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Diffstat (limited to 'src/egl/main/eglcontext.c')
-rw-r--r--src/egl/main/eglcontext.c226
1 files changed, 95 insertions, 131 deletions
diff --git a/src/egl/main/eglcontext.c b/src/egl/main/eglcontext.c
index 461679db09..88de60d69b 100644
--- a/src/egl/main/eglcontext.c
+++ b/src/egl/main/eglcontext.c
@@ -14,11 +14,9 @@
* in the attrib_list.
*/
EGLBoolean
-_eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx,
- EGLConfig config, const EGLint *attrib_list)
+_eglInitContext(_EGLDriver *drv, _EGLContext *ctx,
+ _EGLConfig *conf, const EGLint *attrib_list)
{
- _EGLConfig *conf;
- _EGLDisplay *display = _eglLookupDisplay(dpy);
EGLint i;
const EGLenum api = eglQueryAPI();
@@ -27,7 +25,6 @@ _eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx,
return EGL_FALSE;
}
- conf = _eglLookupConfig(drv, dpy, config);
if (!conf) {
_eglError(EGL_BAD_CONFIG, "_eglInitContext");
return EGL_FALSE;
@@ -49,7 +46,6 @@ _eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx,
}
}
- ctx->Display = display;
ctx->Config = conf;
ctx->DrawSurface = EGL_NO_SURFACE;
ctx->ReadSurface = EGL_NO_SURFACE;
@@ -60,66 +56,6 @@ _eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx,
/**
- * Save a new _EGLContext into the hash table.
- */
-void
-_eglSaveContext(_EGLContext *ctx)
-{
- /* no-op.
- * Public EGLContext handle and private _EGLContext are the same.
- */
-}
-
-
-/**
- * Remove the given _EGLContext object from the hash table.
- */
-void
-_eglRemoveContext(_EGLContext *ctx)
-{
- /* no-op.
- * Public EGLContext handle and private _EGLContext are the same.
- */
-}
-
-
-/**
- * Return the public handle for the given private context ptr.
- * This is the inverse of _eglLookupContext().
- */
-EGLContext
-_eglGetContextHandle(_EGLContext *ctx)
-{
- /* just a cast! */
- return (EGLContext) ctx;
-}
-
-
-/**
- * Return the _EGLContext object that corresponds to the given
- * EGLContext handle.
- * This is the inverse of _eglGetContextHandle().
- */
-_EGLContext *
-_eglLookupContext(EGLContext ctx)
-{
- /* just a cast since EGLContext is just a void ptr */
- return (_EGLContext *) ctx;
-}
-
-
-/**
- * Return the currently bound _EGLContext object, or NULL.
- */
-_EGLContext *
-_eglGetCurrentContext(void)
-{
- _EGLThreadInfo *t = _eglGetCurrentThread();
- return t->CurrentContext;
-}
-
-
-/**
* Just a placeholder/demo function. Real driver will never use this!
*/
EGLContext
@@ -128,18 +64,24 @@ _eglCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
{
#if 0 /* example code */
_EGLContext *context;
+ _EGLConfig *conf;
+
+ conf = _eglLookupConfig(drv, dpy, config);
+ if (!conf) {
+ _eglError(EGL_BAD_CONFIG, "eglCreateContext");
+ return EGL_NO_CONTEXT;
+ }
context = (_EGLContext *) calloc(1, sizeof(_EGLContext));
if (!context)
return EGL_NO_CONTEXT;
- if (!_eglInitContext(drv, dpy, context, config, attrib_list)) {
+ if (!_eglInitContext(drv, context, conf, attrib_list)) {
free(context);
return EGL_NO_CONTEXT;
}
- _eglSaveContext(context);
- return (EGLContext) context;
+ return _eglLinkContext(context, _eglLookupDisplay(dpy));
#endif
return EGL_NO_CONTEXT;
}
@@ -153,12 +95,9 @@ _eglDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx)
{
_EGLContext *context = _eglLookupContext(ctx);
if (context) {
- if (context->IsBound) {
- context->DeletePending = EGL_TRUE;
- }
- else {
+ _eglUnlinkContext(context);
+ if (!_eglIsContextBound(context))
free(context);
- }
return EGL_TRUE;
}
else {
@@ -203,90 +142,115 @@ _eglQueryContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx,
/**
* Drivers will typically call this to do the error checking and
- * update the various IsBound and DeletePending flags.
+ * update the various flags.
* Then, the driver will do its device-dependent Make-Current stuff.
*/
EGLBoolean
-_eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d,
+_eglMakeCurrent(_EGLDriver *drv, EGLDisplay display, EGLSurface d,
EGLSurface r, EGLContext context)
{
_EGLThreadInfo *t = _eglGetCurrentThread();
+ _EGLDisplay *dpy = _eglLookupDisplay(display);
_EGLContext *ctx = _eglLookupContext(context);
_EGLSurface *draw = _eglLookupSurface(d);
_EGLSurface *read = _eglLookupSurface(r);
+ _EGLContext *oldContext = NULL;
+ _EGLSurface *oldDrawSurface = NULL;
+ _EGLSurface *oldReadSurface = NULL;
+ EGLint apiIndex;
- _EGLContext *oldContext = _eglGetCurrentContext();
- _EGLSurface *oldDrawSurface = _eglGetCurrentSurface(EGL_DRAW);
- _EGLSurface *oldReadSurface = _eglGetCurrentSurface(EGL_READ);
+ if (_eglIsCurrentThreadDummy())
+ return _eglError(EGL_BAD_ALLOC, "eglMakeCurrent");
+ if (dpy == NULL)
+ return _eglError(EGL_BAD_DISPLAY, "eglMakeCurrent");
- /* error checking */
if (ctx) {
+ /* error checking */
+ if (ctx->Binding && ctx->Binding != t)
+ return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
if (draw == NULL || read == NULL) {
- _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
- return EGL_FALSE;
- }
- if (draw->Config != ctx->Config) {
- _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
- return EGL_FALSE;
+ EGLint err = (d == EGL_NO_SURFACE || r == EGL_NO_SURFACE)
+ ? EGL_BAD_MATCH : EGL_BAD_SURFACE;
+ return _eglError(err, "eglMakeCurrent");
}
- if (read->Config != ctx->Config) {
- _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
- return EGL_FALSE;
+ if (draw->Config != ctx->Config || read->Config != ctx->Config)
+ return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
+ if ((draw->Binding && draw->Binding->Binding != t) ||
+ (read->Binding && read->Binding->Binding != t))
+ return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
+
+#ifdef EGL_VERSION_1_4
+ /* OpenGL and OpenGL ES are conflicting */
+ switch (ctx->ClientAPI) {
+ case EGL_OPENGL_ES_API:
+ if (t->CurrentContexts[_eglConvertApiToIndex(EGL_OPENGL_API)])
+ return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
+ break;
+ case EGL_OPENGL_API:
+ if (t->CurrentContexts[_eglConvertApiToIndex(EGL_OPENGL_ES_API)])
+ return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
+ break;
+ default:
+ break;
}
+#endif
+ apiIndex = _eglConvertApiToIndex(ctx->ClientAPI);
+ }
+ else {
+ if (context != EGL_NO_CONTEXT)
+ return _eglError(EGL_BAD_CONTEXT, "eglMakeCurrent");
+ if (draw != NULL || read != NULL)
+ return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
+ apiIndex = t->CurrentAPIIndex;
}
- /*
- * check if the old context or surfaces need to be deleted
- */
- if (oldDrawSurface != NULL) {
- oldDrawSurface->IsBound = EGL_FALSE;
- if (oldDrawSurface->DeletePending) {
- /* make sure we don't try to rebind a deleted surface */
- if (draw == oldDrawSurface || draw == oldReadSurface) {
- draw = NULL;
- }
- /* really delete surface now */
- drv->API.DestroySurface(drv, dpy, oldDrawSurface->Handle);
+ oldContext = t->CurrentContexts[apiIndex];
+ if (oldContext) {
+ oldDrawSurface = oldContext->DrawSurface;
+ oldReadSurface = oldContext->ReadSurface;
+ assert(oldDrawSurface);
+ assert(oldReadSurface);
+
+ /* break old bindings */
+ t->CurrentContexts[apiIndex] = NULL;
+ oldContext->Binding = NULL;
+ oldContext->DrawSurface = NULL;
+ oldContext->ReadSurface = NULL;
+ oldDrawSurface->Binding = NULL;
+ oldReadSurface->Binding = NULL;
+
+ /*
+ * check if the old context or surfaces need to be deleted
+ * FIXME They are linked so that they can be unlinked. This is ugly.
+ */
+ if (!_eglIsSurfaceLinked(oldDrawSurface)) {
+ assert(draw != oldDrawSurface && read != oldDrawSurface);
+ drv->API.DestroySurface(drv, display,
+ _eglLinkSurface(oldDrawSurface, dpy));
}
- }
- if (oldReadSurface != NULL && oldReadSurface != oldDrawSurface) {
- oldReadSurface->IsBound = EGL_FALSE;
- if (oldReadSurface->DeletePending) {
- /* make sure we don't try to rebind a deleted surface */
- if (read == oldDrawSurface || read == oldReadSurface) {
- read = NULL;
- }
- /* really delete surface now */
- drv->API.DestroySurface(drv, dpy, oldReadSurface->Handle);
+ if (oldReadSurface != oldDrawSurface &&
+ !_eglIsSurfaceLinked(oldReadSurface)) {
+ assert(draw != oldReadSurface && read != oldReadSurface);
+ drv->API.DestroySurface(drv, display,
+ _eglLinkSurface(oldReadSurface, dpy));
}
- }
- if (oldContext != NULL) {
- oldContext->IsBound = EGL_FALSE;
- if (oldContext->DeletePending) {
- /* make sure we don't try to rebind a deleted context */
- if (ctx == oldContext) {
- ctx = NULL;
- }
- /* really delete context now */
- drv->API.DestroyContext(drv, dpy, _eglGetContextHandle(oldContext));
+ if (!_eglIsContextLinked(oldContext)) {
+ assert(ctx != oldContext);
+ drv->API.DestroyContext(drv, display,
+ _eglLinkContext(oldContext, dpy));
}
}
+ /* build new bindings */
if (ctx) {
- /* check read/draw again, in case we deleted them above */
- if (draw == NULL || read == NULL) {
- _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
- return EGL_FALSE;
- }
+ t->CurrentContexts[apiIndex] = ctx;
+ ctx->Binding = t;
ctx->DrawSurface = draw;
ctx->ReadSurface = read;
- ctx->IsBound = EGL_TRUE;
- draw->IsBound = EGL_TRUE;
- read->IsBound = EGL_TRUE;
+ draw->Binding = ctx;
+ read->Binding = ctx;
}
- t->CurrentContext = ctx;
-
return EGL_TRUE;
}