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path: root/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
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Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pipe_aapoint.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_aapoint.c34
1 files changed, 20 insertions, 14 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
index d86717e518..97f3480879 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
@@ -53,6 +53,10 @@
#include "draw_pipe.h"
+/** Approx number of new tokens for instructions in aa_transform_inst() */
+#define NUM_NEW_TOKENS 200
+
+
/*
* Enabling NORMALIZE might give _slightly_ better results.
* Basically, it controls whether we compute distance as d=sqrt(x*x+y*y) or
@@ -81,16 +85,19 @@ struct aapoint_stage
{
struct draw_stage stage;
- int psize_slot;
+ /** half of pipe_rasterizer_state::point_size */
float radius;
+ /** vertex attrib slot containing point size */
+ int psize_slot;
+
/** this is the vertex attrib slot for the new texcoords */
uint tex_slot;
+
+ /** vertex attrib slot containing position */
uint pos_slot;
- /*
- * Currently bound state
- */
+ /** Currently bound fragment shader */
struct aapoint_fragment_shader *fs;
/*
@@ -491,11 +498,10 @@ generate_aapoint_fs(struct aapoint_stage *aapoint)
const struct pipe_shader_state *orig_fs = &aapoint->fs->state;
struct pipe_shader_state aapoint_fs;
struct aa_transform_context transform;
-
-#define MAX 1000
+ const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
aapoint_fs = *orig_fs; /* copy to init */
- aapoint_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
+ aapoint_fs.tokens = tgsi_alloc_tokens(newLen);
if (aapoint_fs.tokens == NULL)
return FALSE;
@@ -511,7 +517,7 @@ generate_aapoint_fs(struct aapoint_stage *aapoint)
tgsi_transform_shader(orig_fs->tokens,
(struct tgsi_token *) aapoint_fs.tokens,
- MAX, &transform.base);
+ newLen, &transform.base);
#if 0 /* DEBUG */
printf("draw_aapoint, orig shader:\n");
@@ -575,8 +581,8 @@ aapoint_point(struct draw_stage *stage, struct prim_header *header)
const struct aapoint_stage *aapoint = aapoint_stage(stage);
struct prim_header tri;
struct vertex_header *v[4];
- uint texPos = aapoint->tex_slot;
- uint pos_slot = aapoint->pos_slot;
+ const uint tex_slot = aapoint->tex_slot;
+ const uint pos_slot = aapoint->pos_slot;
float radius, *pos, *tex;
uint i;
float k;
@@ -643,16 +649,16 @@ aapoint_point(struct draw_stage *stage, struct prim_header *header)
pos[1] += radius;
/* new texcoords */
- tex = v[0]->data[texPos];
+ tex = v[0]->data[tex_slot];
ASSIGN_4V(tex, -1, -1, k, 1);
- tex = v[1]->data[texPos];
+ tex = v[1]->data[tex_slot];
ASSIGN_4V(tex, 1, -1, k, 1);
- tex = v[2]->data[texPos];
+ tex = v[2]->data[tex_slot];
ASSIGN_4V(tex, 1, 1, k, 1);
- tex = v[3]->data[texPos];
+ tex = v[3]->data[tex_slot];
ASSIGN_4V(tex, -1, 1, k, 1);
/* emit 2 tris for the quad strip */