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-rw-r--r--src/egl/main/egldisplay.c366
1 files changed, 333 insertions, 33 deletions
diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c
index 074a85bf26..896d60dbe1 100644
--- a/src/egl/main/egldisplay.c
+++ b/src/egl/main/egldisplay.c
@@ -1,71 +1,371 @@
+/**
+ * Functions related to EGLDisplay.
+ */
+
+#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "eglcontext.h"
+#include "eglsurface.h"
#include "egldisplay.h"
+#include "egldriver.h"
#include "eglglobals.h"
-#include "eglhash.h"
+#include "eglstring.h"
+#include "eglmutex.h"
+#include "egllog.h"
+
+
+/**
+ * Finish display management.
+ */
+void
+_eglFiniDisplay(void)
+{
+ _EGLDisplay *dpyList, *dpy;
+
+ /* atexit function is called with global mutex locked */
+ dpyList = _eglGlobal.DisplayList;
+ while (dpyList) {
+ /* pop list head */
+ dpy = dpyList;
+ dpyList = dpyList->Next;
+
+ if (dpy->ContextList || dpy->SurfaceList)
+ _eglLog(_EGL_DEBUG, "Display %p is destroyed with resources", dpy);
+
+ free(dpy);
+ }
+ _eglGlobal.DisplayList = NULL;
+}
-static char *
-my_strdup(const char *s)
+/**
+ * If the first character is '!' we interpret it as specific driver name
+ * (i.e. "!r200" or "!i830"). Whatever follows ':' is interpreted as
+ * arguments.
+ *
+ * The caller may free() the returned driver name.
+ */
+char *
+_eglSplitDisplayString(const char *dpyString, const char **args)
{
- int l = strlen(s);
- char *s2 = malloc(l + 1);
- strcpy(s2, s);
- return s2;
+ char *drv, *p;
+
+ if (!dpyString || dpyString[0] != '!')
+ return NULL;
+ drv = _eglstrdup(dpyString + 1);
+ if (!drv)
+ return NULL;
+
+ p = strchr(dpyString, ':');
+ if (p) {
+ drv[p - dpyString] = '\0';
+ p++;
+ }
+ if (args)
+ *args = p;
+
+ return drv;
}
/**
- * We're assuming that the NativeDisplayType parameter is actually
- * a string.
- * Return a new _EGLDisplay object for the given displayName
+ * Allocate a new _EGLDisplay object for the given nativeDisplay handle.
+ * We'll also try to determine the device driver name at this time.
+ *
+ * Note that nativeDisplay may be an X Display ptr, or a string.
*/
_EGLDisplay *
-_eglNewDisplay(NativeDisplayType displayName)
+_eglNewDisplay(NativeDisplayType nativeDisplay)
{
_EGLDisplay *dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay));
if (dpy) {
- dpy->Handle = _eglHashGenKey(_eglGlobal.Displays);
- _eglHashInsert(_eglGlobal.Displays, dpy->Handle, dpy);
- if (displayName)
- dpy->Name = my_strdup(displayName);
- else
- dpy->Name = NULL;
- dpy->Driver = NULL; /* this gets set later */
+ dpy->NativeDisplay = nativeDisplay;
+
+ dpy->DriverName = _eglPreloadDriver(dpy);
+ if (!dpy->DriverName) {
+ free(dpy);
+ return NULL;
+ }
}
return dpy;
}
/**
- * Return the _EGLDisplay object that corresponds to the given public/
- * opaque display handle.
+ * Link a display to itself and return the handle of the link.
+ * The handle can be passed to client directly.
*/
-_EGLDisplay *
-_eglLookupDisplay(EGLDisplay dpy)
+EGLDisplay
+_eglLinkDisplay(_EGLDisplay *dpy)
+{
+ _eglLockMutex(_eglGlobal.Mutex);
+
+ dpy->Next = _eglGlobal.DisplayList;
+ _eglGlobal.DisplayList = dpy;
+
+ _eglUnlockMutex(_eglGlobal.Mutex);
+
+ return (EGLDisplay) dpy;
+}
+
+
+/**
+ * Unlink a linked display from itself.
+ * Accessing an unlinked display should generate EGL_BAD_DISPLAY error.
+ */
+void
+_eglUnlinkDisplay(_EGLDisplay *dpy)
{
- _EGLDisplay *d = (_EGLDisplay *) _eglHashLookup(_eglGlobal.Displays, dpy);
- return d;
+ _EGLDisplay *prev;
+
+ _eglLockMutex(_eglGlobal.Mutex);
+
+ prev = _eglGlobal.DisplayList;
+ if (prev != dpy) {
+ while (prev) {
+ if (prev->Next == dpy)
+ break;
+ prev = prev->Next;
+ }
+ assert(prev);
+ prev->Next = dpy->Next;
+ }
+ else {
+ _eglGlobal.DisplayList = dpy->Next;
+ }
+
+ _eglUnlockMutex(_eglGlobal.Mutex);
}
+/**
+ * Find the display corresponding to the specified native display id in all
+ * linked displays.
+ */
_EGLDisplay *
-_eglGetCurrentDisplay(void)
+_eglFindDisplay(NativeDisplayType nativeDisplay)
{
- _EGLContext *ctx = _eglGetCurrentContext();
- if (ctx)
- return ctx->Display;
- else
- return NULL;
+ _EGLDisplay *dpy;
+
+ _eglLockMutex(_eglGlobal.Mutex);
+
+ dpy = _eglGlobal.DisplayList;
+ while (dpy) {
+ if (dpy->NativeDisplay == nativeDisplay) {
+ _eglUnlockMutex(_eglGlobal.Mutex);
+ return dpy;
+ }
+ dpy = dpy->Next;
+ }
+
+ _eglUnlockMutex(_eglGlobal.Mutex);
+
+ return NULL;
+}
+
+
+/**
+ * Destroy the contexts and surfaces that are linked to the display.
+ */
+void
+_eglReleaseDisplayResources(_EGLDriver *drv, _EGLDisplay *display)
+{
+ _EGLContext *contexts;
+ _EGLSurface *surfaces;
+
+ contexts = display->ContextList;
+ surfaces = display->SurfaceList;
+
+ while (contexts) {
+ _EGLContext *ctx = contexts;
+ contexts = contexts->Next;
+
+ _eglUnlinkContext(ctx);
+ drv->API.DestroyContext(drv, display, ctx);
+ }
+ assert(!display->ContextList);
+
+ while (surfaces) {
+ _EGLSurface *surf = surfaces;
+ surfaces = surfaces->Next;
+
+ _eglUnlinkSurface(surf);
+ drv->API.DestroySurface(drv, display, surf);
+ }
+ assert(!display->SurfaceList);
}
+/**
+ * Free all the data hanging of an _EGLDisplay object, but not
+ * the object itself.
+ */
void
_eglCleanupDisplay(_EGLDisplay *disp)
{
+ EGLint i;
+
+ if (disp->Configs) {
+ for (i = 0; i < disp->NumConfigs; i++)
+ free(disp->Configs[i]);
+ free(disp->Configs);
+ disp->Configs = NULL;
+ disp->NumConfigs = 0;
+ }
+
/* XXX incomplete */
- free(disp->Configs);
- free(disp->Name);
- /* driver deletes _EGLDisplay */
}
+
+
+/**
+ * Link a context to a display and return the handle of the link.
+ * The handle can be passed to client directly.
+ */
+EGLContext
+_eglLinkContext(_EGLContext *ctx, _EGLDisplay *dpy)
+{
+ ctx->Display = dpy;
+ ctx->Next = dpy->ContextList;
+ dpy->ContextList = ctx;
+ return (EGLContext) ctx;
+}
+
+
+/**
+ * Unlink a linked context from its display.
+ * Accessing an unlinked context should generate EGL_BAD_CONTEXT error.
+ */
+void
+_eglUnlinkContext(_EGLContext *ctx)
+{
+ _EGLContext *prev;
+
+ prev = ctx->Display->ContextList;
+ if (prev != ctx) {
+ while (prev) {
+ if (prev->Next == ctx)
+ break;
+ prev = prev->Next;
+ }
+ assert(prev);
+ prev->Next = ctx->Next;
+ }
+ else {
+ ctx->Display->ContextList = ctx->Next;
+ }
+
+ ctx->Next = NULL;
+ ctx->Display = NULL;
+}
+
+
+/**
+ * Link a surface to a display and return the handle of the link.
+ * The handle can be passed to client directly.
+ */
+EGLSurface
+_eglLinkSurface(_EGLSurface *surf, _EGLDisplay *dpy)
+{
+ surf->Display = dpy;
+ surf->Next = dpy->SurfaceList;
+ dpy->SurfaceList = surf;
+ return (EGLSurface) surf;
+}
+
+
+/**
+ * Unlink a linked surface from its display.
+ * Accessing an unlinked surface should generate EGL_BAD_SURFACE error.
+ */
+void
+_eglUnlinkSurface(_EGLSurface *surf)
+{
+ _EGLSurface *prev;
+
+ prev = surf->Display->SurfaceList;
+ if (prev != surf) {
+ while (prev) {
+ if (prev->Next == surf)
+ break;
+ prev = prev->Next;
+ }
+ assert(prev);
+ prev->Next = surf->Next;
+ }
+ else {
+ prev = NULL;
+ surf->Display->SurfaceList = surf->Next;
+ }
+
+ surf->Next = NULL;
+ surf->Display = NULL;
+}
+
+
+#ifndef _EGL_SKIP_HANDLE_CHECK
+
+
+/**
+ * Return EGL_TRUE if the given handle is a valid handle to a display.
+ */
+EGLBoolean
+_eglCheckDisplayHandle(EGLDisplay dpy)
+{
+ _EGLDisplay *cur;
+
+ _eglLockMutex(_eglGlobal.Mutex);
+ cur = _eglGlobal.DisplayList;
+ while (cur) {
+ if (cur == (_EGLDisplay *) dpy)
+ break;
+ cur = cur->Next;
+ }
+ _eglUnlockMutex(_eglGlobal.Mutex);
+ return (cur != NULL);
+}
+
+
+/**
+ * Return EGL_TRUE if the given handle is a valid handle to a context.
+ */
+EGLBoolean
+_eglCheckContextHandle(EGLContext ctx, _EGLDisplay *dpy)
+{
+ _EGLContext *cur = NULL;
+
+ if (dpy)
+ cur = dpy->ContextList;
+ while (cur) {
+ if (cur == (_EGLContext *) ctx) {
+ assert(cur->Display == dpy);
+ break;
+ }
+ cur = cur->Next;
+ }
+ return (cur != NULL);
+}
+
+
+/**
+ * Return EGL_TRUE if the given handle is a valid handle to a surface.
+ */
+EGLBoolean
+_eglCheckSurfaceHandle(EGLSurface surf, _EGLDisplay *dpy)
+{
+ _EGLSurface *cur = NULL;
+
+ if (dpy)
+ cur = dpy->SurfaceList;
+ while (cur) {
+ if (cur == (_EGLSurface *) surf) {
+ assert(cur->Display == dpy);
+ break;
+ }
+ cur = cur->Next;
+ }
+ return (cur != NULL);
+}
+
+
+#endif /* !_EGL_SKIP_HANDLE_CHECK */