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Diffstat (limited to 'src/gallium/auxiliary/draw/draw_gs.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.c496
1 files changed, 496 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
new file mode 100644
index 0000000000..79a57a67f3
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -0,0 +1,496 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMWare Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "draw_gs.h"
+
+#include "draw_private.h"
+#include "draw_context.h"
+
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_exec.h"
+
+#include "pipe/p_shader_tokens.h"
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_prim.h"
+
+/* fixme: move it from here */
+#define MAX_PRIMITIVES 64
+
+boolean
+draw_gs_init( struct draw_context *draw )
+{
+ draw->gs.machine = tgsi_exec_machine_create();
+ if (!draw->gs.machine)
+ return FALSE;
+
+ draw->gs.machine->Primitives = align_malloc(
+ MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
+ if (!draw->gs.machine->Primitives)
+ return FALSE;
+ memset(draw->gs.machine->Primitives, 0,
+ MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
+
+ return TRUE;
+}
+
+void draw_gs_destroy( struct draw_context *draw )
+{
+ if (!draw->gs.machine)
+ return;
+
+ align_free(draw->gs.machine->Primitives);
+
+ tgsi_exec_machine_destroy(draw->gs.machine);
+}
+
+void
+draw_gs_set_constants(struct draw_context *draw,
+ unsigned slot,
+ const void *constants,
+ unsigned size)
+{
+ /* noop */
+}
+
+
+struct draw_geometry_shader *
+draw_create_geometry_shader(struct draw_context *draw,
+ const struct pipe_shader_state *state)
+{
+ struct draw_geometry_shader *gs;
+ int i;
+
+ gs = CALLOC_STRUCT(draw_geometry_shader);
+
+ if (!gs)
+ return NULL;
+
+ gs->draw = draw;
+ gs->state = *state;
+ gs->state.tokens = tgsi_dup_tokens(state->tokens);
+ if (!gs->state.tokens) {
+ FREE(gs);
+ return NULL;
+ }
+
+ tgsi_scan_shader(state->tokens, &gs->info);
+
+ /* setup the defaults */
+ gs->input_primitive = PIPE_PRIM_TRIANGLES;
+ gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
+ gs->max_output_vertices = 32;
+
+ for (i = 0; i < gs->info.num_properties; ++i) {
+ if (gs->info.properties[i].name ==
+ TGSI_PROPERTY_GS_INPUT_PRIM)
+ gs->input_primitive = gs->info.properties[i].data[0];
+ else if (gs->info.properties[i].name ==
+ TGSI_PROPERTY_GS_OUTPUT_PRIM)
+ gs->output_primitive = gs->info.properties[i].data[0];
+ else if (gs->info.properties[i].name ==
+ TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES)
+ gs->max_output_vertices = gs->info.properties[i].data[0];
+ }
+
+ gs->machine = draw->gs.machine;
+
+ if (gs)
+ {
+ uint i;
+ for (i = 0; i < gs->info.num_outputs; i++) {
+ if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
+ gs->info.output_semantic_index[i] == 0)
+ gs->position_output = i;
+ }
+ }
+
+ return gs;
+}
+
+void draw_bind_geometry_shader(struct draw_context *draw,
+ struct draw_geometry_shader *dgs)
+{
+ draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
+
+ if (dgs) {
+ draw->gs.geometry_shader = dgs;
+ draw->gs.num_gs_outputs = dgs->info.num_outputs;
+ draw->gs.position_output = dgs->position_output;
+ draw_geometry_shader_prepare(dgs, draw);
+ }
+ else {
+ draw->gs.geometry_shader = NULL;
+ draw->gs.num_gs_outputs = 0;
+ }
+}
+
+void draw_delete_geometry_shader(struct draw_context *draw,
+ struct draw_geometry_shader *dgs)
+{
+ FREE(dgs);
+}
+
+/*#define DEBUG_OUTPUTS 1*/
+static INLINE void
+draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
+ int num_primitives,
+ float (**p_output)[4])
+{
+ struct tgsi_exec_machine *machine = shader->machine;
+ unsigned prim_idx, j, slot;
+ float (*output)[4];
+
+ output = *p_output;
+
+ /* Unswizzle all output results.
+ */
+
+ for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
+ unsigned num_verts_per_prim = machine->Primitives[prim_idx];
+ shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
+ machine->Primitives[prim_idx];
+ shader->emitted_vertices += num_verts_per_prim;
+ for (j = 0; j < num_verts_per_prim; j++) {
+ int idx = (prim_idx * num_verts_per_prim + j) *
+ shader->info.num_outputs;
+#ifdef DEBUG_OUTPUTS
+ debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
+#endif
+ for (slot = 0; slot < shader->info.num_outputs; slot++) {
+ output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
+ output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
+ output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
+ output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
+#ifdef DEBUG_OUTPUTS
+ debug_printf("\t%d: %f %f %f %f\n", slot,
+ output[slot][0],
+ output[slot][1],
+ output[slot][2],
+ output[slot][3]);
+#endif
+ debug_assert(!util_is_inf_or_nan(output[slot][0]));
+ }
+ output = (float (*)[4])((char *)output + shader->vertex_size);
+ }
+ }
+ *p_output = output;
+ shader->emitted_primitives += num_primitives;
+}
+
+/*#define DEBUG_INPUTS 1*/
+static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
+ unsigned *indices,
+ unsigned num_vertices,
+ unsigned prim_idx)
+{
+ struct tgsi_exec_machine *machine = shader->machine;
+ unsigned slot, vs_slot, i;
+ unsigned input_vertex_stride = shader->input_vertex_stride;
+ const float (*input_ptr)[4];
+
+ input_ptr = shader->input;
+
+ for (i = 0; i < num_vertices; ++i) {
+ const float (*input)[4];
+#if DEBUG_INPUTS
+ debug_printf("%d) vertex index = %d (prim idx = %d)\n",
+ i, indices[i], prim_idx);
+#endif
+ input = (const float (*)[4])(
+ (const char *)input_ptr + (indices[i] * input_vertex_stride));
+ for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
+ unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
+ if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
+ machine->Inputs[idx].xyzw[0].f[prim_idx] =
+ (float)shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[1].f[prim_idx] =
+ (float)shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[2].f[prim_idx] =
+ (float)shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[3].f[prim_idx] =
+ (float)shader->in_prim_idx;
+ } else {
+#if DEBUG_INPUTS
+ debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
+ slot, vs_slot, idx);
+#endif
+#if 1
+ assert(!util_is_inf_or_nan(input[vs_slot][0]));
+ assert(!util_is_inf_or_nan(input[vs_slot][1]));
+ assert(!util_is_inf_or_nan(input[vs_slot][2]));
+ assert(!util_is_inf_or_nan(input[vs_slot][3]));
+#endif
+ machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
+ machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
+ machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
+ machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
+#if DEBUG_INPUTS
+ debug_printf("\t\t%f %f %f %f\n",
+ machine->Inputs[idx].xyzw[0].f[prim_idx],
+ machine->Inputs[idx].xyzw[1].f[prim_idx],
+ machine->Inputs[idx].xyzw[2].f[prim_idx],
+ machine->Inputs[idx].xyzw[3].f[prim_idx]);
+#endif
+ ++vs_slot;
+ }
+ }
+ }
+}
+
+static void gs_flush(struct draw_geometry_shader *shader,
+ unsigned input_primitives)
+{
+ unsigned out_prim_count;
+ struct tgsi_exec_machine *machine = shader->machine;
+
+ debug_assert(input_primitives > 0 &&
+ input_primitives < 4);
+
+ tgsi_set_exec_mask(machine,
+ 1,
+ input_primitives > 1,
+ input_primitives > 2,
+ input_primitives > 3);
+
+ /* run interpreter */
+ tgsi_exec_machine_run(machine);
+
+ out_prim_count =
+ machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
+
+#if 0
+ debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
+ shader->emitted_primitives, shader->emitted_vertices,
+ out_prim_count);
+#endif
+ draw_geometry_fetch_outputs(shader, out_prim_count,
+ &shader->tmp_output);
+}
+
+static void gs_point(struct draw_geometry_shader *shader,
+ int idx)
+{
+ unsigned indices[1];
+
+ indices[0] = idx;
+
+ draw_fetch_gs_input(shader, indices, 1, 0);
+ ++shader->in_prim_idx;
+
+ gs_flush(shader, 1);
+}
+
+static void gs_line(struct draw_geometry_shader *shader,
+ int i0, int i1)
+{
+ unsigned indices[2];
+
+ indices[0] = i0;
+ indices[1] = i1;
+
+ draw_fetch_gs_input(shader, indices, 2, 0);
+ ++shader->in_prim_idx;
+
+ gs_flush(shader, 1);
+}
+
+static void gs_line_adj(struct draw_geometry_shader *shader,
+ int i0, int i1, int i2, int i3)
+{
+ unsigned indices[4];
+
+ indices[0] = i0;
+ indices[1] = i1;
+ indices[2] = i2;
+ indices[3] = i3;
+
+ draw_fetch_gs_input(shader, indices, 4, 0);
+ ++shader->in_prim_idx;
+
+ gs_flush(shader, 1);
+}
+
+static void gs_tri(struct draw_geometry_shader *shader,
+ int i0, int i1, int i2)
+{
+ unsigned indices[3];
+
+ indices[0] = i0;
+ indices[1] = i1;
+ indices[2] = i2;
+
+ draw_fetch_gs_input(shader, indices, 3, 0);
+ ++shader->in_prim_idx;
+
+ gs_flush(shader, 1);
+}
+
+static void gs_tri_adj(struct draw_geometry_shader *shader,
+ int i0, int i1, int i2,
+ int i3, int i4, int i5)
+{
+ unsigned indices[6];
+
+ indices[0] = i0;
+ indices[1] = i1;
+ indices[2] = i2;
+ indices[3] = i3;
+ indices[4] = i4;
+ indices[5] = i5;
+
+ draw_fetch_gs_input(shader, indices, 6, 0);
+ ++shader->in_prim_idx;
+
+ gs_flush(shader, 1);
+}
+
+#define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,i0,i1,i2)
+#define TRI_ADJ(gs,i0,i1,i2,i3,i4,i5) gs_tri_adj(gs,i0,i1,i2,i3,i4,i5)
+#define LINE(gs,i0,i1) gs_line(gs,i0,i1)
+#define LINE_ADJ(gs,i0,i1,i2,i3) gs_line_adj(gs,i0,i1,i2,i3)
+#define POINT(gs,i0) gs_point(gs,i0)
+#define FUNC gs_run
+#define LOCAL_VARS
+#include "draw_gs_tmp.h"
+
+
+#define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,elts[i0],elts[i1],elts[i2])
+#define TRI_ADJ(gs,i0,i1,i2,i3,i4,i5) \
+ gs_tri_adj(gs,elts[i0],elts[i1],elts[i2],elts[i3], \
+ elts[i4],elts[i5])
+#define LINE(gs,i0,i1) gs_line(gs,elts[i0],elts[i1])
+#define LINE_ADJ(gs,i0,i1,i2,i3) gs_line_adj(gs,elts[i0], \
+ elts[i1], \
+ elts[i2],elts[i3])
+#define POINT(gs,i0) gs_point(gs,elts[i0])
+#define FUNC gs_run_elts
+#define LOCAL_VARS \
+ const ushort *elts = input_prims->elts;
+#include "draw_gs_tmp.h"
+
+int draw_geometry_shader_run(struct draw_geometry_shader *shader,
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+ const struct draw_vertex_info *input_verts,
+ const struct draw_prim_info *input_prim,
+ struct draw_vertex_info *output_verts,
+ struct draw_prim_info *output_prims )
+{
+ const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
+ unsigned input_stride = input_verts->vertex_size;
+ unsigned vertex_size = input_verts->vertex_size;
+ struct tgsi_exec_machine *machine = shader->machine;
+ unsigned int i;
+ unsigned num_input_verts = input_prim->linear ?
+ input_verts->count :
+ input_prim->count;
+ unsigned num_in_primitives =
+ MAX2(u_gs_prims_for_vertices(input_prim->prim, num_input_verts),
+ u_gs_prims_for_vertices(shader->input_primitive, num_input_verts));
+ unsigned max_out_prims = u_gs_prims_for_vertices(shader->output_primitive,
+ shader->max_output_vertices)
+ * num_in_primitives;
+
+ output_verts->vertex_size = input_verts->vertex_size;
+ output_verts->stride = input_verts->vertex_size;
+ output_verts->verts =
+ (struct vertex_header *)MALLOC(input_verts->vertex_size *
+ num_in_primitives *
+ shader->max_output_vertices);
+
+
+#if 0
+ debug_printf("%s count = %d (in prims # = %d)\n",
+ __FUNCTION__, num_input_verts, num_in_primitives);
+ debug_printf("\tlinear = %d, prim_info->count = %d\n",
+ input_prim->linear, input_prim->count);
+ debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n",
+ input_prim->prim, shader->input_primitive,
+ shader->output_primitive,
+ shader->max_output_vertices);
+#endif
+
+ shader->emitted_vertices = 0;
+ shader->emitted_primitives = 0;
+ shader->vertex_size = vertex_size;
+ shader->tmp_output = (float (*)[4])output_verts->verts->data;
+ shader->in_prim_idx = 0;
+ shader->input_vertex_stride = input_stride;
+ shader->input = input;
+ if (shader->primitive_lengths) {
+ FREE(shader->primitive_lengths);
+ }
+ shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned));
+
+ for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
+ machine->Consts[i] = constants[i];
+ }
+
+ if (input_prim->linear)
+ gs_run(shader, input_prim, input_verts,
+ output_prims, output_verts);
+ else
+ gs_run_elts(shader, input_prim, input_verts,
+ output_prims, output_verts);
+
+ /* Update prim_info:
+ */
+ output_prims->linear = TRUE;
+ output_prims->elts = NULL;
+ output_prims->start = 0;
+ output_prims->count = shader->emitted_vertices;
+ output_prims->prim = shader->output_primitive;
+ output_prims->primitive_lengths = shader->primitive_lengths;
+ output_prims->primitive_count = shader->emitted_primitives;
+ output_verts->count = shader->emitted_vertices;
+
+#if 0
+ debug_printf("GS finished, prims = %d, verts = %d\n",
+ output_prims->primitive_count,
+ output_verts->count);
+#endif
+
+ return shader->emitted_vertices;
+}
+
+void draw_geometry_shader_delete(struct draw_geometry_shader *shader)
+{
+ FREE((void*) shader->state.tokens);
+ FREE(shader);
+}
+
+void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
+ struct draw_context *draw)
+{
+ if (shader && shader->machine->Tokens != shader->state.tokens) {
+ tgsi_exec_machine_bind_shader(shader->machine,
+ shader->state.tokens,
+ draw->gs.num_samplers,
+ draw->gs.samplers);
+ }
+}