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-rw-r--r--src/egl/main/egldisplay.c221
1 files changed, 221 insertions, 0 deletions
diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c
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index 0000000000..5dc5fd9719
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+++ b/src/egl/main/egldisplay.c
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+/**
+ * Functions related to EGLDisplay.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+#include "eglcontext.h"
+#include "eglsurface.h"
+#include "egldisplay.h"
+#include "egldriver.h"
+#include "eglglobals.h"
+#include "eglmutex.h"
+#include "egllog.h"
+
+
+/**
+ * Finish display management.
+ */
+void
+_eglFiniDisplay(void)
+{
+ _EGLDisplay *dpyList, *dpy;
+
+ /* atexit function is called with global mutex locked */
+ dpyList = _eglGlobal.DisplayList;
+ while (dpyList) {
+ EGLint i;
+
+ /* pop list head */
+ dpy = dpyList;
+ dpyList = dpyList->Next;
+
+ for (i = 0; i < _EGL_NUM_RESOURCES; i++) {
+ if (dpy->ResourceLists[i]) {
+ _eglLog(_EGL_DEBUG, "Display %p is destroyed with resources", dpy);
+ break;
+ }
+ }
+
+ free(dpy);
+ }
+ _eglGlobal.DisplayList = NULL;
+}
+
+
+/**
+ * Find the display corresponding to the specified native display, or create a
+ * new one.
+ */
+_EGLDisplay *
+_eglFindDisplay(EGLNativeDisplayType nativeDisplay)
+{
+ _EGLDisplay *dpy;
+
+ _eglLockMutex(_eglGlobal.Mutex);
+
+ /* search the display list first */
+ dpy = _eglGlobal.DisplayList;
+ while (dpy) {
+ if (dpy->NativeDisplay == nativeDisplay)
+ break;
+ dpy = dpy->Next;
+ }
+
+ /* create a new display */
+ if (!dpy) {
+ dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay));
+ if (dpy) {
+ _eglInitMutex(&dpy->Mutex);
+ dpy->NativeDisplay = nativeDisplay;
+
+ /* add to the display list */
+ dpy->Next = _eglGlobal.DisplayList;
+ _eglGlobal.DisplayList = dpy;
+ }
+ }
+
+ _eglUnlockMutex(_eglGlobal.Mutex);
+
+ return dpy;
+}
+
+
+/**
+ * Destroy the contexts and surfaces that are linked to the display.
+ */
+void
+_eglReleaseDisplayResources(_EGLDriver *drv, _EGLDisplay *display)
+{
+ _EGLResource *list;
+
+ list = display->ResourceLists[_EGL_RESOURCE_CONTEXT];
+ while (list) {
+ _EGLContext *ctx = (_EGLContext *) list;
+ list = list->Next;
+
+ _eglUnlinkContext(ctx);
+ drv->API.DestroyContext(drv, display, ctx);
+ }
+ assert(!display->ResourceLists[_EGL_RESOURCE_CONTEXT]);
+
+ list = display->ResourceLists[_EGL_RESOURCE_SURFACE];
+ while (list) {
+ _EGLSurface *surf = (_EGLSurface *) list;
+ list = list->Next;
+
+ _eglUnlinkSurface(surf);
+ drv->API.DestroySurface(drv, display, surf);
+ }
+ assert(!display->ResourceLists[_EGL_RESOURCE_SURFACE]);
+}
+
+
+/**
+ * Free all the data hanging of an _EGLDisplay object, but not
+ * the object itself.
+ */
+void
+_eglCleanupDisplay(_EGLDisplay *disp)
+{
+ EGLint i;
+
+ if (disp->Configs) {
+ for (i = 0; i < disp->NumConfigs; i++)
+ free(disp->Configs[i]);
+ free(disp->Configs);
+ disp->Configs = NULL;
+ disp->NumConfigs = 0;
+ disp->MaxConfigs = 0;
+ }
+
+ /* XXX incomplete */
+}
+
+
+/**
+ * Return EGL_TRUE if the given handle is a valid handle to a display.
+ */
+EGLBoolean
+_eglCheckDisplayHandle(EGLDisplay dpy)
+{
+ _EGLDisplay *cur;
+
+ _eglLockMutex(_eglGlobal.Mutex);
+ cur = _eglGlobal.DisplayList;
+ while (cur) {
+ if (cur == (_EGLDisplay *) dpy)
+ break;
+ cur = cur->Next;
+ }
+ _eglUnlockMutex(_eglGlobal.Mutex);
+ return (cur != NULL);
+}
+
+
+/**
+ * Return EGL_TRUE if the given resource is valid. That is, the display does
+ * own the resource.
+ */
+EGLBoolean
+_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *dpy)
+{
+ _EGLResource *list = dpy->ResourceLists[type];
+
+ if (!res)
+ return EGL_FALSE;
+
+ while (list) {
+ if (res == (void *) list) {
+ assert(list->Display == dpy);
+ break;
+ }
+ list = list->Next;
+ }
+
+ return (list != NULL);
+}
+
+
+/**
+ * Link a resource to a display.
+ */
+void
+_eglLinkResource(_EGLResource *res, _EGLResourceType type, _EGLDisplay *dpy)
+{
+ assert(!res->Display || res->Display == dpy);
+
+ res->Display = dpy;
+ res->IsLinked = EGL_TRUE;
+ res->Next = dpy->ResourceLists[type];
+ dpy->ResourceLists[type] = res;
+}
+
+
+/**
+ * Unlink a linked resource from its display.
+ */
+void
+_eglUnlinkResource(_EGLResource *res, _EGLResourceType type)
+{
+ _EGLResource *prev;
+
+ prev = res->Display->ResourceLists[type];
+ if (prev != res) {
+ while (prev) {
+ if (prev->Next == res)
+ break;
+ prev = prev->Next;
+ }
+ assert(prev);
+ prev->Next = res->Next;
+ }
+ else {
+ res->Display->ResourceLists[type] = res->Next;
+ }
+
+ res->Next = NULL;
+ /* do not reset res->Display */
+ res->IsLinked = EGL_FALSE;
+}