diff options
Diffstat (limited to 'progs')
| -rw-r--r-- | progs/tests/Makefile | 1 | ||||
| -rw-r--r-- | progs/tests/stencil_twoside.c | 299 | 
2 files changed, 300 insertions, 0 deletions
diff --git a/progs/tests/Makefile b/progs/tests/Makefile index 18b051a14c..51bb9d53a3 100644 --- a/progs/tests/Makefile +++ b/progs/tests/Makefile @@ -60,6 +60,7 @@ SOURCES = \  	readrate.c \  	seccolor.c \  	sharedtex.c \ +	stencil_twoside.c \  	stencilwrap.c \  	stencil_wrap.c \  	subtexrate.c \ diff --git a/progs/tests/stencil_twoside.c b/progs/tests/stencil_twoside.c new file mode 100644 index 0000000000..be9d9a776a --- /dev/null +++ b/progs/tests/stencil_twoside.c @@ -0,0 +1,299 @@ +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL + * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file stencil_twoside.c + *  + * Simple test of GL_ATI_separate_stencil (or the OGL 2.0 equivalent) functionality. + * Four squares are drawn + * with different stencil modes, but all should be rendered with the same + * final color. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <GL/glut.h> + +static int use20syntax = 1; +static int Width = 550; +static int Height = 200; +static const GLfloat Near = 5.0, Far = 25.0; + + +static PFNGLSTENCILFUNCSEPARATEPROC stencil_func_separate = NULL; +static PFNGLSTENCILFUNCSEPARATEATIPROC stencil_func_separate_ati = NULL; +static PFNGLSTENCILOPSEPARATEPROC stencil_op_separate = NULL; + +static void Display( void ) +{ +   GLint  max_stencil; +   GLint  stencil_bits; +   unsigned i; + + +   glGetIntegerv( GL_STENCIL_BITS, & stencil_bits ); +   max_stencil = (1U << stencil_bits) - 1; +   printf( "Stencil bits = %u, maximum stencil value = 0x%08x\n", +	   stencil_bits, max_stencil ); + +   glClearStencil( 1 ); +   glClearColor( 0.2, 0.2, 0.8, 0 ); +   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT  +	    | GL_STENCIL_BUFFER_BIT ); + + +   glPushMatrix(); + +   /* This is the "reference" square. +    */ + +   glDisable(GL_STENCIL_TEST); +   glTranslatef(-6.0, 0, 0); +   glBegin(GL_QUADS); +   glColor3f( 0.5, 0.5, 0.5 ); +   glVertex2f(-1, -1); +   glVertex2f( 1, -1); +   glVertex2f( 1,  1); +   glVertex2f(-1,  1); +   glEnd(); + + +   glEnable(GL_STENCIL_TEST); + +   /* Draw the first two squares using incr for the affected face +    */ + +   if (use20syntax) { +      stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0); +      stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0); +   } +   else { +      stencil_func_separate_ati(GL_ALWAYS, GL_ALWAYS, 0, ~0); +   } +   stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_INCR); +   stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_DECR); + +   glTranslatef(3.0, 0, 0); +   glBegin(GL_QUADS); +   glColor3f( 0.9, 0.9, 0.9 ); +   /* this should be front facing */ +   for ( i = 0 ; i < (max_stencil + 5) ; i++ ) { +      glVertex2f(-1, -1); +      glVertex2f( 1, -1); +      glVertex2f( 1,  1); +      glVertex2f(-1,  1); +   } +   glEnd(); + +   glStencilFunc(GL_EQUAL, max_stencil, ~0); +   glBegin(GL_QUADS); +   glColor3f( 0.5, 0.5, 0.5 ); +   glVertex2f(-1, -1); +   glVertex2f( 1, -1); +   glVertex2f( 1,  1); +   glVertex2f(-1,  1); +   glEnd(); + + +   if (use20syntax) { +      stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0); +      stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0); +   } +   else { +      stencil_func_separate_ati(GL_ALWAYS, GL_ALWAYS, 0, ~0); +   } +   stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_DECR); +   stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR); + +   glTranslatef(3.0, 0, 0); +   glBegin(GL_QUADS); +   glColor3f( 0.9, 0.9, 0.9 ); + +   /* this should be back facing */ +   for ( i = 0 ; i < (max_stencil + 5) ; i++ ) { +      glVertex2f(-1, -1); +      glVertex2f(-1,  1); +      glVertex2f( 1,  1); +      glVertex2f( 1, -1); +   } +   glEnd(); + +   glStencilFunc(GL_EQUAL, max_stencil, ~0); +   glBegin(GL_QUADS); +   glColor3f( 0.5, 0.5, 0.5 ); +   glVertex2f(-1, -1); +   glVertex2f( 1, -1); +   glVertex2f( 1,  1); +   glVertex2f(-1,  1); +   glEnd(); + +   if (use20syntax) { +      stencil_func_separate(GL_FRONT, GL_NEVER, 0, ~0); +      stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0); +   } +   else { +      stencil_func_separate_ati(GL_NEVER, GL_ALWAYS, 0, ~0); +   } +   stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_DECR); +   stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR); + +   glTranslatef(3.0, 0, 0); +   glBegin(GL_QUADS); +   glColor3f( 0.9, 0.9, 0.9 ); + +   /* this should be back facing */ +   for ( i = 0 ; i < (max_stencil + 5) ; i++ ) { +   /* this should be back facing */ +      glVertex2f(-1, -1); +      glVertex2f(-1,  1); +      glVertex2f( 1,  1); +      glVertex2f( 1, -1); +   /* this should be front facing */ +      glVertex2f(-1, -1); +      glVertex2f( 1, -1); +      glVertex2f( 1,  1); +      glVertex2f(-1,  1); +   } +   glEnd(); + +   glStencilFunc(GL_EQUAL, max_stencil, ~0); +   glBegin(GL_QUADS); +   glColor3f( 0.5, 0.5, 0.5 ); +   glVertex2f(-1, -1); +   glVertex2f( 1, -1); +   glVertex2f( 1,  1); +   glVertex2f(-1,  1); +   glEnd(); + +   if (use20syntax) { +      stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0); +      stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0); +   } +   else { +      stencil_func_separate_ati(GL_ALWAYS, GL_ALWAYS, 0, ~0); +   } +   stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_DECR); +   stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR); + +   glTranslatef(3.0, 0, 0); +   glBegin(GL_QUADS); +   glColor3f( 0.9, 0.9, 0.9 ); + +   /* this should be back facing */ +   for ( i = 0 ; i < (max_stencil + 5) ; i++ ) { +   /* this should be back facing */ +      glVertex2f(-1, -1); +      glVertex2f(-1,  1); +      glVertex2f( 1,  1); +      glVertex2f( 1, -1); +   /* this should be front facing */ +      glVertex2f(-1, -1); +      glVertex2f( 1, -1); +      glVertex2f( 1,  1); +      glVertex2f(-1,  1); +   } +   glEnd(); + +   glStencilFunc(GL_EQUAL, 1, ~0); +   glBegin(GL_QUADS); +   glColor3f( 0.5, 0.5, 0.5 ); +   glVertex2f(-1, -1); +   glVertex2f( 1, -1); +   glVertex2f( 1,  1); +   glVertex2f(-1,  1); +   glEnd(); + +   glPopMatrix(); + +   glutSwapBuffers(); +} + + +static void Reshape( int width, int height ) +{ +   GLfloat ar = (float) width / (float) height; +   Width = width; +   Height = height; +   glViewport( 0, 0, width, height ); +   glMatrixMode( GL_PROJECTION ); +   glLoadIdentity(); +   glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); +   glMatrixMode( GL_MODELVIEW ); +   glLoadIdentity(); +   glTranslatef( 0.0, 0.0, -15.0 ); +} + + +static void Key( unsigned char key, int x, int y ) +{ +   (void) x; +   (void) y; +   switch (key) { +      case 27: +         exit(0); +         break; +   } +   glutPostRedisplay(); +} + + +static void Init( void ) +{ +   const char * const ver_string = (const char * const) +       glGetString( GL_VERSION ); + +   printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); +   printf("GL_VERSION = %s\n", ver_string); + +   if ( !glutExtensionSupported("GL_ATI_separate_stencil")  +	&& (atof( ver_string ) < 2.0) ) { +      printf("Sorry, this program requires either GL_ATI_separate_stencil or OpenGL 2.0.\n"); +      exit(1); +   } +   if (atof( ver_string ) < 2.0) { +      use20syntax = 0; +   } +   stencil_func_separate = glutGetProcAddress( "glStencilFuncSeparate" ); +   stencil_func_separate_ati = glutGetProcAddress( "glStencilFuncSeparateATI" ); +   stencil_op_separate = glutGetProcAddress( "glStencilOpSeparate" ); + +   printf("\nAll 5 squares should be the same color.\n"); +   glEnable( GL_BLEND ); +} + + +int main( int argc, char *argv[] ) +{ +   glutInit( &argc, argv ); +   glutInitWindowPosition( 0, 0 ); +   glutInitWindowSize( Width, Height ); +   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL ); +   glutCreateWindow( "GL_ATI_separate_stencil test" ); +   glutReshapeFunc( Reshape ); +   glutKeyboardFunc( Key ); +   glutDisplayFunc( Display ); +   Init(); +   glutMainLoop(); +   return 0; +}  | 
