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-rw-r--r--progs/demos/Makefile11
-rw-r--r--progs/demos/engine.c19
-rw-r--r--progs/demos/rain.cxx1
-rw-r--r--progs/glsl/Makefile1
-rw-r--r--progs/glsl/twoside.c348
-rw-r--r--progs/util/extfuncs.h3
6 files changed, 375 insertions, 8 deletions
diff --git a/progs/demos/Makefile b/progs/demos/Makefile
index 57e56f52a3..dcddee17d4 100644
--- a/progs/demos/Makefile
+++ b/progs/demos/Makefile
@@ -45,6 +45,7 @@ PROGS = \
multiarb \
paltex \
pointblast \
+ rain \
ray \
readpix \
reflect \
@@ -73,7 +74,7 @@ PROGS = \
.SUFFIXES:
.SUFFIXES: .c
-
+.SUFFIXES: .cxx
# make executable from .c file:
.c: $(LIB_DEP) readtex.o
@@ -154,6 +155,14 @@ fslight: fslight.o
fslight.o: fslight.c extfuncs.h
$(CC) -c -I$(INCDIR) $(CFLAGS) fslight.c
+rain: particles.o rain.o readtex.o
+ $(CXX) $(LDFLAGS) $^ $(LIBS) -o $@
+
+rain.o: rain.cxx readtex.h
+ $(CXX) -c -I../ $(CXXFLAGS) $<
+
+particles.o: particles.cxx
+ $(CXX) -c -I../ $(CXXFLAGS) $<
viewdds: viewdds.c
diff --git a/progs/demos/engine.c b/progs/demos/engine.c
index 143b02a889..393cd95988 100644
--- a/progs/demos/engine.c
+++ b/progs/demos/engine.c
@@ -441,8 +441,8 @@ DrawConnector(float length, float thickness,
for (i = 0; i <= 36; i++) {
const int j = i % 36;
glNormal3f(normals[j][0], normals[j][1], 0);
- glVertex3f(points[j][0], points[j][1], z0);
glVertex3f(points[j][0], points[j][1], z1);
+ glVertex3f(points[j][0], points[j][1], z0);
}
glEnd();
}
@@ -741,7 +741,7 @@ DrawEngine(const Engine *eng, float crankAngle)
glTranslatef(0, 0, -0.5 * crankLen);
/* crankshaft */
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, CrankshaftColor);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, CrankshaftColor);
glColor4fv(CrankshaftColor);
DrawPositionedCrankshaft(eng, crankAngle);
@@ -760,12 +760,12 @@ DrawEngine(const Engine *eng, float crankAngle)
rot += k * eng->V_Angle;
/* piston */
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, PistonColor);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, PistonColor);
glColor4fv(PistonColor);
DrawPositionedPiston(eng, rot);
/* connecting rod */
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, ConnRodColor);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ConnRodColor);
glColor4fv(ConnRodColor);
DrawPositionedConnectingRod(eng, rot);
glPopMatrix();
@@ -780,7 +780,7 @@ DrawEngine(const Engine *eng, float crankAngle)
}
glEnable(GL_CULL_FACE);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, BlockColor);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, BlockColor);
glColor4fv(BlockColor);
if (eng->CrankList)
glCallList(eng->BlockList);
@@ -1250,6 +1250,7 @@ Init(void)
{
const GLfloat lightColor[4] = { 0.7, 0.7, 0.7, 1.0 };
const GLfloat specular[4] = { 0.8, 0.8, 0.8, 1.0 };
+ const GLfloat backColor[4] = { 1, 1, 0, 0 };
Q = gluNewQuadric();
gluQuadricNormals(Q, GLU_SMOOTH);
@@ -1261,10 +1262,14 @@ Init(void)
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 40);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 40);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, specular);
glEnable(GL_NORMALIZE);
+ glMaterialfv(GL_BACK, GL_DIFFUSE, backColor);
+#if 0
+ glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
+#endif
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
InitViewInfo(&View);
diff --git a/progs/demos/rain.cxx b/progs/demos/rain.cxx
index d19f049c5f..5c53d4248c 100644
--- a/progs/demos/rain.cxx
+++ b/progs/demos/rain.cxx
@@ -8,6 +8,7 @@
#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include <math.h>
#include <time.h>
#include <GL/glut.h>
diff --git a/progs/glsl/Makefile b/progs/glsl/Makefile
index fe2943d88d..5ee7a8e3d4 100644
--- a/progs/glsl/Makefile
+++ b/progs/glsl/Makefile
@@ -19,6 +19,7 @@ PROGS = \
points \
texdemo1 \
toyball \
+ twoside \
trirast
diff --git a/progs/glsl/twoside.c b/progs/glsl/twoside.c
new file mode 100644
index 0000000000..1db92b5512
--- /dev/null
+++ b/progs/glsl/twoside.c
@@ -0,0 +1,348 @@
+/**
+ * Test two-sided lighting with shaders.
+ * Both GL_VERTEX_PROGRAM_TWO_SIDE and gl_FrontFacing can be tested
+ * (see keys below).
+ *
+ * Brian Paul
+ * 18 Dec 2007
+ */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/gl.h>
+#include <GL/glut.h>
+#include <GL/glext.h>
+#include "extfuncs.h"
+
+
+static const char *Prog = "twoside";
+static GLint WinWidth = 300, WinHeight = 300;
+static char *FragProgFile = NULL;
+static char *VertProgFile = NULL;
+static GLuint fragShader;
+static GLuint vertShader;
+static GLuint program;
+static GLint win = 0;
+static GLboolean anim = 0*GL_TRUE;
+static GLboolean DetermineInFragProg = GL_TRUE;
+static GLfloat Yrot = 0.0f;
+static GLint u_fragface;
+static GLenum FrontWinding = GL_CCW;
+static int prevTime = 0;
+
+
+static const GLfloat Red[4] = {1, 0, 0, 0};
+static const GLfloat Green[4] = {0, 1, 0, 0};
+
+
+static void
+Redisplay(void)
+{
+ float xmin = -1, xmax = 1, ymin = -1, ymax = 1;
+
+ glFrontFace(FrontWinding);
+
+ if (DetermineInFragProg) {
+ glUniform1i_func(u_fragface, 1);
+ glDisable(GL_VERTEX_PROGRAM_TWO_SIDE);
+ }
+ else {
+ glUniform1i_func(u_fragface, 0);
+ glEnable(GL_VERTEX_PROGRAM_TWO_SIDE);
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(Yrot, 0, 1, 0);
+
+ glBegin(GL_POLYGON);
+ glColor4fv(Red);
+ glSecondaryColor3fv_func(Green);
+ glVertex2f(xmin, ymin);
+ glVertex2f(xmax, ymin);
+ glVertex2f(xmax, ymax);
+ glVertex2f(xmin, ymax);
+ glEnd();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void
+Idle(void)
+{
+ int curTime = glutGet(GLUT_ELAPSED_TIME);
+ int dt = curTime - prevTime;
+
+ if (prevTime == 0) {
+ prevTime = curTime;
+ return;
+ }
+ prevTime = curTime;
+
+ Yrot += dt * 0.1;
+ glutPostRedisplay();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ float ar = (float) width / height;
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-ar, ar, -1, 1, 5, 15);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0, 0, -10);
+}
+
+
+static void
+CleanUp(void)
+{
+ glDeleteShader_func(fragShader);
+ glDeleteShader_func(vertShader);
+ glDeleteProgram_func(program);
+ glutDestroyWindow(win);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+
+ switch(key) {
+ case ' ':
+ case 'a':
+ anim = !anim;
+ if (anim) {
+ prevTime = glutGet(GLUT_ELAPSED_TIME);
+ glutIdleFunc(Idle);
+ }
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'f':
+ printf("Using frag shader gl_FrontFacing\n");
+ DetermineInFragProg = GL_TRUE;
+ break;
+ case 'v':
+ printf("Using vert shader Two-sided lighting\n");
+ DetermineInFragProg = GL_FALSE;
+ break;
+ case 'r':
+ Yrot = 0;
+ anim = 0;
+ glutIdleFunc(NULL);
+ break;
+ case 's':
+ Yrot += 5;
+ break;
+ case 'w':
+ if (FrontWinding == GL_CCW) {
+ FrontWinding = GL_CW;
+ printf("FrontFace = GL_CW\n");
+ }
+ else {
+ FrontWinding = GL_CCW;
+ printf("FrontFace = GL_CCW\n");
+ }
+ break;
+ case 27:
+ CleanUp();
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+LoadAndCompileShader(GLuint shader, const char *text)
+{
+ GLint stat;
+
+ glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
+
+ glCompileShader_func(shader);
+
+ glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
+ if (!stat) {
+ GLchar log[1000];
+ GLsizei len;
+ glGetShaderInfoLog_func(shader, 1000, &len, log);
+ fprintf(stderr, "%s: problem compiling shader:\n%s\n", Prog, log);
+ exit(1);
+ }
+}
+
+
+/**
+ * Read a shader from a file.
+ */
+static void
+ReadShader(GLuint shader, const char *filename)
+{
+ const int max = 100*1000;
+ int n;
+ char *buffer = (char*) malloc(max);
+ FILE *f = fopen(filename, "r");
+ if (!f) {
+ fprintf(stderr, "%s: Unable to open shader file %s\n", Prog, filename);
+ exit(1);
+ }
+
+ n = fread(buffer, 1, max, f);
+ printf("%s: read %d bytes from shader file %s\n", Prog, n, filename);
+ if (n > 0) {
+ buffer[n] = 0;
+ LoadAndCompileShader(shader, buffer);
+ }
+
+ fclose(f);
+ free(buffer);
+}
+
+
+static void
+CheckLink(GLuint prog)
+{
+ GLint stat;
+ glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
+ if (!stat) {
+ GLchar log[1000];
+ GLsizei len;
+ glGetProgramInfoLog_func(prog, 1000, &len, log);
+ fprintf(stderr, "Linker error:\n%s\n", log);
+ }
+}
+
+
+static void
+Init(void)
+{
+ static const char *fragShaderText =
+ "uniform bool fragface; \n"
+ "void main() { \n"
+ " if (!fragface || gl_FrontFacing) { \n"
+ " gl_FragColor = gl_Color; \n"
+ " } \n"
+ " else { \n"
+ " gl_FragColor = 0.8 * gl_SecondaryColor; \n"
+ " } \n"
+ "} \n";
+ static const char *vertShaderText =
+ "uniform bool fragface; \n"
+ "void main() { \n"
+ " gl_FrontColor = gl_Color; \n"
+ " if (fragface) { \n"
+ " // front/back chosen in frag prog \n"
+ " gl_FrontSecondaryColor = gl_SecondaryColor; \n"
+ " } \n"
+ " else { \n"
+ " // front/back chosen in prim setup \n"
+ " gl_BackColor = gl_SecondaryColor; \n"
+ " } \n"
+ " gl_Position = ftransform(); \n"
+ "} \n";
+ const char *version;
+
+ version = (const char *) glGetString(GL_VERSION);
+ if (version[0] != '2' || version[1] != '.') {
+ printf("This program requires OpenGL 2.x, found %s\n", version);
+ exit(1);
+ }
+
+ GetExtensionFuncs();
+
+ fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
+ if (FragProgFile)
+ ReadShader(fragShader, FragProgFile);
+ else
+ LoadAndCompileShader(fragShader, fragShaderText);
+
+ vertShader = glCreateShader_func(GL_VERTEX_SHADER);
+ if (VertProgFile)
+ ReadShader(vertShader, VertProgFile);
+ else
+ LoadAndCompileShader(vertShader, vertShaderText);
+
+ program = glCreateProgram_func();
+ glAttachShader_func(program, fragShader);
+ glAttachShader_func(program, vertShader);
+ glLinkProgram_func(program);
+ CheckLink(program);
+ glUseProgram_func(program);
+
+ u_fragface = glGetUniformLocation_func(program, "fragface");
+ printf("Uniforms: %d\n", u_fragface);
+
+ /*assert(glGetError() == 0);*/
+
+ glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
+
+ printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
+
+ assert(glIsProgram_func(program));
+ assert(glIsShader_func(fragShader));
+ assert(glIsShader_func(vertShader));
+}
+
+
+static void
+ParseOptions(int argc, char *argv[])
+{
+ int i;
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-fs") == 0) {
+ FragProgFile = argv[i+1];
+ }
+ else if (strcmp(argv[i], "-vs") == 0) {
+ VertProgFile = argv[i+1];
+ }
+ }
+}
+
+
+static void
+Usage(void)
+{
+ printf("Keys:\n");
+ printf(" f - do front/back determination in fragment shader\n");
+ printf(" v - do front/back determination in vertex shader\n");
+ printf(" r - reset, show front\n");
+ printf(" a - toggle animation\n");
+ printf(" s - step rotation\n");
+ printf(" w - toggle CW, CCW front-face winding\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition( 0, 0);
+ glutInitWindowSize(WinWidth, WinHeight);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
+ win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Redisplay);
+ if (anim)
+ glutIdleFunc(Idle);
+ ParseOptions(argc, argv);
+ Init();
+ Usage();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/util/extfuncs.h b/progs/util/extfuncs.h
index 716bb7df3b..4e8af50d34 100644
--- a/progs/util/extfuncs.h
+++ b/progs/util/extfuncs.h
@@ -56,6 +56,7 @@ static PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv_func = NULL;
/* OpenGL 1.4 */
static PFNGLPOINTPARAMETERFVPROC glPointParameterfv_func = NULL;
+static PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv_func = NULL;
/* GL_ARB_vertex/fragment_program */
static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func = NULL;
@@ -132,7 +133,9 @@ GetExtensionFuncs(void)
glUniformMatrix3x4fv_func = (PFNGLUNIFORMMATRIX3X4FVPROC) glutGetProcAddress("glUniformMatrix3x4fv");
glUniformMatrix4x3fv_func = (PFNGLUNIFORMMATRIX4X3FVPROC) glutGetProcAddress("glUniformMatrix4x3fv");
+ /* OpenGL 1.4 */
glPointParameterfv_func = (PFNGLPOINTPARAMETERFVPROC) glutGetProcAddress("glPointParameterfv");
+ glSecondaryColor3fv_func = (PFNGLSECONDARYCOLOR3FVPROC) glutGetProcAddress("glSecondaryColor3fv");
/* GL_ARB_vertex/fragment_program */
glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC) glutGetProcAddress("glBindProgramARB");