the public domain. - * - * Conversion to UGL/Mesa by Stephane Raimbault - */ - -/* - * Revision 1.2 2001/09/10 19:21:13 brianp - * WindML updates (Stephane Raimbault) - * - * Revision 1.1 2001/08/20 16:07:11 brianp - * WindML driver (Stephane Raimbault) - * - * Revision 1.5 2001/03/27 17:35:26 brianp - * set initial window pos - * - * Revision 1.4 2000/12/24 22:53:54 pesco - * * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util. - * * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus: - * Essentially the same. - * Program files updated to include "readtex.c", not "../util/readtex.c". - * * demos/reflect.c: Likewise for "showbuffer.c". - * - * - * * Makefile.am (EXTRA_DIST): Added top-level regular files. - * - * * include/GL/Makefile.am (INC_X11): Added glxext.h. - * - * - * * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include - * Mesa GGI headers in dist even if HAVE_GGI is not given. - * - * * configure.in: Look for GLUT and demo source dirs in $srcdir. - * - * * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch]. - * More source list updates in various Makefile.am's. - * - * * Makefile.am (dist-hook): Remove CVS directory from distribution. - * (DIST_SUBDIRS): List all possible subdirs here. - * (SUBDIRS): Only list subdirs selected for build again. - * The above two applied to all subdir Makefile.am's also. - * - * Revision 1.3 2000/09/29 23:09:39 brianp - * added fps output - * - * Revision 1.2 1999/10/21 16:39:06 brianp - * added -info command line option - * - * Revision 1.1.1.1 1999/08/19 00:55:40 jtg - * Imported sources - * - * Revision 3.3 1999/03/28 18:24:37 brianp - * minor clean-up - * - * Revision 3.2 1998/11/05 04:34:04 brianp - * moved image files to ../images/ directory - * - * Revision 3.1 1998/06/23 03:16:51 brianp - * added Point/Linear sampling menu items - * - * Revision 3.0 1998/02/14 18:42:29 brianp - * initial rev - * - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <tickLib.h> - -#include <ugl/ugl.h> -#include <ugl/uglucode.h> -#include <ugl/uglevent.h> -#include <ugl/uglinput.h> - -#include <GL/uglmesa.h> -#include <GL/glu.h> - -#include "../util/readtex.h" - -#define TEXTURE_FILE "Mesa/images/reflect.rgb" - -#define LIT 1 -#define TEXTURED 2 -#define REFLECT 3 -#define ANIMATE 10 -#define POINT_FILTER 20 -#define LINEAR_FILTER 21 -#define QUIT 100 -#define COUNT_FRAMES - -UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; -UGL_LOCAL UGL_EVENT_Q_ID qId; -UGL_LOCAL volatile UGL_BOOL stopWex; -UGL_LOCAL UGL_MESA_CONTEXT umc; - -UGL_LOCAL GLuint CylinderObj; -UGL_LOCAL GLboolean Animate; -UGL_LOCAL GLboolean linearFilter; - -UGL_LOCAL GLfloat Xrot, Yrot, Zrot; -UGL_LOCAL GLfloat DXrot, DYrot; - -UGL_LOCAL GLuint limit; -UGL_LOCAL GLuint count; -UGL_LOCAL GLuint tickStart, tickStop, tickBySec; - -UGL_LOCAL void cleanUp (void); - -UGL_LOCAL void drawGL(void) - { -#ifdef COUNT_FRAMES - int time; -#endif - - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - glScalef(5.0, 5.0, 5.0); - glCallList(CylinderObj); - - glPopMatrix(); - - uglMesaSwapBuffers(); - - if (Animate) - { - Xrot += DXrot; - Yrot += DYrot; - } - -#ifdef COUNT_FRAMES - if (count > limit) - { - tickStop = tickGet (); - time = (tickStop-tickStart)/tickBySec; - printf (" %i fps\n", count/time); - tickStart = tickStop; - count = 0; - } - else - count++; -#endif - - } - -UGL_LOCAL void echoUse(void) - { - printf("Keys:\n"); - printf(" Up/Down Rotate on Y\n"); - printf(" Left/Right Rotate on X\n"); - printf(" a Toggle animation\n"); - printf(" f Toggle point/linear filtered\n"); - printf(" l Lit\n"); - printf(" t Textured\n"); - printf(" r Reflect\n"); - printf(" ESC Exit\n"); - } - -UGL_LOCAL void readKey(UGL_WCHAR key) - { - float step = 3.0; - switch (key) - { - case 'a': - Animate = !Animate; - break; - case 'f': - if(linearFilter) - { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, - GL_NEAREST); - } - else - { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, - GL_LINEAR); - } - linearFilter = !linearFilter; - break; - case 'l': - glEnable(GL_LIGHTING); - glDisable(GL_TEXTURE_2D); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); - break; - case 't': - glDisable(GL_LIGHTING); - glEnable(GL_TEXTURE_2D); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); - break; - case 'r': - glDisable(GL_LIGHTING); - glEnable(GL_TEXTURE_2D); - glEnable(GL_TEXTURE_GEN_S); - glEnable(GL_TEXTURE_GEN_T); - break; - case UGL_UNI_UP_ARROW: - Xrot += step; - break; - case UGL_UNI_DOWN_ARROW: - Xrot -= step; - break; - case UGL_UNI_LEFT_ARROW: - Yrot += step; - break; - case UGL_UNI_RIGHT_ARROW: - Yrot -= step; - break; - case UGL_UNI_ESCAPE: - stopWex = UGL_TRUE; - break; - } - } - -UGL_LOCAL void loopEvent(void) - { - UGL_EVENT event; - UGL_INPUT_EVENT * pInputEvent; - - UGL_FOREVER - { - if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT) - != UGL_STATUS_Q_EMPTY) - { - pInputEvent = (UGL_INPUT_EVENT *)&event; - - if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD && - pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) - readKey(pInputEvent->type.keyboard.key); - } - - drawGL(); - if (stopWex) - break; - } - } - -UGL_LOCAL void initGL(void) - { - GLUquadricObj *q = gluNewQuadric(); - CylinderObj = glGenLists(1); - glNewList(CylinderObj, GL_COMPILE); - - glTranslatef(0.0, 0.0, -1.0); - - /* cylinder */ - gluQuadricNormals(q, GL_SMOOTH); - gluQuadricTexture(q, GL_TRUE); - gluCylinder(q, 0.6, 0.6, 2.0, 24, 1); - - /* end cap */ - glTranslatef(0.0, 0.0, 2.0); - gluDisk(q, 0.0, 0.6, 24, 1); - - /* other end cap */ - glTranslatef(0.0, 0.0, -2.0); - gluQuadricOrientation(q, GLU_INSIDE); - gluDisk(q, 0.0, 0.6, 24, 1); - - glEndList(); - gluDeleteQuadric(q); - - /* lighting */ - glEnable(GL_LIGHTING); - { - GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0}; - GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; - GLfloat teal[4] = { 0.0, 1.0, 0.8, 1.0 }; - glMaterialfv(GL_FRONT, GL_DIFFUSE, teal); - glLightfv(GL_LIGHT0, GL_AMBIENT, gray); - glLightfv(GL_LIGHT0, GL_DIFFUSE, white); - glEnable(GL_LIGHT0); - } - - /* fitering = nearest, initially */ - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); - - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); - - if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) - { - printf("Error: couldn't load texture image\n"); - cleanUp(); - exit(1); - } - - glEnable(GL_CULL_FACE); /* don't need Z testing for convex objects */ - - glEnable(GL_LIGHTING); - - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -70.0 ); - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - -#ifdef COUNT_FRAMES - tickStart = tickGet (); - tickBySec = sysClkRateGet (); -#endif - - } - -UGL_LOCAL void cleanUp (void) - { - uglEventQDestroy (eventServiceId, qId); - - uglMesaDestroyContext(); - uglDeinitialize (); - } - -void windMLTexCyl (UGL_BOOL windMLMode); - -void ugltexcyl (void) - { - taskSpawn ("tTexCyl", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCyl, - UGL_FALSE,1,2,3,4,5,6,7,8,9); - } - -void windMLTexCyl (UGL_BOOL windMLMode) - { - UGL_INPUT_DEVICE_ID keyboardDevId; - GLsizei displayWidth, displayHeight; - GLsizei x, y, w, h; - - CylinderObj = 0; - Animate = GL_TRUE; - linearFilter = GL_FALSE; - Xrot = 0.0; - Yrot = 0.0; - Zrot = 0.0; - DXrot = 1.0; - DYrot = 2.5; - limit = 100; - count = 1; - - uglInitialize (); - - uglDriverFind (UGL_KEYBOARD_TYPE, 0, - (UGL_UINT32 *)&keyboardDevId); - - uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId); - - qId = uglEventQCreate (eventServiceId, 100); - - /* Double buffering */ - if (windMLMode) - umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE - | UGL_MESA_WINDML_EXCLUSIVE, NULL); - else - umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); - - if (umc == NULL) - { - uglDeinitialize (); - return; - } - - uglMesaMakeCurrentContext (umc, 0, 0, 1, 1); - - uglMesaGetIntegerv(UGL_MESA_DISPLAY_WIDTH, &displayWidth); - uglMesaGetIntegerv(UGL_MESA_DISPLAY_HEIGHT, &displayHeight); - - h = (displayHeight*3)/4; - w = h; - x = (displayWidth-w)/2; - y = (displayHeight-h)/2; - - uglMesaMoveToWindow(x, y); - uglMesaResizeToWindow(w, h); - - initGL (); - - echoUse(); - - stopWex = UGL_FALSE; - loopEvent(); - - cleanUp(); - - return; - } - |