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-rw-r--r--src/egl/main/egldisplay.c202
1 files changed, 178 insertions, 24 deletions
diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c
index 01f67f6e47..a30e810b4a 100644
--- a/src/egl/main/egldisplay.c
+++ b/src/egl/main/egldisplay.c
@@ -7,6 +7,7 @@
#include <stdlib.h>
#include <string.h>
#include "eglcontext.h"
+#include "eglsurface.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglglobals.h"
@@ -25,11 +26,6 @@ _eglNewDisplay(NativeDisplayType nativeDisplay)
{
_EGLDisplay *dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay));
if (dpy) {
- EGLuint key = _eglHashGenKey(_eglGlobal.Displays);
-
- dpy->Handle = (EGLDisplay) key;
- _eglHashInsert(_eglGlobal.Displays, key, dpy);
-
dpy->NativeDisplay = nativeDisplay;
#if defined(_EGL_PLATFORM_X)
dpy->Xdpy = (Display *) nativeDisplay;
@@ -46,8 +42,37 @@ _eglNewDisplay(NativeDisplayType nativeDisplay)
/**
- * Return the public handle for an internal _EGLDisplay.
- * This is the inverse of _eglLookupDisplay().
+ * Link a display to itself and return the handle of the link.
+ * The handle can be passed to client directly.
+ */
+EGLDisplay
+_eglLinkDisplay(_EGLDisplay *dpy)
+{
+ EGLuint key;
+ key = _eglHashGenKey(_eglGlobal.Displays);
+ assert(key);
+ /* "link" the display to the hash table */
+ _eglHashInsert(_eglGlobal.Displays, key, dpy);
+ dpy->Handle = (EGLDisplay) key;
+
+ return dpy->Handle;
+}
+
+
+/**
+ * Unlink a linked display from itself.
+ * Accessing an unlinked display should generate EGL_BAD_DISPLAY error.
+ */
+void
+_eglUnlinkDisplay(_EGLDisplay *dpy)
+{
+ _eglHashRemove(_eglGlobal.Displays, (EGLuint) dpy->Handle);
+ dpy->Handle = EGL_NO_DISPLAY;
+}
+
+
+/**
+ * Return the handle of a linked display, or EGL_NO_DISPLAY.
*/
EGLDisplay
_eglGetDisplayHandle(_EGLDisplay *display)
@@ -60,32 +85,17 @@ _eglGetDisplayHandle(_EGLDisplay *display)
/**
- * Return the _EGLDisplay object that corresponds to the given public/
- * opaque display handle.
- * This is the inverse of _eglGetDisplayHandle().
+ * Lookup a handle to find the linked display.
+ * Return NULL if the handle has no corresponding linked display.
*/
_EGLDisplay *
_eglLookupDisplay(EGLDisplay dpy)
{
EGLuint key = (EGLuint) dpy;
- if (!_eglGlobal.Displays)
- return NULL;
return (_EGLDisplay *) _eglHashLookup(_eglGlobal.Displays, key);
}
-void
-_eglSaveDisplay(_EGLDisplay *dpy)
-{
- EGLuint key = _eglHashGenKey(_eglGlobal.Displays);
- assert(dpy);
- assert(!dpy->Handle);
- dpy->Handle = (EGLDisplay) key;
- assert(dpy->Handle);
- _eglHashInsert(_eglGlobal.Displays, key, dpy);
-}
-
-
/**
* Free all the data hanging of an _EGLDisplay object, but not
* the object itself.
@@ -108,3 +118,147 @@ _eglCleanupDisplay(_EGLDisplay *disp)
/* driver deletes the _EGLDisplay object */
}
+
+
+/**
+ * Link a context to a display and return the handle of the link.
+ * The handle can be passed to client directly.
+ */
+EGLContext
+_eglLinkContext(_EGLContext *ctx, _EGLDisplay *dpy)
+{
+ ctx->Display = dpy;
+ ctx->Next = dpy->ContextList;
+ dpy->ContextList = ctx;
+ return (EGLContext) ctx;
+}
+
+
+/**
+ * Unlink a linked context from its display.
+ * Accessing an unlinked context should generate EGL_BAD_CONTEXT error.
+ */
+void
+_eglUnlinkContext(_EGLContext *ctx)
+{
+ _EGLContext *prev;
+
+ prev = ctx->Display->ContextList;
+ if (prev != ctx) {
+ while (prev) {
+ if (prev->Next == ctx)
+ break;
+ prev = prev->Next;
+ }
+ assert(prev);
+ prev->Next = ctx->Next;
+ }
+ else {
+ ctx->Display->ContextList = ctx->Next;
+ }
+
+ ctx->Next = NULL;
+ ctx->Display = NULL;
+}
+
+
+/**
+ * Return the handle of a linked context, or EGL_NO_CONTEXT.
+ */
+EGLContext
+_eglGetContextHandle(_EGLContext *ctx)
+{
+ return (EGLContext) (ctx && ctx->Display) ? ctx : EGL_NO_CONTEXT;
+}
+
+
+/**
+ * Lookup a handle to find the linked context.
+ * Return NULL if the handle has no corresponding linked context.
+ */
+_EGLContext *
+_eglLookupContext(EGLContext ctx)
+{
+ _EGLContext *context = (_EGLContext *) ctx;
+ return (context && context->Display) ? context : NULL;
+}
+
+
+/**
+ * Link a surface to a display and return the handle of the link.
+ * The handle can be passed to client directly.
+ */
+EGLSurface
+_eglLinkSurface(_EGLSurface *surf, _EGLDisplay *dpy)
+{
+ EGLuint key;
+
+ surf->Display = dpy;
+ surf->Next = dpy->SurfaceList;
+ dpy->SurfaceList = surf;
+
+ key = _eglHashGenKey(_eglGlobal.Surfaces);
+ assert(key);
+ _eglHashInsert(_eglGlobal.Surfaces, key, surf);
+
+ surf->Handle = (EGLSurface) key;
+ return surf->Handle;
+}
+
+
+/**
+ * Unlink a linked surface from its display.
+ * Accessing an unlinked surface should generate EGL_BAD_SURFACE error.
+ */
+void
+_eglUnlinkSurface(_EGLSurface *surf)
+{
+ _EGLSurface *prev;
+
+ _eglHashRemove(_eglGlobal.Surfaces, (EGLuint) surf->Handle);
+ surf->Handle = EGL_NO_SURFACE;
+
+ prev = surf->Display->SurfaceList;
+ if (prev != surf) {
+ while (prev) {
+ if (prev->Next == surf)
+ break;
+ prev = prev->Next;
+ }
+ assert(prev);
+ prev->Next = surf->Next;
+ }
+ else {
+ prev = NULL;
+ surf->Display->SurfaceList = surf->Next;
+ }
+
+ surf->Next = NULL;
+ surf->Display = NULL;
+}
+
+
+/**
+ * Return the handle of a linked surface, or EGL_NO_SURFACE.
+ */
+EGLSurface
+_eglGetSurfaceHandle(_EGLSurface *surface)
+{
+ if (surface)
+ return surface->Handle;
+ else
+ return EGL_NO_SURFACE;
+}
+
+
+/**
+ * Lookup a handle to find the linked surface.
+ * Return NULL if the handle has no corresponding linked surface.
+ */
+_EGLSurface *
+_eglLookupSurface(EGLSurface surf)
+{
+ _EGLSurface *c = (_EGLSurface *) _eglHashLookup(_eglGlobal.Surfaces,
+ (EGLuint) surf);
+ return c;
+}