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path: root/src/gallium/auxiliary/draw/draw_gs.c
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Diffstat (limited to 'src/gallium/auxiliary/draw/draw_gs.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.c200
1 files changed, 141 insertions, 59 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index a1ca7071e3..79a57a67f3 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -39,7 +39,6 @@
#include "util/u_memory.h"
#include "util/u_prim.h"
-#define MAX_PRIM_VERTICES 6
/* fixme: move it from here */
#define MAX_PRIMITIVES 64
@@ -76,6 +75,7 @@ draw_gs_set_constants(struct draw_context *draw,
const void *constants,
unsigned size)
{
+ /* noop */
}
@@ -171,9 +171,10 @@ draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
/* Unswizzle all output results.
*/
- shader->emitted_primitives += num_primitives;
for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
unsigned num_verts_per_prim = machine->Primitives[prim_idx];
+ shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
+ machine->Primitives[prim_idx];
shader->emitted_vertices += num_verts_per_prim;
for (j = 0; j < num_verts_per_prim; j++) {
int idx = (prim_idx * num_verts_per_prim + j) *
@@ -199,9 +200,10 @@ draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
}
}
*p_output = output;
+ shader->emitted_primitives += num_primitives;
}
-
+/*#define DEBUG_INPUTS 1*/
static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
unsigned *indices,
unsigned num_vertices,
@@ -216,19 +218,28 @@ static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
for (i = 0; i < num_vertices; ++i) {
const float (*input)[4];
- /*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/
+#if DEBUG_INPUTS
+ debug_printf("%d) vertex index = %d (prim idx = %d)\n",
+ i, indices[i], prim_idx);
+#endif
input = (const float (*)[4])(
(const char *)input_ptr + (indices[i] * input_vertex_stride));
for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
- machine->Inputs[idx].xyzw[0].f[prim_idx] = (float)shader->in_prim_idx;
- machine->Inputs[idx].xyzw[1].f[prim_idx] = (float)shader->in_prim_idx;
- machine->Inputs[idx].xyzw[2].f[prim_idx] = (float)shader->in_prim_idx;
- machine->Inputs[idx].xyzw[3].f[prim_idx] = (float)shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[0].f[prim_idx] =
+ (float)shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[1].f[prim_idx] =
+ (float)shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[2].f[prim_idx] =
+ (float)shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[3].f[prim_idx] =
+ (float)shader->in_prim_idx;
} else {
- /*debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
- slot, vs_slot, idx);*/
+#if DEBUG_INPUTS
+ debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
+ slot, vs_slot, idx);
+#endif
#if 1
assert(!util_is_inf_or_nan(input[vs_slot][0]));
assert(!util_is_inf_or_nan(input[vs_slot][1]));
@@ -239,7 +250,7 @@ static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
-#if 0
+#if DEBUG_INPUTS
debug_printf("\t\t%f %f %f %f\n",
machine->Inputs[idx].xyzw[0].f[prim_idx],
machine->Inputs[idx].xyzw[1].f[prim_idx],
@@ -252,7 +263,6 @@ static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
}
}
-
static void gs_flush(struct draw_geometry_shader *shader,
unsigned input_primitives)
{
@@ -274,6 +284,11 @@ static void gs_flush(struct draw_geometry_shader *shader,
out_prim_count =
machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
+#if 0
+ debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
+ shader->emitted_primitives, shader->emitted_vertices,
+ out_prim_count);
+#endif
draw_geometry_fetch_outputs(shader, out_prim_count,
&shader->tmp_output);
}
@@ -305,6 +320,22 @@ static void gs_line(struct draw_geometry_shader *shader,
gs_flush(shader, 1);
}
+static void gs_line_adj(struct draw_geometry_shader *shader,
+ int i0, int i1, int i2, int i3)
+{
+ unsigned indices[4];
+
+ indices[0] = i0;
+ indices[1] = i1;
+ indices[2] = i2;
+ indices[3] = i3;
+
+ draw_fetch_gs_input(shader, indices, 4, 0);
+ ++shader->in_prim_idx;
+
+ gs_flush(shader, 1);
+}
+
static void gs_tri(struct draw_geometry_shader *shader,
int i0, int i1, int i2)
{
@@ -320,58 +351,130 @@ static void gs_tri(struct draw_geometry_shader *shader,
gs_flush(shader, 1);
}
+static void gs_tri_adj(struct draw_geometry_shader *shader,
+ int i0, int i1, int i2,
+ int i3, int i4, int i5)
+{
+ unsigned indices[6];
+
+ indices[0] = i0;
+ indices[1] = i1;
+ indices[2] = i2;
+ indices[3] = i3;
+ indices[4] = i4;
+ indices[5] = i5;
+
+ draw_fetch_gs_input(shader, indices, 6, 0);
+ ++shader->in_prim_idx;
+
+ gs_flush(shader, 1);
+}
+
#define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,i0,i1,i2)
-#define LINE(gs,i0,i1) gs_line(gs,i0,i1)
+#define TRI_ADJ(gs,i0,i1,i2,i3,i4,i5) gs_tri_adj(gs,i0,i1,i2,i3,i4,i5)
+#define LINE(gs,i0,i1) gs_line(gs,i0,i1)
+#define LINE_ADJ(gs,i0,i1,i2,i3) gs_line_adj(gs,i0,i1,i2,i3)
#define POINT(gs,i0) gs_point(gs,i0)
#define FUNC gs_run
+#define LOCAL_VARS
+#include "draw_gs_tmp.h"
+
+
+#define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,elts[i0],elts[i1],elts[i2])
+#define TRI_ADJ(gs,i0,i1,i2,i3,i4,i5) \
+ gs_tri_adj(gs,elts[i0],elts[i1],elts[i2],elts[i3], \
+ elts[i4],elts[i5])
+#define LINE(gs,i0,i1) gs_line(gs,elts[i0],elts[i1])
+#define LINE_ADJ(gs,i0,i1,i2,i3) gs_line_adj(gs,elts[i0], \
+ elts[i1], \
+ elts[i2],elts[i3])
+#define POINT(gs,i0) gs_point(gs,elts[i0])
+#define FUNC gs_run_elts
+#define LOCAL_VARS \
+ const ushort *elts = input_prims->elts;
#include "draw_gs_tmp.h"
int draw_geometry_shader_run(struct draw_geometry_shader *shader,
- unsigned pipe_prim,
- const float (*input)[4],
- float (*output)[4],
- const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
- unsigned count,
- unsigned input_stride,
- unsigned vertex_size)
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+ const struct draw_vertex_info *input_verts,
+ const struct draw_prim_info *input_prim,
+ struct draw_vertex_info *output_verts,
+ struct draw_prim_info *output_prims )
{
+ const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
+ unsigned input_stride = input_verts->vertex_size;
+ unsigned vertex_size = input_verts->vertex_size;
struct tgsi_exec_machine *machine = shader->machine;
unsigned int i;
+ unsigned num_input_verts = input_prim->linear ?
+ input_verts->count :
+ input_prim->count;
unsigned num_in_primitives =
- u_gs_prims_for_vertices(pipe_prim, count);
- unsigned alloc_count = draw_max_output_vertices(shader->draw,
- pipe_prim,
- count);
- /* this is bad, but we can't be overwriting the output array
- * because it's the same as input array here */
- struct vertex_header *pipeline_verts =
- (struct vertex_header *)MALLOC(vertex_size * alloc_count);
+ MAX2(u_gs_prims_for_vertices(input_prim->prim, num_input_verts),
+ u_gs_prims_for_vertices(shader->input_primitive, num_input_verts));
+ unsigned max_out_prims = u_gs_prims_for_vertices(shader->output_primitive,
+ shader->max_output_vertices)
+ * num_in_primitives;
+
+ output_verts->vertex_size = input_verts->vertex_size;
+ output_verts->stride = input_verts->vertex_size;
+ output_verts->verts =
+ (struct vertex_header *)MALLOC(input_verts->vertex_size *
+ num_in_primitives *
+ shader->max_output_vertices);
- if (!pipeline_verts)
- return 0;
- if (0) debug_printf("%s count = %d (prims = %d)\n", __FUNCTION__,
- count, num_in_primitives);
+#if 0
+ debug_printf("%s count = %d (in prims # = %d)\n",
+ __FUNCTION__, num_input_verts, num_in_primitives);
+ debug_printf("\tlinear = %d, prim_info->count = %d\n",
+ input_prim->linear, input_prim->count);
+ debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n",
+ input_prim->prim, shader->input_primitive,
+ shader->output_primitive,
+ shader->max_output_vertices);
+#endif
shader->emitted_vertices = 0;
shader->emitted_primitives = 0;
shader->vertex_size = vertex_size;
- shader->tmp_output = ( float (*)[4])pipeline_verts->data;
+ shader->tmp_output = (float (*)[4])output_verts->verts->data;
shader->in_prim_idx = 0;
shader->input_vertex_stride = input_stride;
shader->input = input;
+ if (shader->primitive_lengths) {
+ FREE(shader->primitive_lengths);
+ }
+ shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned));
for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
machine->Consts[i] = constants[i];
}
- gs_run(shader, pipe_prim, count);
+ if (input_prim->linear)
+ gs_run(shader, input_prim, input_verts,
+ output_prims, output_verts);
+ else
+ gs_run_elts(shader, input_prim, input_verts,
+ output_prims, output_verts);
- memcpy(output, pipeline_verts->data,
- shader->info.num_outputs * 4 * sizeof(float) +
- vertex_size * (shader->emitted_vertices -1));
+ /* Update prim_info:
+ */
+ output_prims->linear = TRUE;
+ output_prims->elts = NULL;
+ output_prims->start = 0;
+ output_prims->count = shader->emitted_vertices;
+ output_prims->prim = shader->output_primitive;
+ output_prims->primitive_lengths = shader->primitive_lengths;
+ output_prims->primitive_count = shader->emitted_primitives;
+ output_verts->count = shader->emitted_vertices;
+
+#if 0
+ debug_printf("GS finished, prims = %d, verts = %d\n",
+ output_prims->primitive_count,
+ output_verts->count);
+#endif
- FREE(pipeline_verts);
return shader->emitted_vertices;
}
@@ -391,24 +494,3 @@ void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
draw->gs.samplers);
}
}
-
-int draw_max_output_vertices(struct draw_context *draw,
- unsigned pipe_prim,
- unsigned count)
-{
- unsigned alloc_count = align( count, 4 );
-
- if (draw->gs.geometry_shader) {
- unsigned input_primitives = u_gs_prims_for_vertices(pipe_prim,
- count);
- /* max GS output is number of input primitives * max output
- * vertices per each invocation */
- unsigned gs_max_verts = input_primitives *
- draw->gs.geometry_shader->max_output_vertices;
- if (gs_max_verts > count)
- alloc_count = align(gs_max_verts, 4);
- }
- /*debug_printf("------- alloc count = %d (input = %d)\n",
- alloc_count, count);*/
- return alloc_count;
-}