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Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pipe_offset.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_offset.c185
1 files changed, 185 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_offset.c b/src/gallium/auxiliary/draw/draw_pipe_offset.c
new file mode 100644
index 0000000000..1fea5e6dcb
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe_offset.c
@@ -0,0 +1,185 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief polygon offset state
+ *
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ * \author Brian Paul
+ */
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "draw_pipe.h"
+
+
+
+struct offset_stage {
+ struct draw_stage stage;
+
+ float scale;
+ float units;
+};
+
+
+
+static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
+{
+ return (struct offset_stage *) stage;
+}
+
+
+
+
+
+/**
+ * Offset tri Z. Some hardware can handle this, but not usually when
+ * doing unfilled rendering.
+ */
+static void do_offset_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ const unsigned pos = stage->draw->vs.position_output;
+ struct offset_stage *offset = offset_stage(stage);
+ float inv_det = 1.0f / header->det;
+
+ /* Window coords:
+ */
+ float *v0 = header->v[0]->data[pos];
+ float *v1 = header->v[1]->data[pos];
+ float *v2 = header->v[2]->data[pos];
+
+ /* edge vectors e = v0 - v2, f = v1 - v2 */
+ float ex = v0[0] - v2[0];
+ float ey = v0[1] - v2[1];
+ float ez = v0[2] - v2[2];
+ float fx = v1[0] - v2[0];
+ float fy = v1[1] - v2[1];
+ float fz = v1[2] - v2[2];
+
+ /* (a,b) = cross(e,f).xy */
+ float a = ey*fz - ez*fy;
+ float b = ez*fx - ex*fz;
+
+ float dzdx = fabsf(a * inv_det);
+ float dzdy = fabsf(b * inv_det);
+
+ float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
+
+ /*
+ * Note: we're applying the offset and clamping per-vertex.
+ * Ideally, the offset is applied per-fragment prior to fragment shading.
+ */
+ v0[2] = CLAMP(v0[2] + zoffset, 0.0f, 1.0f);
+ v1[2] = CLAMP(v1[2] + zoffset, 0.0f, 1.0f);
+ v2[2] = CLAMP(v2[2] + zoffset, 0.0f, 1.0f);
+
+ stage->next->tri( stage->next, header );
+}
+
+
+static void offset_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct prim_header tmp;
+
+ tmp.det = header->det;
+ tmp.flags = header->flags;
+ tmp.pad = header->pad;
+ tmp.v[0] = dup_vert(stage, header->v[0], 0);
+ tmp.v[1] = dup_vert(stage, header->v[1], 1);
+ tmp.v[2] = dup_vert(stage, header->v[2], 2);
+
+ do_offset_tri( stage, &tmp );
+}
+
+
+static void offset_first_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct offset_stage *offset = offset_stage(stage);
+ float mrd = 1.0f / 65535.0f; /* XXX this depends on depthbuffer bits! */
+
+ offset->units = stage->draw->rasterizer->offset_units * mrd;
+ offset->scale = stage->draw->rasterizer->offset_scale;
+
+ stage->tri = offset_tri;
+ stage->tri( stage, header );
+}
+
+
+
+
+static void offset_flush( struct draw_stage *stage,
+ unsigned flags )
+{
+ stage->tri = offset_first_tri;
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void offset_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void offset_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+/**
+ * Create polygon offset drawing stage.
+ */
+struct draw_stage *draw_offset_stage( struct draw_context *draw )
+{
+ struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
+ if (offset == NULL)
+ goto fail;
+
+ draw_alloc_temp_verts( &offset->stage, 3 );
+
+ offset->stage.draw = draw;
+ offset->stage.next = NULL;
+ offset->stage.point = draw_pipe_passthrough_point;
+ offset->stage.line = draw_pipe_passthrough_line;
+ offset->stage.tri = offset_first_tri;
+ offset->stage.flush = offset_flush;
+ offset->stage.reset_stipple_counter = offset_reset_stipple_counter;
+ offset->stage.destroy = offset_destroy;
+
+ return &offset->stage;
+
+ fail:
+ if (offset)
+ offset->stage.destroy( &offset->stage );
+
+ return NULL;
+}