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Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c603
1 files changed, 603 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
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+++ b/src/gallium/auxiliary/draw/draw_context.c
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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_context.h"
+#include "util/u_memory.h"
+#include "util/u_math.h"
+#include "draw_context.h"
+#include "draw_vs.h"
+#include "draw_gs.h"
+
+#if HAVE_LLVM
+#include "gallivm/lp_bld_init.h"
+#endif
+
+struct draw_context *draw_create( struct pipe_context *pipe )
+{
+ struct draw_context *draw = CALLOC_STRUCT( draw_context );
+ if (draw == NULL)
+ goto fail;
+
+#if HAVE_LLVM
+ lp_build_init();
+ assert(lp_build_engine);
+ draw->engine = lp_build_engine;
+#endif
+
+ if (!draw_init(draw))
+ goto fail;
+
+ draw->pipe = pipe;
+
+ return draw;
+
+fail:
+ draw_destroy( draw );
+ return NULL;
+}
+
+boolean draw_init(struct draw_context *draw)
+{
+ /*
+ * Note that several functions compute the clipmask of the predefined
+ * formats with hardcoded formulas instead of using these. So modifications
+ * here must be reflected there too.
+ */
+
+ ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
+ ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
+ ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
+ ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
+ ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
+ ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
+ draw->nr_planes = 6;
+
+
+ draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
+
+
+ if (!draw_pipeline_init( draw ))
+ return FALSE;
+
+ if (!draw_pt_init( draw ))
+ return FALSE;
+
+ if (!draw_vs_init( draw ))
+ return FALSE;
+
+ if (!draw_gs_init( draw ))
+ return FALSE;
+
+ return TRUE;
+}
+
+
+void draw_destroy( struct draw_context *draw )
+{
+ struct pipe_context *pipe;
+ int i, j;
+
+ if (!draw)
+ return;
+
+ pipe = draw->pipe;
+
+ /* free any rasterizer CSOs that we may have created.
+ */
+ for (i = 0; i < 2; i++) {
+ for (j = 0; j < 2; j++) {
+ if (draw->rasterizer_no_cull[i][j]) {
+ pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]);
+ }
+ }
+ }
+
+ /* Not so fast -- we're just borrowing this at the moment.
+ *
+ if (draw->render)
+ draw->render->destroy( draw->render );
+ */
+
+ draw_pipeline_destroy( draw );
+ draw_pt_destroy( draw );
+ draw_vs_destroy( draw );
+ draw_gs_destroy( draw );
+
+ FREE( draw );
+}
+
+
+
+void draw_flush( struct draw_context *draw )
+{
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+}
+
+
+/**
+ * Specify the Minimum Resolvable Depth factor for polygon offset.
+ * This factor potentially depends on the number of Z buffer bits,
+ * the rasterization algorithm and the arithmetic performed on Z
+ * values between vertex shading and rasterization. It will vary
+ * from one driver to another.
+ */
+void draw_set_mrd(struct draw_context *draw, double mrd)
+{
+ draw->mrd = mrd;
+}
+
+
+/**
+ * Register new primitive rasterization/rendering state.
+ * This causes the drawing pipeline to be rebuilt.
+ */
+void draw_set_rasterizer_state( struct draw_context *draw,
+ const struct pipe_rasterizer_state *raster,
+ void *rast_handle )
+{
+ if (!draw->suspend_flushing) {
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
+ draw->rasterizer = raster;
+ draw->rast_handle = rast_handle;
+
+ draw->bypass_clipping = draw->driver.bypass_clipping;
+ }
+}
+
+
+void draw_set_driver_clipping( struct draw_context *draw,
+ boolean bypass_clipping )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
+ draw->driver.bypass_clipping = bypass_clipping;
+ draw->bypass_clipping = draw->driver.bypass_clipping;
+}
+
+
+/**
+ * Plug in the primitive rendering/rasterization stage (which is the last
+ * stage in the drawing pipeline).
+ * This is provided by the device driver.
+ */
+void draw_set_rasterize_stage( struct draw_context *draw,
+ struct draw_stage *stage )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
+ draw->pipeline.rasterize = stage;
+}
+
+
+/**
+ * Set the draw module's clipping state.
+ */
+void draw_set_clip_state( struct draw_context *draw,
+ const struct pipe_clip_state *clip )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
+ assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
+ memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
+ draw->nr_planes = 6 + clip->nr;
+}
+
+
+/**
+ * Set the draw module's viewport state.
+ */
+void draw_set_viewport_state( struct draw_context *draw,
+ const struct pipe_viewport_state *viewport )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->viewport = *viewport; /* struct copy */
+ draw->identity_viewport = (viewport->scale[0] == 1.0f &&
+ viewport->scale[1] == 1.0f &&
+ viewport->scale[2] == 1.0f &&
+ viewport->scale[3] == 1.0f &&
+ viewport->translate[0] == 0.0f &&
+ viewport->translate[1] == 0.0f &&
+ viewport->translate[2] == 0.0f &&
+ viewport->translate[3] == 0.0f);
+
+ draw_vs_set_viewport( draw, viewport );
+}
+
+
+
+void
+draw_set_vertex_buffers(struct draw_context *draw,
+ unsigned count,
+ const struct pipe_vertex_buffer *buffers)
+{
+ assert(count <= PIPE_MAX_ATTRIBS);
+
+ memcpy(draw->pt.vertex_buffer, buffers, count * sizeof(buffers[0]));
+ draw->pt.nr_vertex_buffers = count;
+}
+
+
+void
+draw_set_vertex_elements(struct draw_context *draw,
+ unsigned count,
+ const struct pipe_vertex_element *elements)
+{
+ assert(count <= PIPE_MAX_ATTRIBS);
+
+ memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
+ draw->pt.nr_vertex_elements = count;
+}
+
+
+/**
+ * Tell drawing context where to find mapped vertex buffers.
+ */
+void
+draw_set_mapped_vertex_buffer(struct draw_context *draw,
+ unsigned attr, const void *buffer)
+{
+ draw->pt.user.vbuffer[attr] = buffer;
+}
+
+
+void
+draw_set_mapped_constant_buffer(struct draw_context *draw,
+ unsigned shader_type,
+ unsigned slot,
+ const void *buffer,
+ unsigned size )
+{
+ debug_assert(shader_type == PIPE_SHADER_VERTEX ||
+ shader_type == PIPE_SHADER_GEOMETRY);
+ debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
+
+ if (shader_type == PIPE_SHADER_VERTEX) {
+ draw->pt.user.vs_constants[slot] = buffer;
+ draw_vs_set_constants(draw, slot, buffer, size);
+ } else if (shader_type == PIPE_SHADER_GEOMETRY) {
+ draw->pt.user.gs_constants[slot] = buffer;
+ draw_gs_set_constants(draw, slot, buffer, size);
+ }
+}
+
+
+/**
+ * Tells the draw module to draw points with triangles if their size
+ * is greater than this threshold.
+ */
+void
+draw_wide_point_threshold(struct draw_context *draw, float threshold)
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->pipeline.wide_point_threshold = threshold;
+}
+
+
+/**
+ * Should the draw module handle point->quad conversion for drawing sprites?
+ */
+void
+draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite)
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->pipeline.wide_point_sprites = draw_sprite;
+}
+
+
+/**
+ * Tells the draw module to draw lines with triangles if their width
+ * is greater than this threshold.
+ */
+void
+draw_wide_line_threshold(struct draw_context *draw, float threshold)
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->pipeline.wide_line_threshold = threshold;
+}
+
+
+/**
+ * Tells the draw module whether or not to implement line stipple.
+ */
+void
+draw_enable_line_stipple(struct draw_context *draw, boolean enable)
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->pipeline.line_stipple = enable;
+}
+
+
+/**
+ * Tells draw module whether to convert points to quads for sprite mode.
+ */
+void
+draw_enable_point_sprites(struct draw_context *draw, boolean enable)
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->pipeline.point_sprite = enable;
+}
+
+
+void
+draw_set_force_passthrough( struct draw_context *draw, boolean enable )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->force_passthrough = enable;
+}
+
+
+/**
+ * Ask the draw module for the location/slot of the given vertex attribute in
+ * a post-transformed vertex.
+ *
+ * With this function, drivers that use the draw module should have no reason
+ * to track the current vertex/geometry shader.
+ *
+ * Note that the draw module may sometimes generate vertices with extra
+ * attributes (such as texcoords for AA lines). The driver can call this
+ * function to find those attributes.
+ *
+ * Zero is returned if the attribute is not found since this is
+ * a don't care / undefined situtation. Returning -1 would be a bit more
+ * work for the drivers.
+ */
+int
+draw_find_shader_output(const struct draw_context *draw,
+ uint semantic_name, uint semantic_index)
+{
+ const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
+ const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
+ uint i;
+ const struct tgsi_shader_info *info = &vs->info;
+
+ if (gs)
+ info = &gs->info;
+
+ for (i = 0; i < info->num_outputs; i++) {
+ if (info->output_semantic_name[i] == semantic_name &&
+ info->output_semantic_index[i] == semantic_index)
+ return i;
+ }
+
+ /* XXX there may be more than one extra vertex attrib.
+ * For example, simulated gl_FragCoord and gl_PointCoord.
+ */
+ if (draw->extra_shader_outputs.semantic_name == semantic_name &&
+ draw->extra_shader_outputs.semantic_index == semantic_index) {
+ return draw->extra_shader_outputs.slot;
+ }
+
+ return 0;
+}
+
+
+/**
+ * Return total number of the shader outputs. This function is similar to
+ * draw_current_shader_outputs() but this function also counts any extra
+ * vertex/geometry output attributes that may be filled in by some draw
+ * stages (such as AA point, AA line).
+ *
+ * If geometry shader is present, its output will be returned,
+ * if not vertex shader is used.
+ */
+uint
+draw_num_shader_outputs(const struct draw_context *draw)
+{
+ uint count = draw->vs.vertex_shader->info.num_outputs;
+
+ /* If a geometry shader is present, its outputs go to the
+ * driver, else the vertex shader's outputs.
+ */
+ if (draw->gs.geometry_shader)
+ count = draw->gs.geometry_shader->info.num_outputs;
+
+ if (draw->extra_shader_outputs.slot > 0)
+ count++;
+ return count;
+}
+
+
+/**
+ * Provide TGSI sampler objects for vertex/geometry shaders that use
+ * texture fetches.
+ * This might only be used by software drivers for the time being.
+ */
+void
+draw_texture_samplers(struct draw_context *draw,
+ uint shader,
+ uint num_samplers,
+ struct tgsi_sampler **samplers)
+{
+ if (shader == PIPE_SHADER_VERTEX) {
+ draw->vs.num_samplers = num_samplers;
+ draw->vs.samplers = samplers;
+ } else {
+ debug_assert(shader == PIPE_SHADER_GEOMETRY);
+ draw->gs.num_samplers = num_samplers;
+ draw->gs.samplers = samplers;
+ }
+}
+
+
+
+
+void draw_set_render( struct draw_context *draw,
+ struct vbuf_render *render )
+{
+ draw->render = render;
+}
+
+
+
+/**
+ * Tell the drawing context about the index/element buffer to use
+ * (ala glDrawElements)
+ * If no element buffer is to be used (i.e. glDrawArrays) then this
+ * should be called with eltSize=0 and elements=NULL.
+ *
+ * \param draw the drawing context
+ * \param eltSize size of each element (1, 2 or 4 bytes)
+ * \param elements the element buffer ptr
+ */
+void
+draw_set_mapped_element_buffer_range( struct draw_context *draw,
+ unsigned eltSize,
+ int eltBias,
+ unsigned min_index,
+ unsigned max_index,
+ const void *elements )
+{
+ draw->pt.user.elts = elements;
+ draw->pt.user.eltSize = eltSize;
+ draw->pt.user.eltBias = eltBias;
+ draw->pt.user.min_index = min_index;
+ draw->pt.user.max_index = max_index;
+}
+
+
+void
+draw_set_mapped_element_buffer( struct draw_context *draw,
+ unsigned eltSize,
+ int eltBias,
+ const void *elements )
+{
+ draw->pt.user.elts = elements;
+ draw->pt.user.eltSize = eltSize;
+ draw->pt.user.eltBias = eltBias;
+ draw->pt.user.min_index = 0;
+ draw->pt.user.max_index = 0xffffffff;
+}
+
+
+/* Revamp me please:
+ */
+void draw_do_flush( struct draw_context *draw, unsigned flags )
+{
+ if (!draw->suspend_flushing)
+ {
+ assert(!draw->flushing); /* catch inadvertant recursion */
+
+ draw->flushing = TRUE;
+
+ draw_pipeline_flush( draw, flags );
+
+ draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
+
+ draw->flushing = FALSE;
+ }
+}
+
+
+/**
+ * Return the number of output attributes produced by the geometry
+ * shader, if present. If no geometry shader, return the number of
+ * outputs from the vertex shader.
+ * \sa draw_num_shader_outputs
+ */
+uint
+draw_current_shader_outputs(const struct draw_context *draw)
+{
+ if (draw->gs.geometry_shader)
+ return draw->gs.num_gs_outputs;
+ return draw->vs.num_vs_outputs;
+}
+
+
+/**
+ * Return the index of the shader output which will contain the
+ * vertex position.
+ */
+uint
+draw_current_shader_position_output(const struct draw_context *draw)
+{
+ if (draw->gs.geometry_shader)
+ return draw->gs.position_output;
+ return draw->vs.position_output;
+}
+
+
+/**
+ * Return a pointer/handle for a driver/CSO rasterizer object which
+ * disabled culling, stippling, unfilled tris, etc.
+ * This is used by some pipeline stages (such as wide_point, aa_line
+ * and aa_point) which convert points/lines into triangles. In those
+ * cases we don't want to accidentally cull the triangles.
+ *
+ * \param scissor should the rasterizer state enable scissoring?
+ * \param flatshade should the rasterizer state use flat shading?
+ * \return rasterizer CSO handle
+ */
+void *
+draw_get_rasterizer_no_cull( struct draw_context *draw,
+ boolean scissor,
+ boolean flatshade )
+{
+ if (!draw->rasterizer_no_cull[scissor][flatshade]) {
+ /* create now */
+ struct pipe_context *pipe = draw->pipe;
+ struct pipe_rasterizer_state rast;
+
+ memset(&rast, 0, sizeof(rast));
+ rast.scissor = scissor;
+ rast.flatshade = flatshade;
+ rast.front_ccw = 1;
+ rast.gl_rasterization_rules = draw->rasterizer->gl_rasterization_rules;
+
+ draw->rasterizer_no_cull[scissor][flatshade] =
+ pipe->create_rasterizer_state(pipe, &rast);
+ }
+ return draw->rasterizer_no_cull[scissor][flatshade];
+}
+
+void
+draw_set_mapped_so_buffers(struct draw_context *draw,
+ void *buffers[PIPE_MAX_SO_BUFFERS],
+ unsigned num_buffers)
+{
+ int i;
+
+ for (i = 0; i < num_buffers; ++i) {
+ draw->so.buffers[i] = buffers[i];
+ }
+ draw->so.num_buffers = num_buffers;
+}
+
+void
+draw_set_so_state(struct draw_context *draw,
+ struct pipe_stream_output_state *state)
+{
+ memcpy(&draw->so.state,
+ state,
+ sizeof(struct pipe_stream_output_state));
+}