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path: root/src/gallium/auxiliary/draw/draw_context.c
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Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c45
1 files changed, 32 insertions, 13 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 667aa46b20..d5ddc4a6a9 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -34,11 +34,8 @@
#include "util/u_memory.h"
#include "util/u_math.h"
#include "draw_context.h"
-#include "draw_vbuf.h"
#include "draw_vs.h"
#include "draw_gs.h"
-#include "draw_pt.h"
-#include "draw_pipe.h"
struct draw_context *draw_create( void )
@@ -95,6 +92,7 @@ void draw_destroy( struct draw_context *draw )
draw_pipeline_destroy( draw );
draw_pt_destroy( draw );
draw_vs_destroy( draw );
+ draw_gs_destroy( draw );
FREE( draw );
}
@@ -236,17 +234,20 @@ draw_set_mapped_vertex_buffer(struct draw_context *draw,
void
draw_set_mapped_constant_buffer(struct draw_context *draw,
unsigned shader_type,
+ unsigned slot,
const void *buffer,
unsigned size )
{
debug_assert(shader_type == PIPE_SHADER_VERTEX ||
shader_type == PIPE_SHADER_GEOMETRY);
+ debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
+
if (shader_type == PIPE_SHADER_VERTEX) {
- draw->pt.user.vs_constants = buffer;
- draw_vs_set_constants( draw, (const float (*)[4])buffer, size );
+ draw->pt.user.vs_constants[slot] = buffer;
+ draw_vs_set_constants(draw, slot, buffer, size);
} else if (shader_type == PIPE_SHADER_GEOMETRY) {
- draw->pt.user.gs_constants = buffer;
- draw_gs_set_constants( draw, (const float (*)[4])buffer, size );
+ draw->pt.user.gs_constants[slot] = buffer;
+ draw_gs_set_constants(draw, slot, buffer, size);
}
}
@@ -351,7 +352,10 @@ draw_find_shader_output(const struct draw_context *draw,
/**
- * Return number of the shader outputs.
+ * Return total number of the shader outputs. This function is similar to
+ * draw_current_shader_outputs() but this function also counts any extra
+ * vertex/geometry output attributes that may be filled in by some draw
+ * stages (such as AA point, AA line).
*
* If geometry shader is present, its output will be returned,
* if not vertex shader is used.
@@ -361,8 +365,9 @@ draw_num_shader_outputs(const struct draw_context *draw)
{
uint count = draw->vs.vertex_shader->info.num_outputs;
- /* if geometry shader is present, its outputs go to te
- * driver, not the vertex shaders */
+ /* If a geometry shader is present, its outputs go to the
+ * driver, else the vertex shader's outputs.
+ */
if (draw->gs.geometry_shader)
count = draw->gs.geometry_shader->info.num_outputs;
@@ -373,7 +378,8 @@ draw_num_shader_outputs(const struct draw_context *draw)
/**
- * Provide TGSI sampler objects for vertex/geometry shaders that use texture fetches.
+ * Provide TGSI sampler objects for vertex/geometry shaders that use
+ * texture fetches.
* This might only be used by software drivers for the time being.
*/
void
@@ -453,14 +459,27 @@ void draw_do_flush( struct draw_context *draw, unsigned flags )
}
-int draw_current_shader_outputs(struct draw_context *draw)
+/**
+ * Return the number of output attributes produced by the geometry
+ * shader, if present. If no geometry shader, return the number of
+ * outputs from the vertex shader.
+ * \sa draw_num_shader_outputs
+ */
+uint
+draw_current_shader_outputs(const struct draw_context *draw)
{
if (draw->gs.geometry_shader)
return draw->gs.num_gs_outputs;
return draw->vs.num_vs_outputs;
}
-int draw_current_shader_position_output(struct draw_context *draw)
+
+/**
+ * Return the index of the shader output which will contain the
+ * vertex position.
+ */
+uint
+draw_current_shader_position_output(const struct draw_context *draw)
{
if (draw->gs.geometry_shader)
return draw->gs.position_output;