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Diffstat (limited to 'src/egl/main/egldisplay.c')
-rw-r--r--src/egl/main/egldisplay.c275
1 files changed, 163 insertions, 112 deletions
diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c
index 89de609d0b..896d60dbe1 100644
--- a/src/egl/main/egldisplay.c
+++ b/src/egl/main/egldisplay.c
@@ -1,4 +1,3 @@
-
/**
* Functions related to EGLDisplay.
*/
@@ -11,8 +10,63 @@
#include "egldisplay.h"
#include "egldriver.h"
#include "eglglobals.h"
-#include "eglhash.h"
#include "eglstring.h"
+#include "eglmutex.h"
+#include "egllog.h"
+
+
+/**
+ * Finish display management.
+ */
+void
+_eglFiniDisplay(void)
+{
+ _EGLDisplay *dpyList, *dpy;
+
+ /* atexit function is called with global mutex locked */
+ dpyList = _eglGlobal.DisplayList;
+ while (dpyList) {
+ /* pop list head */
+ dpy = dpyList;
+ dpyList = dpyList->Next;
+
+ if (dpy->ContextList || dpy->SurfaceList)
+ _eglLog(_EGL_DEBUG, "Display %p is destroyed with resources", dpy);
+
+ free(dpy);
+ }
+ _eglGlobal.DisplayList = NULL;
+}
+
+
+/**
+ * If the first character is '!' we interpret it as specific driver name
+ * (i.e. "!r200" or "!i830"). Whatever follows ':' is interpreted as
+ * arguments.
+ *
+ * The caller may free() the returned driver name.
+ */
+char *
+_eglSplitDisplayString(const char *dpyString, const char **args)
+{
+ char *drv, *p;
+
+ if (!dpyString || dpyString[0] != '!')
+ return NULL;
+ drv = _eglstrdup(dpyString + 1);
+ if (!drv)
+ return NULL;
+
+ p = strchr(dpyString, ':');
+ if (p) {
+ drv[p - dpyString] = '\0';
+ p++;
+ }
+ if (args)
+ *args = p;
+
+ return drv;
+}
/**
@@ -27,11 +81,8 @@ _eglNewDisplay(NativeDisplayType nativeDisplay)
_EGLDisplay *dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay));
if (dpy) {
dpy->NativeDisplay = nativeDisplay;
-#if defined(_EGL_PLATFORM_X)
- dpy->Xdpy = (Display *) nativeDisplay;
-#endif
- dpy->DriverName = _eglChooseDriver(dpy);
+ dpy->DriverName = _eglPreloadDriver(dpy);
if (!dpy->DriverName) {
free(dpy);
return NULL;
@@ -48,14 +99,14 @@ _eglNewDisplay(NativeDisplayType nativeDisplay)
EGLDisplay
_eglLinkDisplay(_EGLDisplay *dpy)
{
- EGLuint key;
- key = _eglHashGenKey(_eglGlobal.Displays);
- assert(key);
- /* "link" the display to the hash table */
- _eglHashInsert(_eglGlobal.Displays, key, dpy);
- dpy->Handle = (EGLDisplay) key;
-
- return dpy->Handle;
+ _eglLockMutex(_eglGlobal.Mutex);
+
+ dpy->Next = _eglGlobal.DisplayList;
+ _eglGlobal.DisplayList = dpy;
+
+ _eglUnlockMutex(_eglGlobal.Mutex);
+
+ return (EGLDisplay) dpy;
}
@@ -66,33 +117,25 @@ _eglLinkDisplay(_EGLDisplay *dpy)
void
_eglUnlinkDisplay(_EGLDisplay *dpy)
{
- _eglHashRemove(_eglGlobal.Displays, (EGLuint) dpy->Handle);
- dpy->Handle = EGL_NO_DISPLAY;
-}
+ _EGLDisplay *prev;
+ _eglLockMutex(_eglGlobal.Mutex);
-/**
- * Return the handle of a linked display, or EGL_NO_DISPLAY.
- */
-EGLDisplay
-_eglGetDisplayHandle(_EGLDisplay *display)
-{
- if (display)
- return display->Handle;
- else
- return EGL_NO_DISPLAY;
-}
+ prev = _eglGlobal.DisplayList;
+ if (prev != dpy) {
+ while (prev) {
+ if (prev->Next == dpy)
+ break;
+ prev = prev->Next;
+ }
+ assert(prev);
+ prev->Next = dpy->Next;
+ }
+ else {
+ _eglGlobal.DisplayList = dpy->Next;
+ }
-
-/**
- * Lookup a handle to find the linked display.
- * Return NULL if the handle has no corresponding linked display.
- */
-_EGLDisplay *
-_eglLookupDisplay(EGLDisplay dpy)
-{
- EGLuint key = (EGLuint) dpy;
- return (_EGLDisplay *) _eglHashLookup(_eglGlobal.Displays, key);
+ _eglUnlockMutex(_eglGlobal.Mutex);
}
@@ -103,19 +146,21 @@ _eglLookupDisplay(EGLDisplay dpy)
_EGLDisplay *
_eglFindDisplay(NativeDisplayType nativeDisplay)
{
- EGLuint key = _eglHashFirstEntry(_eglGlobal.Displays);
+ _EGLDisplay *dpy;
- /* Walk the hash table. Should switch to list if it is a problem. */
- while (key) {
- _EGLDisplay *dpy = (_EGLDisplay *)
- _eglHashLookup(_eglGlobal.Displays, key);
- assert(dpy);
+ _eglLockMutex(_eglGlobal.Mutex);
- if (dpy->NativeDisplay == nativeDisplay)
+ dpy = _eglGlobal.DisplayList;
+ while (dpy) {
+ if (dpy->NativeDisplay == nativeDisplay) {
+ _eglUnlockMutex(_eglGlobal.Mutex);
return dpy;
- key = _eglHashNextEntry(_eglGlobal.Displays, key);
+ }
+ dpy = dpy->Next;
}
+ _eglUnlockMutex(_eglGlobal.Mutex);
+
return NULL;
}
@@ -124,29 +169,29 @@ _eglFindDisplay(NativeDisplayType nativeDisplay)
* Destroy the contexts and surfaces that are linked to the display.
*/
void
-_eglReleaseDisplayResources(_EGLDriver *drv, EGLDisplay dpy)
+_eglReleaseDisplayResources(_EGLDriver *drv, _EGLDisplay *display)
{
- _EGLDisplay *display;
_EGLContext *contexts;
_EGLSurface *surfaces;
- display = _eglLookupDisplay(dpy);
- if (!display)
- return;
contexts = display->ContextList;
surfaces = display->SurfaceList;
while (contexts) {
- EGLContext handle = _eglGetContextHandle(contexts);
+ _EGLContext *ctx = contexts;
contexts = contexts->Next;
- drv->API.DestroyContext(drv, dpy, handle);
+
+ _eglUnlinkContext(ctx);
+ drv->API.DestroyContext(drv, display, ctx);
}
assert(!display->ContextList);
while (surfaces) {
- EGLSurface handle = _eglGetSurfaceHandle(surfaces);
+ _EGLSurface *surf = surfaces;
surfaces = surfaces->Next;
- drv->API.DestroySurface(drv, dpy, handle);
+
+ _eglUnlinkSurface(surf);
+ drv->API.DestroySurface(drv, display, surf);
}
assert(!display->SurfaceList);
}
@@ -161,18 +206,15 @@ _eglCleanupDisplay(_EGLDisplay *disp)
{
EGLint i;
- for (i = 0; i < disp->NumConfigs; i++) {
- free(disp->Configs[i]);
+ if (disp->Configs) {
+ for (i = 0; i < disp->NumConfigs; i++)
+ free(disp->Configs[i]);
+ free(disp->Configs);
+ disp->Configs = NULL;
+ disp->NumConfigs = 0;
}
- free(disp->Configs);
- disp->Configs = NULL;
/* XXX incomplete */
-
- free((void *) disp->DriverName);
- disp->DriverName = NULL;
-
- /* driver deletes the _EGLDisplay object */
}
@@ -219,46 +261,16 @@ _eglUnlinkContext(_EGLContext *ctx)
/**
- * Return the handle of a linked context, or EGL_NO_CONTEXT.
- */
-EGLContext
-_eglGetContextHandle(_EGLContext *ctx)
-{
- return (EGLContext) (ctx && ctx->Display) ? ctx : EGL_NO_CONTEXT;
-}
-
-
-/**
- * Lookup a handle to find the linked context.
- * Return NULL if the handle has no corresponding linked context.
- */
-_EGLContext *
-_eglLookupContext(EGLContext ctx)
-{
- _EGLContext *context = (_EGLContext *) ctx;
- return (context && context->Display) ? context : NULL;
-}
-
-
-/**
* Link a surface to a display and return the handle of the link.
* The handle can be passed to client directly.
*/
EGLSurface
_eglLinkSurface(_EGLSurface *surf, _EGLDisplay *dpy)
{
- EGLuint key;
-
surf->Display = dpy;
surf->Next = dpy->SurfaceList;
dpy->SurfaceList = surf;
-
- key = _eglHashGenKey(_eglGlobal.Surfaces);
- assert(key);
- _eglHashInsert(_eglGlobal.Surfaces, key, surf);
-
- surf->Handle = (EGLSurface) key;
- return surf->Handle;
+ return (EGLSurface) surf;
}
@@ -271,9 +283,6 @@ _eglUnlinkSurface(_EGLSurface *surf)
{
_EGLSurface *prev;
- _eglHashRemove(_eglGlobal.Surfaces, (EGLuint) surf->Handle);
- surf->Handle = EGL_NO_SURFACE;
-
prev = surf->Display->SurfaceList;
if (prev != surf) {
while (prev) {
@@ -294,27 +303,69 @@ _eglUnlinkSurface(_EGLSurface *surf)
}
+#ifndef _EGL_SKIP_HANDLE_CHECK
+
+
/**
- * Return the handle of a linked surface, or EGL_NO_SURFACE.
+ * Return EGL_TRUE if the given handle is a valid handle to a display.
*/
-EGLSurface
-_eglGetSurfaceHandle(_EGLSurface *surface)
+EGLBoolean
+_eglCheckDisplayHandle(EGLDisplay dpy)
+{
+ _EGLDisplay *cur;
+
+ _eglLockMutex(_eglGlobal.Mutex);
+ cur = _eglGlobal.DisplayList;
+ while (cur) {
+ if (cur == (_EGLDisplay *) dpy)
+ break;
+ cur = cur->Next;
+ }
+ _eglUnlockMutex(_eglGlobal.Mutex);
+ return (cur != NULL);
+}
+
+
+/**
+ * Return EGL_TRUE if the given handle is a valid handle to a context.
+ */
+EGLBoolean
+_eglCheckContextHandle(EGLContext ctx, _EGLDisplay *dpy)
{
- if (surface)
- return surface->Handle;
- else
- return EGL_NO_SURFACE;
+ _EGLContext *cur = NULL;
+
+ if (dpy)
+ cur = dpy->ContextList;
+ while (cur) {
+ if (cur == (_EGLContext *) ctx) {
+ assert(cur->Display == dpy);
+ break;
+ }
+ cur = cur->Next;
+ }
+ return (cur != NULL);
}
/**
- * Lookup a handle to find the linked surface.
- * Return NULL if the handle has no corresponding linked surface.
+ * Return EGL_TRUE if the given handle is a valid handle to a surface.
*/
-_EGLSurface *
-_eglLookupSurface(EGLSurface surf)
+EGLBoolean
+_eglCheckSurfaceHandle(EGLSurface surf, _EGLDisplay *dpy)
{
- _EGLSurface *c = (_EGLSurface *) _eglHashLookup(_eglGlobal.Surfaces,
- (EGLuint) surf);
- return c;
+ _EGLSurface *cur = NULL;
+
+ if (dpy)
+ cur = dpy->SurfaceList;
+ while (cur) {
+ if (cur == (_EGLSurface *) surf) {
+ assert(cur->Display == dpy);
+ break;
+ }
+ cur = cur->Next;
+ }
+ return (cur != NULL);
}
+
+
+#endif /* !_EGL_SKIP_HANDLE_CHECK */