summaryrefslogtreecommitdiff
path: root/src/egl/main/eglscreen.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/egl/main/eglscreen.c')
-rw-r--r--src/egl/main/eglscreen.c328
1 files changed, 328 insertions, 0 deletions
diff --git a/src/egl/main/eglscreen.c b/src/egl/main/eglscreen.c
new file mode 100644
index 0000000000..9c9a8377bf
--- /dev/null
+++ b/src/egl/main/eglscreen.c
@@ -0,0 +1,328 @@
+/*
+ * Ideas for screen management extension to EGL.
+ *
+ * Each EGLDisplay has one or more screens (CRTs, Flat Panels, etc).
+ * The screens' handles can be obtained with eglGetScreensMESA().
+ *
+ * A new kind of EGLSurface is possible- one which can be directly scanned
+ * out on a screen. Such a surface is created with eglCreateScreenSurface().
+ *
+ * To actually display a screen surface on a screen, the eglShowSurface()
+ * function is called.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "egldisplay.h"
+#include "eglglobals.h"
+#include "eglmode.h"
+#include "eglconfig.h"
+#include "eglsurface.h"
+#include "eglscreen.h"
+
+
+/**
+ * Return a new screen handle/ID.
+ * NOTE: we never reuse these!
+ */
+EGLScreenMESA
+_eglAllocScreenHandle(void)
+{
+ EGLScreenMESA s = _eglGlobal.FreeScreenHandle;
+ _eglGlobal.FreeScreenHandle++;
+ return s;
+}
+
+
+/**
+ * Initialize an _EGLScreen object to default values.
+ */
+void
+_eglInitScreen(_EGLScreen *screen)
+{
+ memset(screen, 0, sizeof(_EGLScreen));
+ screen->StepX = 1;
+ screen->StepY = 1;
+}
+
+
+/**
+ * Given a public screen handle, return the internal _EGLScreen object.
+ */
+_EGLScreen *
+_eglLookupScreen(EGLDisplay dpy, EGLScreenMESA screen)
+{
+ EGLint i;
+ _EGLDisplay *display = _eglLookupDisplay(dpy);
+
+ if (!display)
+ return NULL;
+
+ for (i = 0; i < display->NumScreens; i++) {
+ if (display->Screens[i]->Handle == screen)
+ return display->Screens[i];
+ }
+ return NULL;
+}
+
+
+/**
+ * Add the given _EGLScreen to the display's list of screens.
+ */
+void
+_eglAddScreen(_EGLDisplay *display, _EGLScreen *screen)
+{
+ EGLint n;
+
+ assert(display);
+ assert(screen);
+
+ screen->Handle = _eglAllocScreenHandle();
+ n = display->NumScreens;
+ display->Screens = realloc(display->Screens, (n+1) * sizeof(_EGLScreen *));
+ display->Screens[n] = screen;
+ display->NumScreens++;
+}
+
+
+
+EGLBoolean
+_eglGetScreensMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA *screens,
+ EGLint max_screens, EGLint *num_screens)
+{
+ _EGLDisplay *display = _eglLookupDisplay(dpy);
+ EGLint n;
+
+ if (!display) {
+ _eglError(EGL_BAD_DISPLAY, "eglGetScreensMESA");
+ return EGL_FALSE;
+ }
+
+ if (display->NumScreens > max_screens) {
+ n = max_screens;
+ }
+ else {
+ n = display->NumScreens;
+ }
+
+ if (screens) {
+ EGLint i;
+ for (i = 0; i < n; i++)
+ screens[i] = display->Screens[i]->Handle;
+ }
+ if (num_screens)
+ *num_screens = n;
+
+ return EGL_TRUE;
+}
+
+
+/**
+ * Example function - drivers should do a proper implementation.
+ */
+EGLSurface
+_eglCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ const EGLint *attrib_list)
+{
+#if 0 /* THIS IS JUST EXAMPLE CODE */
+ _EGLSurface *surf;
+
+ surf = (_EGLSurface *) calloc(1, sizeof(_EGLSurface));
+ if (!surf)
+ return EGL_NO_SURFACE;
+
+ if (!_eglInitSurface(drv, dpy, surf, EGL_SCREEN_BIT_MESA,
+ config, attrib_list)) {
+ free(surf);
+ return EGL_NO_SURFACE;
+ }
+
+ _eglSaveSurface(surf);
+
+ return surf->Handle;
+#endif
+ return EGL_NO_SURFACE;
+}
+
+
+/**
+ * Show the given surface on the named screen.
+ * If surface is EGL_NO_SURFACE, disable the screen's output.
+ *
+ * This is just a placeholder function; drivers will always override
+ * this with code that _really_ shows the surface.
+ */
+EGLBoolean
+_eglShowScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy,
+ EGLScreenMESA screen, EGLSurface surface,
+ EGLModeMESA m)
+{
+ _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
+ _EGLMode *mode = _eglLookupMode(dpy, m);
+
+ if (!scrn) {
+ _eglError(EGL_BAD_SCREEN_MESA, "eglShowSurfaceMESA");
+ return EGL_FALSE;
+ }
+ if (!mode && (m != EGL_NO_MODE_MESA )) {
+ _eglError(EGL_BAD_MODE_MESA, "eglShowSurfaceMESA");
+ return EGL_FALSE;
+ }
+
+ if (surface == EGL_NO_SURFACE) {
+ scrn->CurrentSurface = NULL;
+ }
+ else {
+ _EGLSurface *surf = _eglLookupSurface(surface);
+ if (!surf || surf->Type != EGL_SCREEN_BIT_MESA) {
+ _eglError(EGL_BAD_SURFACE, "eglShowSurfaceMESA");
+ return EGL_FALSE;
+ }
+ if (surf->Width < mode->Width || surf->Height < mode->Height) {
+ _eglError(EGL_BAD_SURFACE,
+ "eglShowSurfaceMESA(surface smaller than screen size)");
+ return EGL_FALSE;
+ }
+
+ scrn->CurrentSurface = surf;
+ scrn->CurrentMode = mode;
+ }
+ return EGL_TRUE;
+}
+
+
+/**
+ * Set a screen's current display mode.
+ * Note: mode = EGL_NO_MODE is valid (turns off the screen)
+ *
+ * This is just a placeholder function; drivers will always override
+ * this with code that _really_ sets the mode.
+ */
+EGLBoolean
+_eglScreenModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
+ EGLModeMESA mode)
+{
+ _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
+
+ if (!scrn) {
+ _eglError(EGL_BAD_SCREEN_MESA, "eglScreenModeMESA");
+ return EGL_FALSE;
+ }
+
+ scrn->CurrentMode = _eglLookupMode(dpy, mode);
+
+ return EGL_TRUE;
+}
+
+
+/**
+ * Set a screen's surface origin.
+ */
+EGLBoolean
+_eglScreenPositionMESA(_EGLDriver *drv, EGLDisplay dpy,
+ EGLScreenMESA screen, EGLint x, EGLint y)
+{
+ _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
+ if (!scrn) {
+ _eglError(EGL_BAD_SCREEN_MESA, "eglScreenPositionMESA");
+ return EGL_FALSE;
+ }
+
+ scrn->OriginX = x;
+ scrn->OriginY = y;
+
+ return EGL_TRUE;
+}
+
+
+/**
+ * Query a screen's current surface.
+ */
+EGLBoolean
+_eglQueryScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy,
+ EGLScreenMESA screen, EGLSurface *surface)
+{
+ const _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
+ if (scrn->CurrentSurface)
+ *surface = scrn->CurrentSurface->Handle;
+ else
+ *surface = EGL_NO_SURFACE;
+ return EGL_TRUE;
+}
+
+
+/**
+ * Query a screen's current mode.
+ */
+EGLBoolean
+_eglQueryScreenModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
+ EGLModeMESA *mode)
+{
+ const _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
+ if (scrn->CurrentMode)
+ *mode = scrn->CurrentMode->Handle;
+ else
+ *mode = EGL_NO_MODE_MESA;
+ return EGL_TRUE;
+}
+
+
+EGLBoolean
+_eglQueryScreenMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
+ EGLint attribute, EGLint *value)
+{
+ const _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
+
+ if (!scrn) {
+ _eglError(EGL_BAD_SCREEN_MESA, "eglQueryScreenMESA");
+ return EGL_FALSE;
+ }
+
+ switch (attribute) {
+ case EGL_SCREEN_POSITION_MESA:
+ value[0] = scrn->OriginX;
+ value[1] = scrn->OriginY;
+ break;
+ case EGL_SCREEN_POSITION_GRANULARITY_MESA:
+ value[0] = scrn->StepX;
+ value[1] = scrn->StepY;
+ break;
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, "eglQueryScreenMESA");
+ return EGL_FALSE;
+ }
+
+ return EGL_TRUE;
+}
+
+
+/**
+ * Delete the modes associated with given screen.
+ */
+void
+_eglDestroyScreenModes(_EGLScreen *scrn)
+{
+ EGLint i;
+ for (i = 0; i < scrn->NumModes; i++) {
+ if (scrn->Modes[i].Name)
+ free((char *) scrn->Modes[i].Name); /* cast away const */
+ }
+ if (scrn->Modes)
+ free(scrn->Modes);
+ scrn->Modes = NULL;
+ scrn->NumModes = 0;
+}
+
+
+/**
+ * Default fallback routine - drivers should usually override this.
+ */
+void
+_eglDestroyScreen(_EGLScreen *scrn)
+{
+ _eglDestroyScreenModes(scrn);
+ free(scrn);
+}
+