diff options
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 45 |
1 files changed, 32 insertions, 13 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 667aa46b20..d5ddc4a6a9 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -34,11 +34,8 @@ #include "util/u_memory.h" #include "util/u_math.h" #include "draw_context.h" -#include "draw_vbuf.h" #include "draw_vs.h" #include "draw_gs.h" -#include "draw_pt.h" -#include "draw_pipe.h" struct draw_context *draw_create( void ) @@ -95,6 +92,7 @@ void draw_destroy( struct draw_context *draw ) draw_pipeline_destroy( draw ); draw_pt_destroy( draw ); draw_vs_destroy( draw ); + draw_gs_destroy( draw ); FREE( draw ); } @@ -236,17 +234,20 @@ draw_set_mapped_vertex_buffer(struct draw_context *draw, void draw_set_mapped_constant_buffer(struct draw_context *draw, unsigned shader_type, + unsigned slot, const void *buffer, unsigned size ) { debug_assert(shader_type == PIPE_SHADER_VERTEX || shader_type == PIPE_SHADER_GEOMETRY); + debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS); + if (shader_type == PIPE_SHADER_VERTEX) { - draw->pt.user.vs_constants = buffer; - draw_vs_set_constants( draw, (const float (*)[4])buffer, size ); + draw->pt.user.vs_constants[slot] = buffer; + draw_vs_set_constants(draw, slot, buffer, size); } else if (shader_type == PIPE_SHADER_GEOMETRY) { - draw->pt.user.gs_constants = buffer; - draw_gs_set_constants( draw, (const float (*)[4])buffer, size ); + draw->pt.user.gs_constants[slot] = buffer; + draw_gs_set_constants(draw, slot, buffer, size); } } @@ -351,7 +352,10 @@ draw_find_shader_output(const struct draw_context *draw, /** - * Return number of the shader outputs. + * Return total number of the shader outputs. This function is similar to + * draw_current_shader_outputs() but this function also counts any extra + * vertex/geometry output attributes that may be filled in by some draw + * stages (such as AA point, AA line). * * If geometry shader is present, its output will be returned, * if not vertex shader is used. @@ -361,8 +365,9 @@ draw_num_shader_outputs(const struct draw_context *draw) { uint count = draw->vs.vertex_shader->info.num_outputs; - /* if geometry shader is present, its outputs go to te - * driver, not the vertex shaders */ + /* If a geometry shader is present, its outputs go to the + * driver, else the vertex shader's outputs. + */ if (draw->gs.geometry_shader) count = draw->gs.geometry_shader->info.num_outputs; @@ -373,7 +378,8 @@ draw_num_shader_outputs(const struct draw_context *draw) /** - * Provide TGSI sampler objects for vertex/geometry shaders that use texture fetches. + * Provide TGSI sampler objects for vertex/geometry shaders that use + * texture fetches. * This might only be used by software drivers for the time being. */ void @@ -453,14 +459,27 @@ void draw_do_flush( struct draw_context *draw, unsigned flags ) } -int draw_current_shader_outputs(struct draw_context *draw) +/** + * Return the number of output attributes produced by the geometry + * shader, if present. If no geometry shader, return the number of + * outputs from the vertex shader. + * \sa draw_num_shader_outputs + */ +uint +draw_current_shader_outputs(const struct draw_context *draw) { if (draw->gs.geometry_shader) return draw->gs.num_gs_outputs; return draw->vs.num_vs_outputs; } -int draw_current_shader_position_output(struct draw_context *draw) + +/** + * Return the index of the shader output which will contain the + * vertex position. + */ +uint +draw_current_shader_position_output(const struct draw_context *draw) { if (draw->gs.geometry_shader) return draw->gs.position_output; |