diff options
Diffstat (limited to 'progs')
-rw-r--r-- | progs/demos/Makefile | 1 | ||||
-rw-r--r-- | progs/demos/pixeltex.c | 210 |
2 files changed, 0 insertions, 211 deletions
diff --git a/progs/demos/Makefile b/progs/demos/Makefile index 109d0aca91..8240b9fc47 100644 --- a/progs/demos/Makefile +++ b/progs/demos/Makefile @@ -37,7 +37,6 @@ PROGS = \ multiarb \ occlude \ paltex \ - pixeltex \ pointblast \ ray \ readpix \ diff --git a/progs/demos/pixeltex.c b/progs/demos/pixeltex.c deleted file mode 100644 index 03e653a454..0000000000 --- a/progs/demos/pixeltex.c +++ /dev/null @@ -1,210 +0,0 @@ -/* - * GL_SGIS_pixel_texture demo - * - * Brian Paul - * 6 Apr 2000 - * - * Copyright (C) 2000 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * How this works: - * 1. We load the image into a 2D texture. - * 2. We generate a sequence of RGB images in which the R component - * is really the S texture coordinate and the G component is really - * the T texture coordinate. - * By warping the mapping from R to S and G to T we can get non-linear - * distortions. - * 3. Draw the warped image (a 2-D warping function) with pixel texgen - * enabled. - * 4. Loop over the warped images to animate. - * - * The pixel texgen extension can also be used to do color-space - * conversions. For example, we could convert YCR to RGB with a - * 3D texture map which takes YCR as the S,T,R texture coordinate and - * returns RGB texel values. - * - * You can use this extension in (at least) two ways: - * 1. glDrawPixels w/ color space conversion/warping - * 2. glDrawPixels to spatially warp another image in texture memory - * - * We're basically using glDrawPixels to draw a texture coordinate image. - */ - - -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glut.h> -#include <GL/glext.h> -#include "readtex.h" - -#define TEXTURE_FILE "../images/girl.rgb" - -static int ImgWidth = 300, ImgHeight = 300; -#define FRAMES 20 -static GLubyte *ImgData[FRAMES]; -static GLint Frame = 0; - -static GLboolean TextureFlag = GL_TRUE; - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - - if (TextureFlag) { - glEnable(GL_PIXEL_TEXTURE_SGIS); - glEnable(GL_TEXTURE_2D); - } - else { - glDisable(GL_PIXEL_TEXTURE_SGIS); - glDisable(GL_TEXTURE_2D); - } - - glColor3f(1, 1, 1); - glRasterPos2f(10, 10); - glDrawPixels(ImgWidth, ImgHeight, GL_RGB, GL_UNSIGNED_BYTE, ImgData[Frame]); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case ' ': - TextureFlag = !TextureFlag; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Idle(void) -{ - Frame++; - if (Frame >= FRAMES) - Frame = 0; - glutPostRedisplay(); -} - - -static GLubyte warp(GLfloat s, int frame) -{ - static const GLfloat pi = 3.14159265; - static int halfFrame = FRAMES / 2; - GLfloat y, weight, v; - if (frame >= halfFrame) - frame = halfFrame - (frame - halfFrame); - y = sin(s * pi); - weight = (float) frame / (FRAMES-1); - v = y * (0.8 * weight + 0.2); - return (GLint) (v * 255.0F); -} - - -static void InitImage(void) -{ - int i, j, frame; - for (frame = 0; frame < FRAMES; frame++) { - ImgData[frame] = (GLubyte *) malloc(ImgWidth * ImgHeight * 3); - for (i = 0; i < ImgHeight; i++) { - for (j = 0; j < ImgWidth; j++) { - GLubyte *pixel = ImgData[frame] + (i * ImgWidth + j) * 3; - pixel[0] = warp((float) j / (ImgWidth - 0), frame); - pixel[1] = warp((float) i / (ImgHeight - 0), frame); - pixel[2] = 0.0; - } - } - } -} - - -static void Init( int argc, char *argv[] ) -{ - const char *exten = (const char *) glGetString(GL_EXTENSIONS); - if (!strstr(exten, "GL_SGIS_pixel_texture")) { - printf("Sorry, GL_SGIS_pixel_texture not supported by this renderer.\n"); - exit(1); - } - - /* linear filtering looks nicer, but it's slower, since it's in software */ -#if 1 - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -#else - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); -#endif - - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { - printf("Error: couldn't load texture image\n"); - exit(1); - } - - glClearColor(0.3, 0.3, 0.4, 1.0); - - InitImage(); - - printf("Hit SPACE to toggle pixel texgen\n"); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowSize( 330, 330 ); - glutInitWindowPosition( 0, 0 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0] ); - - Init( argc, argv ); - - glutKeyboardFunc( Key ); - glutReshapeFunc( Reshape ); - glutDisplayFunc( Display ); - glutIdleFunc( Idle ); - - glutMainLoop(); - return 0; -} |