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-rw-r--r--progs/beos/demo.cpp1
-rw-r--r--progs/ggi/gears.c1
-rw-r--r--progs/miniglx/glfbdevtest.c1
-rw-r--r--progs/miniglx/manytex.c1
-rw-r--r--progs/miniglx/sample_server.c1
-rw-r--r--progs/miniglx/sample_server2.c1
-rw-r--r--progs/miniglx/texline.c1
-rw-r--r--progs/tests/Makefile.win1
-rw-r--r--progs/tests/antialias.c1
-rw-r--r--progs/tests/cva.c1
-rw-r--r--progs/tests/fbotest2.c1
-rw-r--r--progs/tests/getprocaddress.py1
-rw-r--r--progs/tests/jkrahntest.c1
-rw-r--r--progs/tests/manytex.c1
-rw-r--r--progs/tests/multipal.c1
-rw-r--r--progs/tests/multiwindow.c2
-rw-r--r--progs/tests/sharedtex.c1
-rw-r--r--progs/tests/texline.c1
-rw-r--r--progs/tests/texrect.c1
-rw-r--r--progs/tests/texwrap.c1
-rw-r--r--progs/util/README1
-rw-r--r--progs/util/glstate.c2
-rw-r--r--progs/util/glstate.h2
-rw-r--r--progs/util/sampleMakefile2
-rw-r--r--progs/windml/ugldrawpix.c1
-rw-r--r--progs/windml/ugltexcyl.c1
-rw-r--r--progs/xdemos/glthreads.c306
-rw-r--r--progs/xdemos/vgears.c1
28 files changed, 240 insertions, 97 deletions
diff --git a/progs/beos/demo.cpp b/progs/beos/demo.cpp
index 6b0b9576d6..ae29bb80b2 100644
--- a/progs/beos/demo.cpp
+++ b/progs/beos/demo.cpp
@@ -1,4 +1,3 @@
-// $Id: demo.cpp,v 1.2 2004/08/14 09:59:16 phoudoin Exp $
// Simple BeOS GLView demo
// Written by Brian Paul
diff --git a/progs/ggi/gears.c b/progs/ggi/gears.c
index ac2e9f2a6e..2b3231d8ae 100644
--- a/progs/ggi/gears.c
+++ b/progs/ggi/gears.c
@@ -1,4 +1,3 @@
-/* $Id: gears.c,v 1.3 1999/08/22 08:56:50 jtaylor Exp $ */
/*
* 3-D gear wheels. This program is in the public domain.
diff --git a/progs/miniglx/glfbdevtest.c b/progs/miniglx/glfbdevtest.c
index c82ca6e5f6..d4efb96930 100644
--- a/progs/miniglx/glfbdevtest.c
+++ b/progs/miniglx/glfbdevtest.c
@@ -1,4 +1,3 @@
-/* $Id: glfbdevtest.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */
/*
* Test the GLFBDev interface. Only tested with radeonfb driver!!!!
diff --git a/progs/miniglx/manytex.c b/progs/miniglx/manytex.c
index 36fa10d222..74b06649f6 100644
--- a/progs/miniglx/manytex.c
+++ b/progs/miniglx/manytex.c
@@ -1,4 +1,3 @@
-/* $Id: manytex.c,v 1.2 2003/08/23 01:28:59 jonsmirl Exp $ */
/*
* test handling of many texture maps
diff --git a/progs/miniglx/sample_server.c b/progs/miniglx/sample_server.c
index 039c04fa40..62456eca25 100644
--- a/progs/miniglx/sample_server.c
+++ b/progs/miniglx/sample_server.c
@@ -1,4 +1,3 @@
-/* $Id: sample_server.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */
/*
* Sample server that just keeps first available window mapped.
diff --git a/progs/miniglx/sample_server2.c b/progs/miniglx/sample_server2.c
index 58effcf484..efd382a6d9 100644
--- a/progs/miniglx/sample_server2.c
+++ b/progs/miniglx/sample_server2.c
@@ -1,4 +1,3 @@
-/* $Id: sample_server2.c,v 1.2 2003/08/23 01:28:59 jonsmirl Exp $ */
/*
* Sample server that just keeps first available window mapped.
diff --git a/progs/miniglx/texline.c b/progs/miniglx/texline.c
index d2a97d2876..098077f247 100644
--- a/progs/miniglx/texline.c
+++ b/progs/miniglx/texline.c
@@ -1,4 +1,3 @@
-/* $Id: texline.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */
/*
* Test textured lines.
diff --git a/progs/tests/Makefile.win b/progs/tests/Makefile.win
index 0de6c42e39..d42e3cb654 100644
--- a/progs/tests/Makefile.win
+++ b/progs/tests/Makefile.win
@@ -1,4 +1,3 @@
-# $Id: Makefile.win,v 1.1 2002/01/16 01:03:25 kschultz Exp $
# Mesa 3-D graphics library
# Version: 3.5
diff --git a/progs/tests/antialias.c b/progs/tests/antialias.c
index 79b5ab75c5..3a83c34b8d 100644
--- a/progs/tests/antialias.c
+++ b/progs/tests/antialias.c
@@ -1,4 +1,3 @@
-/* $Id: antialias.c,v 1.2 2003/03/29 16:42:57 brianp Exp $ */
/*
* Test multisampling and polygon smoothing.
diff --git a/progs/tests/cva.c b/progs/tests/cva.c
index c7677990bf..a47b2a9319 100644
--- a/progs/tests/cva.c
+++ b/progs/tests/cva.c
@@ -1,4 +1,3 @@
-/* $Id: cva.c,v 1.8 2006/11/22 19:37:21 sroland Exp $ */
/*
* Trivial CVA test, good for testing driver fastpaths (especially
diff --git a/progs/tests/fbotest2.c b/progs/tests/fbotest2.c
index 18f28972b6..5283c7e1fd 100644
--- a/progs/tests/fbotest2.c
+++ b/progs/tests/fbotest2.c
@@ -68,6 +68,7 @@ Display( void )
/* draw to window */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
glWindowPos2iARB(0, 0);
glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
diff --git a/progs/tests/getprocaddress.py b/progs/tests/getprocaddress.py
index d16b2d93d0..8adfc51bd6 100644
--- a/progs/tests/getprocaddress.py
+++ b/progs/tests/getprocaddress.py
@@ -1,6 +1,5 @@
#!/usr/bin/env python
-# $Id: getprocaddress.py,v 1.7 2005/06/21 23:42:43 idr Exp $
# Helper for the getprocaddress.c test.
diff --git a/progs/tests/jkrahntest.c b/progs/tests/jkrahntest.c
index 85bda8d015..08660b8932 100644
--- a/progs/tests/jkrahntest.c
+++ b/progs/tests/jkrahntest.c
@@ -1,4 +1,3 @@
-/* $Id: jkrahntest.c,v 1.2 2006/01/30 17:12:10 brianp Exp $ */
/* This is a good test for glXSwapBuffers on non-current windows,
* and the glXCopyContext function. Fixed several Mesa/DRI bugs with
diff --git a/progs/tests/manytex.c b/progs/tests/manytex.c
index 900e5834fe..83c8676657 100644
--- a/progs/tests/manytex.c
+++ b/progs/tests/manytex.c
@@ -1,4 +1,3 @@
-/* $Id: manytex.c,v 1.5 2005/09/15 01:58:39 brianp Exp $ */
/*
* test handling of many texture maps
diff --git a/progs/tests/multipal.c b/progs/tests/multipal.c
index c824b38703..52818fca7e 100644
--- a/progs/tests/multipal.c
+++ b/progs/tests/multipal.c
@@ -1,4 +1,3 @@
-/* $Id: multipal.c,v 1.6 2003/12/08 09:03:36 joukj Exp $ */
/*
* Test multitexture and paletted textures.
diff --git a/progs/tests/multiwindow.c b/progs/tests/multiwindow.c
index e004b0336c..b069bea91c 100644
--- a/progs/tests/multiwindow.c
+++ b/progs/tests/multiwindow.c
@@ -1,4 +1,3 @@
-/* $Id: multiwindow.c,v 1.1 2001/08/21 14:25:31 brianp Exp $ */
/*
* A skeleton/template GLUT program
@@ -8,7 +7,6 @@
/*
- * $Log: multiwindow.c,v $
* Revision 1.1 2001/08/21 14:25:31 brianp
* simple multi-window GLUT test prog
*
diff --git a/progs/tests/sharedtex.c b/progs/tests/sharedtex.c
index 7be90d67f5..c07ebd719c 100644
--- a/progs/tests/sharedtex.c
+++ b/progs/tests/sharedtex.c
@@ -1,4 +1,3 @@
-/* $Id: sharedtex.c,v 1.2 2002/01/16 14:32:46 joukj Exp $ */
/*
* Test sharing of display lists and texture objects between GLX contests.
diff --git a/progs/tests/texline.c b/progs/tests/texline.c
index 3d59d9ac26..ee16ed40df 100644
--- a/progs/tests/texline.c
+++ b/progs/tests/texline.c
@@ -1,4 +1,3 @@
-/* $Id: texline.c,v 1.5 2004/01/28 10:07:48 keithw Exp $ */
/*
* Test textured lines.
diff --git a/progs/tests/texrect.c b/progs/tests/texrect.c
index 61c1fdd6b4..43edc49180 100644
--- a/progs/tests/texrect.c
+++ b/progs/tests/texrect.c
@@ -1,4 +1,3 @@
-/* $Id: texrect.c,v 1.5 2004/05/06 20:27:32 brianp Exp $ */
/* GL_NV_texture_rectangle test
*
diff --git a/progs/tests/texwrap.c b/progs/tests/texwrap.c
index 6e9fbe0c70..8143256f8a 100644
--- a/progs/tests/texwrap.c
+++ b/progs/tests/texwrap.c
@@ -1,4 +1,3 @@
-/* $Id: texwrap.c,v 1.8 2005/08/25 03:09:12 brianp Exp $ */
/*
* Test texture wrap modes.
diff --git a/progs/util/README b/progs/util/README
index ca89d34bd3..ea71ebd2b9 100644
--- a/progs/util/README
+++ b/progs/util/README
@@ -19,4 +19,3 @@ imagesgi.cpp,.h - read SGI image files
more to come...
----------------------------------------------------------------------
-$Id: README,v 1.1 1999/08/19 00:55:42 jtg Exp $
diff --git a/progs/util/glstate.c b/progs/util/glstate.c
index 4c5db13ec7..21d7e4552d 100644
--- a/progs/util/glstate.c
+++ b/progs/util/glstate.c
@@ -1,4 +1,3 @@
-/* $Id: glstate.c,v 1.1 1999/08/19 00:55:42 jtg Exp $ */
/*
* Print GL state information (for debugging)
@@ -21,7 +20,6 @@
/*
- * $Log: glstate.c,v $
* Revision 1.1 1999/08/19 00:55:42 jtg
* Initial revision
*
diff --git a/progs/util/glstate.h b/progs/util/glstate.h
index 1aa4d21d8e..9216382b7b 100644
--- a/progs/util/glstate.h
+++ b/progs/util/glstate.h
@@ -1,4 +1,3 @@
-/* $Id: glstate.h,v 1.1 1999/08/19 00:55:42 jtg Exp $ */
/*
* Print GL state information (for debugging)
@@ -21,7 +20,6 @@
/*
- * $Log: glstate.h,v $
* Revision 1.1 1999/08/19 00:55:42 jtg
* Initial revision
*
diff --git a/progs/util/sampleMakefile b/progs/util/sampleMakefile
index ebb57ff3dd..71ec150b88 100644
--- a/progs/util/sampleMakefile
+++ b/progs/util/sampleMakefile
@@ -1,11 +1,9 @@
-# $Id: sampleMakefile,v 1.1 1999/08/19 00:55:42 jtg Exp $
# Sample makefile for compiling OpenGL/Mesa applications on Unix.
# This example assumes Linux with gcc.
# This makefile is in the public domain
-# $Log: sampleMakefile,v $
# Revision 1.1 1999/08/19 00:55:42 jtg
# Initial revision
#
diff --git a/progs/windml/ugldrawpix.c b/progs/windml/ugldrawpix.c
index b33be2c6ae..154fe55970 100644
--- a/progs/windml/ugldrawpix.c
+++ b/progs/windml/ugldrawpix.c
@@ -7,7 +7,6 @@
*/
/*
- * $Log: ugldrawpix.c,v $
* Revision 1.2 2001/09/10 19:21:13 brianp
* WindML updates (Stephane Raimbault)
*
diff --git a/progs/windml/ugltexcyl.c b/progs/windml/ugltexcyl.c
index d2fe687b92..db66d1ff67 100644
--- a/progs/windml/ugltexcyl.c
+++ b/progs/windml/ugltexcyl.c
@@ -7,7 +7,6 @@
*/
/*
- * $Log: ugltexcyl.c,v $
* Revision 1.2 2001/09/10 19:21:13 brianp
* WindML updates (Stephane Raimbault)
*
diff --git a/progs/xdemos/glthreads.c b/progs/xdemos/glthreads.c
index 989697fbca..b90e6b4f31 100644
--- a/progs/xdemos/glthreads.c
+++ b/progs/xdemos/glthreads.c
@@ -24,18 +24,33 @@
* This program tests GLX thread safety.
* Command line options:
* -p Open a display connection for each thread
+ * -l Enable application-side locking
* -n <num threads> Number of threads to create (default is 2)
* -display <display name> Specify X display (default is :0.0)
+ * -t Use texture mapping
*
* Brian Paul 20 July 2000
*/
+/*
+ * Notes:
+ * - Each thread gets its own GLX context.
+ *
+ * - The GLX contexts share texture objects.
+ *
+ * - When 't' is pressed to update the texture image, the window/thread which
+ * has input focus is signalled to change the texture. The other threads
+ * should see the updated texture the next time they call glBindTexture.
+ */
+
+
#if defined(PTHREADS) /* defined by Mesa on Linux and other platforms */
#include <assert.h>
#include <GL/gl.h>
#include <GL/glx.h>
+#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -55,6 +70,8 @@ struct winthread {
float Angle;
int WinWidth, WinHeight;
GLboolean NewSize;
+ GLboolean Initialized;
+ GLboolean MakeNewTexture;
};
@@ -65,8 +82,13 @@ static volatile GLboolean ExitFlag = GL_FALSE;
static GLboolean MultiDisplays = 0;
static GLboolean Locking = 0;
+static GLboolean Texture = GL_FALSE;
+static GLuint TexObj = 12;
+static GLboolean Animate = GL_TRUE;
static pthread_mutex_t Mutex;
+static pthread_cond_t CondVar;
+static pthread_mutex_t CondMutex;
static void
@@ -77,6 +99,59 @@ Error(const char *msg)
}
+static void
+signal_redraw(void)
+{
+ pthread_mutex_lock(&CondMutex);
+ pthread_cond_broadcast(&CondVar);
+ pthread_mutex_unlock(&CondMutex);
+}
+
+
+static void
+MakeNewTexture(struct winthread *wt)
+{
+#define TEX_SIZE 128
+ static float step = 0.0;
+ GLfloat image[TEX_SIZE][TEX_SIZE][4];
+ GLint width;
+ int i, j;
+
+ for (j = 0; j < TEX_SIZE; j++) {
+ for (i = 0; i < TEX_SIZE; i++) {
+ float dt = 5.0 * (j - 0.5 * TEX_SIZE) / TEX_SIZE;
+ float ds = 5.0 * (i - 0.5 * TEX_SIZE) / TEX_SIZE;
+ float r = dt * dt + ds * ds + step;
+ image[j][i][0] =
+ image[j][i][1] =
+ image[j][i][2] = 0.75 + 0.25 * cos(r);
+ image[j][i][3] = 1.0;
+ }
+ }
+
+ step += 0.5;
+
+ glBindTexture(GL_TEXTURE_2D, TexObj);
+
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
+ if (width) {
+ assert(width == TEX_SIZE);
+ /* sub-tex replace */
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEX_SIZE, TEX_SIZE,
+ GL_RGBA, GL_FLOAT, image);
+ }
+ else {
+ /* create new */
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE, 0,
+ GL_RGBA, GL_FLOAT, image);
+ }
+}
+
+
+
/* draw a colored cube */
static void
draw_object(void)
@@ -85,52 +160,61 @@ draw_object(void)
glScalef(0.75, 0.75, 0.75);
glColor3f(1, 0, 0);
- glBegin(GL_POLYGON);
- glVertex3f(1, -1, -1);
- glVertex3f(1, 1, -1);
- glVertex3f(1, 1, 1);
- glVertex3f(1, -1, 1);
- glEnd();
+ if (Texture) {
+ glBindTexture(GL_TEXTURE_2D, TexObj);
+ glEnable(GL_TEXTURE_2D);
+ }
+ else {
+ glDisable(GL_TEXTURE_2D);
+ }
+
+ glBegin(GL_QUADS);
+
+ /* -X */
glColor3f(0, 1, 1);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, -1);
- glVertex3f(-1, 1, -1);
- glVertex3f(-1, 1, 1);
- glVertex3f(-1, -1, 1);
- glEnd();
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
+ glTexCoord2f(1, 0); glVertex3f(-1, 1, -1);
+ glTexCoord2f(1, 1); glVertex3f(-1, 1, 1);
+ glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
- glColor3f(0, 1, 0);
- glBegin(GL_POLYGON);
- glVertex3f(-1, 1, -1);
- glVertex3f( 1, 1, -1);
- glVertex3f( 1, 1, 1);
- glVertex3f(-1, 1, 1);
- glEnd();
+ /* +X */
+ glColor3f(1, 0, 0);
+ glTexCoord2f(0, 0); glVertex3f(1, -1, -1);
+ glTexCoord2f(1, 0); glVertex3f(1, 1, -1);
+ glTexCoord2f(1, 1); glVertex3f(1, 1, 1);
+ glTexCoord2f(0, 1); glVertex3f(1, -1, 1);
+ /* -Y */
glColor3f(1, 0, 1);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, -1);
- glVertex3f( 1, -1, -1);
- glVertex3f( 1, -1, 1);
- glVertex3f(-1, -1, 1);
- glEnd();
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
+ glTexCoord2f(1, 1); glVertex3f( 1, -1, 1);
+ glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
- glColor3f(0, 0, 1);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, 1);
- glVertex3f( 1, -1, 1);
- glVertex3f( 1, 1, 1);
- glVertex3f(-1, 1, 1);
- glEnd();
+ /* +Y */
+ glColor3f(0, 1, 0);
+ glTexCoord2f(0, 0); glVertex3f(-1, 1, -1);
+ glTexCoord2f(1, 0); glVertex3f( 1, 1, -1);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
+ /* -Z */
glColor3f(1, 1, 0);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, -1);
- glVertex3f( 1, -1, -1);
- glVertex3f( 1, 1, -1);
- glVertex3f(-1, 1, -1);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, -1);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, -1);
+
+ /* +Y */
+ glColor3f(0, 0, 1);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, 1);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, 1);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
+
glEnd();
+
glPopMatrix();
}
@@ -142,6 +226,8 @@ resize(struct winthread *wt, int w, int h)
wt->NewSize = GL_TRUE;
wt->WinWidth = w;
wt->WinHeight = h;
+ if (!Animate)
+ signal_redraw();
}
@@ -151,18 +237,19 @@ resize(struct winthread *wt, int w, int h)
static void
draw_loop(struct winthread *wt)
{
- GLboolean firstIter = GL_TRUE;
-
while (!ExitFlag) {
if (Locking)
pthread_mutex_lock(&Mutex);
glXMakeCurrent(wt->Dpy, wt->Win, wt->Context);
- if (firstIter) {
+ if (!wt->Initialized) {
printf("glthreads: %d: GL_RENDERER = %s\n", wt->Index,
(char *) glGetString(GL_RENDERER));
- firstIter = GL_FALSE;
+ if (Texture /*&& wt->Index == 0*/) {
+ MakeNewTexture(wt);
+ }
+ wt->Initialized = GL_TRUE;
}
if (Locking)
@@ -182,10 +269,15 @@ draw_loop(struct winthread *wt)
wt->NewSize = GL_FALSE;
}
+ if (wt->MakeNewTexture) {
+ MakeNewTexture(wt);
+ wt->MakeNewTexture = GL_FALSE;
+ }
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
- glRotatef(wt->Angle, 0, 0, 1);
+ glRotatef(wt->Angle, 0, 1, 0);
glRotatef(wt->Angle, 1, 0, 0);
glScalef(0.7, 0.7, 0.7);
draw_object();
@@ -199,12 +291,63 @@ draw_loop(struct winthread *wt)
if (Locking)
pthread_mutex_unlock(&Mutex);
- usleep(5000);
+ if (Animate) {
+ usleep(5000);
+ }
+ else {
+ /* wait for signal to draw */
+ pthread_mutex_lock(&CondMutex);
+ pthread_cond_wait(&CondVar, &CondMutex);
+ pthread_mutex_unlock(&CondMutex);
+ }
wt->Angle += 1.0;
}
}
+static void
+keypress(XEvent *event, struct winthread *wt)
+{
+ char buf[100];
+ KeySym keySym;
+ XComposeStatus stat;
+
+ XLookupString(&event->xkey, buf, sizeof(buf), &keySym, &stat);
+
+ switch (keySym) {
+ case XK_Escape:
+ /* tell all threads to exit */
+ if (!Animate) {
+ signal_redraw();
+ }
+ ExitFlag = GL_TRUE;
+ /*printf("exit draw_loop %d\n", wt->Index);*/
+ return;
+ case XK_t:
+ case XK_T:
+ if (Texture) {
+ wt->MakeNewTexture = GL_TRUE;
+ if (!Animate)
+ signal_redraw();
+ }
+ break;
+ case XK_a:
+ case XK_A:
+ Animate = !Animate;
+ if (Animate) /* yes, prev Animate state! */
+ signal_redraw();
+ break;
+ case XK_s:
+ case XK_S:
+ if (!Animate)
+ signal_redraw();
+ break;
+ default:
+ ; /* nop */
+ }
+}
+
+
/*
* The main process thread runs this loop.
* Single display connection for all threads.
@@ -250,10 +393,14 @@ event_loop(Display *dpy)
}
break;
case KeyPress:
- /* tell all threads to exit */
- ExitFlag = GL_TRUE;
- /*printf("exit draw_loop %d\n", wt->Index);*/
- return;
+ for (i = 0; i < NumWinThreads; i++) {
+ struct winthread *wt = &WinThreads[i];
+ if (event.xkey.window == wt->Win) {
+ keypress(&event, wt);
+ break;
+ }
+ }
+ break;
default:
/*no-op*/ ;
}
@@ -281,12 +428,10 @@ event_loop_multi(void)
resize(wt, event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
- /* tell all threads to exit */
- ExitFlag = GL_TRUE;
- /*printf("exit draw_loop %d\n", wt->Index);*/
- return;
+ keypress(&event, wt);
+ break;
default:
- /*no-op*/ ;
+ ; /* nop */
}
}
w = (w + 1) % NumWinThreads;
@@ -300,7 +445,7 @@ event_loop_multi(void)
* we'll call this once for each thread, before the threads are created.
*/
static void
-create_window(struct winthread *wt)
+create_window(struct winthread *wt, GLXContext shareCtx)
{
Window win;
GLXContext ctx;
@@ -316,9 +461,9 @@ create_window(struct winthread *wt)
unsigned long mask;
Window root;
XVisualInfo *visinfo;
- int width = 80, height = 80;
- int xpos = (wt->Index % 10) * 90;
- int ypos = (wt->Index / 10) * 100;
+ int width = 160, height = 160;
+ int xpos = (wt->Index % 8) * (width + 10);
+ int ypos = (wt->Index / 8) * (width + 20);
scrnum = DefaultScreen(wt->Dpy);
root = RootWindow(wt->Dpy, scrnum);
@@ -355,7 +500,7 @@ create_window(struct winthread *wt)
}
- ctx = glXCreateContext(wt->Dpy, visinfo, NULL, True);
+ ctx = glXCreateContext(wt->Dpy, visinfo, shareCtx, True);
if (!ctx) {
Error("Couldn't create GLX context");
}
@@ -405,6 +550,25 @@ clean_up(void)
}
+static void
+usage(void)
+{
+ printf("glthreads: test of GL thread safety (any key = exit)\n");
+ printf("Usage:\n");
+ printf(" glthreads [options]\n");
+ printf("Options:\n");
+ printf(" -display DISPLAYNAME Specify display string\n");
+ printf(" -n NUMTHREADS Number of threads to create\n");
+ printf(" -p Use a separate display connection for each thread\n");
+ printf(" -l Use application-side locking\n");
+ printf(" -t Enable texturing\n");
+ printf("Keyboard:\n");
+ printf(" Esc Exit\n");
+ printf(" t Change texture image (requires -t option)\n");
+ printf(" a Toggle animation\n");
+ printf(" s Step rotation (when not animating)\n");
+}
+
int
main(int argc, char *argv[])
@@ -416,9 +580,7 @@ main(int argc, char *argv[])
Status threadStat;
if (argc == 1) {
- printf("glthreads: test of GL thread safety (any key = exit)\n");
- printf("Usage:\n");
- printf(" glthreads [-display dpyName] [-n numthreads]\n");
+ usage();
}
else {
int i;
@@ -433,6 +595,9 @@ main(int argc, char *argv[])
else if (strcmp(argv[i], "-l") == 0) {
Locking = 1;
}
+ else if (strcmp(argv[i], "-t") == 0) {
+ Texture = 1;
+ }
else if (strcmp(argv[i], "-n") == 0 && i + 1 < argc) {
numThreads = atoi(argv[i + 1]);
if (numThreads < 1)
@@ -442,13 +607,14 @@ main(int argc, char *argv[])
i++;
}
else {
- fprintf(stderr, "glthreads: unexpected flag: %s\n", argv[i]);
+ usage();
+ exit(1);
}
}
}
if (Locking)
- printf("glthreads: Using explict locks around Xlib calls.\n");
+ printf("glthreads: Using explicit locks around Xlib calls.\n");
else
printf("glthreads: No explict locking.\n");
@@ -478,9 +644,9 @@ main(int argc, char *argv[])
}
}
- if (Locking) {
- pthread_mutex_init(&Mutex, NULL);
- }
+ pthread_mutex_init(&Mutex, NULL);
+ pthread_mutex_init(&CondMutex, NULL);
+ pthread_cond_init(&CondVar, NULL);
printf("glthreads: creating windows\n");
@@ -488,6 +654,8 @@ main(int argc, char *argv[])
/* Create the GLX windows and contexts */
for (i = 0; i < numThreads; i++) {
+ GLXContext share;
+
if (MultiDisplays) {
WinThreads[i].Dpy = XOpenDisplay(displayName);
assert(WinThreads[i].Dpy);
@@ -496,7 +664,11 @@ main(int argc, char *argv[])
WinThreads[i].Dpy = dpy;
}
WinThreads[i].Index = i;
- create_window(&WinThreads[i]);
+ WinThreads[i].Initialized = GL_FALSE;
+
+ share = (Texture && i > 0) ? WinThreads[0].Context : 0;
+
+ create_window(&WinThreads[i], share);
}
printf("glthreads: creating threads\n");
@@ -505,7 +677,7 @@ main(int argc, char *argv[])
for (i = 0; i < numThreads; i++) {
pthread_create(&WinThreads[i].Thread, NULL, thread_function,
(void*) &WinThreads[i]);
- printf("glthreads: Created thread %u\n", (unsigned int) WinThreads[i].Thread);
+ printf("glthreads: Created thread %p\n", (void *) WinThreads[i].Thread);
}
if (MultiDisplays)
diff --git a/progs/xdemos/vgears.c b/progs/xdemos/vgears.c
index 13d030a8be..f579e8b421 100644
--- a/progs/xdemos/vgears.c
+++ b/progs/xdemos/vgears.c
@@ -1,4 +1,3 @@
-/* $ID$ */
/*
* Spinning gears demo for Linux SVGA/Mesa interface in 32K color mode.