diff options
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_gs.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs.c | 496 |
1 files changed, 496 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c new file mode 100644 index 0000000000..79a57a67f3 --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -0,0 +1,496 @@ +/************************************************************************** + * + * Copyright 2009 VMWare Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "draw_gs.h" + +#include "draw_private.h" +#include "draw_context.h" + +#include "tgsi/tgsi_parse.h" +#include "tgsi/tgsi_exec.h" + +#include "pipe/p_shader_tokens.h" + +#include "util/u_math.h" +#include "util/u_memory.h" +#include "util/u_prim.h" + +/* fixme: move it from here */ +#define MAX_PRIMITIVES 64 + +boolean +draw_gs_init( struct draw_context *draw ) +{ + draw->gs.machine = tgsi_exec_machine_create(); + if (!draw->gs.machine) + return FALSE; + + draw->gs.machine->Primitives = align_malloc( + MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16); + if (!draw->gs.machine->Primitives) + return FALSE; + memset(draw->gs.machine->Primitives, 0, + MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector)); + + return TRUE; +} + +void draw_gs_destroy( struct draw_context *draw ) +{ + if (!draw->gs.machine) + return; + + align_free(draw->gs.machine->Primitives); + + tgsi_exec_machine_destroy(draw->gs.machine); +} + +void +draw_gs_set_constants(struct draw_context *draw, + unsigned slot, + const void *constants, + unsigned size) +{ + /* noop */ +} + + +struct draw_geometry_shader * +draw_create_geometry_shader(struct draw_context *draw, + const struct pipe_shader_state *state) +{ + struct draw_geometry_shader *gs; + int i; + + gs = CALLOC_STRUCT(draw_geometry_shader); + + if (!gs) + return NULL; + + gs->draw = draw; + gs->state = *state; + gs->state.tokens = tgsi_dup_tokens(state->tokens); + if (!gs->state.tokens) { + FREE(gs); + return NULL; + } + + tgsi_scan_shader(state->tokens, &gs->info); + + /* setup the defaults */ + gs->input_primitive = PIPE_PRIM_TRIANGLES; + gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP; + gs->max_output_vertices = 32; + + for (i = 0; i < gs->info.num_properties; ++i) { + if (gs->info.properties[i].name == + TGSI_PROPERTY_GS_INPUT_PRIM) + gs->input_primitive = gs->info.properties[i].data[0]; + else if (gs->info.properties[i].name == + TGSI_PROPERTY_GS_OUTPUT_PRIM) + gs->output_primitive = gs->info.properties[i].data[0]; + else if (gs->info.properties[i].name == + TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES) + gs->max_output_vertices = gs->info.properties[i].data[0]; + } + + gs->machine = draw->gs.machine; + + if (gs) + { + uint i; + for (i = 0; i < gs->info.num_outputs; i++) { + if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION && + gs->info.output_semantic_index[i] == 0) + gs->position_output = i; + } + } + + return gs; +} + +void draw_bind_geometry_shader(struct draw_context *draw, + struct draw_geometry_shader *dgs) +{ + draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); + + if (dgs) { + draw->gs.geometry_shader = dgs; + draw->gs.num_gs_outputs = dgs->info.num_outputs; + draw->gs.position_output = dgs->position_output; + draw_geometry_shader_prepare(dgs, draw); + } + else { + draw->gs.geometry_shader = NULL; + draw->gs.num_gs_outputs = 0; + } +} + +void draw_delete_geometry_shader(struct draw_context *draw, + struct draw_geometry_shader *dgs) +{ + FREE(dgs); +} + +/*#define DEBUG_OUTPUTS 1*/ +static INLINE void +draw_geometry_fetch_outputs(struct draw_geometry_shader *shader, + int num_primitives, + float (**p_output)[4]) +{ + struct tgsi_exec_machine *machine = shader->machine; + unsigned prim_idx, j, slot; + float (*output)[4]; + + output = *p_output; + + /* Unswizzle all output results. + */ + + for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) { + unsigned num_verts_per_prim = machine->Primitives[prim_idx]; + shader->primitive_lengths[prim_idx + shader->emitted_primitives] = + machine->Primitives[prim_idx]; + shader->emitted_vertices += num_verts_per_prim; + for (j = 0; j < num_verts_per_prim; j++) { + int idx = (prim_idx * num_verts_per_prim + j) * + shader->info.num_outputs; +#ifdef DEBUG_OUTPUTS + debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs); +#endif + for (slot = 0; slot < shader->info.num_outputs; slot++) { + output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0]; + output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0]; + output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0]; + output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0]; +#ifdef DEBUG_OUTPUTS + debug_printf("\t%d: %f %f %f %f\n", slot, + output[slot][0], + output[slot][1], + output[slot][2], + output[slot][3]); +#endif + debug_assert(!util_is_inf_or_nan(output[slot][0])); + } + output = (float (*)[4])((char *)output + shader->vertex_size); + } + } + *p_output = output; + shader->emitted_primitives += num_primitives; +} + +/*#define DEBUG_INPUTS 1*/ +static void draw_fetch_gs_input(struct draw_geometry_shader *shader, + unsigned *indices, + unsigned num_vertices, + unsigned prim_idx) +{ + struct tgsi_exec_machine *machine = shader->machine; + unsigned slot, vs_slot, i; + unsigned input_vertex_stride = shader->input_vertex_stride; + const float (*input_ptr)[4]; + + input_ptr = shader->input; + + for (i = 0; i < num_vertices; ++i) { + const float (*input)[4]; +#if DEBUG_INPUTS + debug_printf("%d) vertex index = %d (prim idx = %d)\n", + i, indices[i], prim_idx); +#endif + input = (const float (*)[4])( + (const char *)input_ptr + (indices[i] * input_vertex_stride)); + for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) { + unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot; + if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) { + machine->Inputs[idx].xyzw[0].f[prim_idx] = + (float)shader->in_prim_idx; + machine->Inputs[idx].xyzw[1].f[prim_idx] = + (float)shader->in_prim_idx; + machine->Inputs[idx].xyzw[2].f[prim_idx] = + (float)shader->in_prim_idx; + machine->Inputs[idx].xyzw[3].f[prim_idx] = + (float)shader->in_prim_idx; + } else { +#if DEBUG_INPUTS + debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n", + slot, vs_slot, idx); +#endif +#if 1 + assert(!util_is_inf_or_nan(input[vs_slot][0])); + assert(!util_is_inf_or_nan(input[vs_slot][1])); + assert(!util_is_inf_or_nan(input[vs_slot][2])); + assert(!util_is_inf_or_nan(input[vs_slot][3])); +#endif + machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0]; + machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1]; + machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2]; + machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3]; +#if DEBUG_INPUTS + debug_printf("\t\t%f %f %f %f\n", + machine->Inputs[idx].xyzw[0].f[prim_idx], + machine->Inputs[idx].xyzw[1].f[prim_idx], + machine->Inputs[idx].xyzw[2].f[prim_idx], + machine->Inputs[idx].xyzw[3].f[prim_idx]); +#endif + ++vs_slot; + } + } + } +} + +static void gs_flush(struct draw_geometry_shader *shader, + unsigned input_primitives) +{ + unsigned out_prim_count; + struct tgsi_exec_machine *machine = shader->machine; + + debug_assert(input_primitives > 0 && + input_primitives < 4); + + tgsi_set_exec_mask(machine, + 1, + input_primitives > 1, + input_primitives > 2, + input_primitives > 3); + + /* run interpreter */ + tgsi_exec_machine_run(machine); + + out_prim_count = + machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0]; + +#if 0 + debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n", + shader->emitted_primitives, shader->emitted_vertices, + out_prim_count); +#endif + draw_geometry_fetch_outputs(shader, out_prim_count, + &shader->tmp_output); +} + +static void gs_point(struct draw_geometry_shader *shader, + int idx) +{ + unsigned indices[1]; + + indices[0] = idx; + + draw_fetch_gs_input(shader, indices, 1, 0); + ++shader->in_prim_idx; + + gs_flush(shader, 1); +} + +static void gs_line(struct draw_geometry_shader *shader, + int i0, int i1) +{ + unsigned indices[2]; + + indices[0] = i0; + indices[1] = i1; + + draw_fetch_gs_input(shader, indices, 2, 0); + ++shader->in_prim_idx; + + gs_flush(shader, 1); +} + +static void gs_line_adj(struct draw_geometry_shader *shader, + int i0, int i1, int i2, int i3) +{ + unsigned indices[4]; + + indices[0] = i0; + indices[1] = i1; + indices[2] = i2; + indices[3] = i3; + + draw_fetch_gs_input(shader, indices, 4, 0); + ++shader->in_prim_idx; + + gs_flush(shader, 1); +} + +static void gs_tri(struct draw_geometry_shader *shader, + int i0, int i1, int i2) +{ + unsigned indices[3]; + + indices[0] = i0; + indices[1] = i1; + indices[2] = i2; + + draw_fetch_gs_input(shader, indices, 3, 0); + ++shader->in_prim_idx; + + gs_flush(shader, 1); +} + +static void gs_tri_adj(struct draw_geometry_shader *shader, + int i0, int i1, int i2, + int i3, int i4, int i5) +{ + unsigned indices[6]; + + indices[0] = i0; + indices[1] = i1; + indices[2] = i2; + indices[3] = i3; + indices[4] = i4; + indices[5] = i5; + + draw_fetch_gs_input(shader, indices, 6, 0); + ++shader->in_prim_idx; + + gs_flush(shader, 1); +} + +#define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,i0,i1,i2) +#define TRI_ADJ(gs,i0,i1,i2,i3,i4,i5) gs_tri_adj(gs,i0,i1,i2,i3,i4,i5) +#define LINE(gs,i0,i1) gs_line(gs,i0,i1) +#define LINE_ADJ(gs,i0,i1,i2,i3) gs_line_adj(gs,i0,i1,i2,i3) +#define POINT(gs,i0) gs_point(gs,i0) +#define FUNC gs_run +#define LOCAL_VARS +#include "draw_gs_tmp.h" + + +#define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,elts[i0],elts[i1],elts[i2]) +#define TRI_ADJ(gs,i0,i1,i2,i3,i4,i5) \ + gs_tri_adj(gs,elts[i0],elts[i1],elts[i2],elts[i3], \ + elts[i4],elts[i5]) +#define LINE(gs,i0,i1) gs_line(gs,elts[i0],elts[i1]) +#define LINE_ADJ(gs,i0,i1,i2,i3) gs_line_adj(gs,elts[i0], \ + elts[i1], \ + elts[i2],elts[i3]) +#define POINT(gs,i0) gs_point(gs,elts[i0]) +#define FUNC gs_run_elts +#define LOCAL_VARS \ + const ushort *elts = input_prims->elts; +#include "draw_gs_tmp.h" + +int draw_geometry_shader_run(struct draw_geometry_shader *shader, + const void *constants[PIPE_MAX_CONSTANT_BUFFERS], + const struct draw_vertex_info *input_verts, + const struct draw_prim_info *input_prim, + struct draw_vertex_info *output_verts, + struct draw_prim_info *output_prims ) +{ + const float (*input)[4] = (const float (*)[4])input_verts->verts->data; + unsigned input_stride = input_verts->vertex_size; + unsigned vertex_size = input_verts->vertex_size; + struct tgsi_exec_machine *machine = shader->machine; + unsigned int i; + unsigned num_input_verts = input_prim->linear ? + input_verts->count : + input_prim->count; + unsigned num_in_primitives = + MAX2(u_gs_prims_for_vertices(input_prim->prim, num_input_verts), + u_gs_prims_for_vertices(shader->input_primitive, num_input_verts)); + unsigned max_out_prims = u_gs_prims_for_vertices(shader->output_primitive, + shader->max_output_vertices) + * num_in_primitives; + + output_verts->vertex_size = input_verts->vertex_size; + output_verts->stride = input_verts->vertex_size; + output_verts->verts = + (struct vertex_header *)MALLOC(input_verts->vertex_size * + num_in_primitives * + shader->max_output_vertices); + + +#if 0 + debug_printf("%s count = %d (in prims # = %d)\n", + __FUNCTION__, num_input_verts, num_in_primitives); + debug_printf("\tlinear = %d, prim_info->count = %d\n", + input_prim->linear, input_prim->count); + debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n", + input_prim->prim, shader->input_primitive, + shader->output_primitive, + shader->max_output_vertices); +#endif + + shader->emitted_vertices = 0; + shader->emitted_primitives = 0; + shader->vertex_size = vertex_size; + shader->tmp_output = (float (*)[4])output_verts->verts->data; + shader->in_prim_idx = 0; + shader->input_vertex_stride = input_stride; + shader->input = input; + if (shader->primitive_lengths) { + FREE(shader->primitive_lengths); + } + shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned)); + + for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) { + machine->Consts[i] = constants[i]; + } + + if (input_prim->linear) + gs_run(shader, input_prim, input_verts, + output_prims, output_verts); + else + gs_run_elts(shader, input_prim, input_verts, + output_prims, output_verts); + + /* Update prim_info: + */ + output_prims->linear = TRUE; + output_prims->elts = NULL; + output_prims->start = 0; + output_prims->count = shader->emitted_vertices; + output_prims->prim = shader->output_primitive; + output_prims->primitive_lengths = shader->primitive_lengths; + output_prims->primitive_count = shader->emitted_primitives; + output_verts->count = shader->emitted_vertices; + +#if 0 + debug_printf("GS finished, prims = %d, verts = %d\n", + output_prims->primitive_count, + output_verts->count); +#endif + + return shader->emitted_vertices; +} + +void draw_geometry_shader_delete(struct draw_geometry_shader *shader) +{ + FREE((void*) shader->state.tokens); + FREE(shader); +} + +void draw_geometry_shader_prepare(struct draw_geometry_shader *shader, + struct draw_context *draw) +{ + if (shader && shader->machine->Tokens != shader->state.tokens) { + tgsi_exec_machine_bind_shader(shader->machine, + shader->state.tokens, + draw->gs.num_samplers, + draw->gs.samplers); + } +} |