diff options
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pipe_wide_point.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_wide_point.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c index 7d76a7dbf3..8dc50c0ab4 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c +++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c @@ -112,7 +112,7 @@ static void set_texcoords(const struct widepoint_stage *wide, if (wide->point_coord_fs_input >= 0) { /* put gl_PointCoord into the extra vertex slot */ - uint slot = wide->stage.draw->extra_vp_outputs.slot; + uint slot = wide->stage.draw->extra_shader_outputs.slot; v->data[slot][0] = tc[0]; v->data[slot][1] = tc[1]; v->data[slot][2] = 0.0F; @@ -130,7 +130,7 @@ static void widepoint_point( struct draw_stage *stage, struct prim_header *header ) { const struct widepoint_stage *wide = widepoint_stage(stage); - const unsigned pos = stage->draw->vs.position_output; + const unsigned pos = draw_current_shader_position_output(stage->draw); const boolean sprite = (boolean) stage->draw->rasterizer->point_sprite; float half_size; float left_adj, right_adj, bot_adj, top_adj; @@ -257,13 +257,13 @@ static void widepoint_first_point( struct draw_stage *stage, wide->point_coord_fs_input = find_pntc_input_attrib(draw); /* setup extra vp output (point coord implemented as a texcoord) */ - draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; - draw->extra_vp_outputs.semantic_index = 0; - draw->extra_vp_outputs.slot = draw->vs.num_vs_outputs; + draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; + draw->extra_shader_outputs.semantic_index = 0; + draw->extra_shader_outputs.slot = draw_current_shader_outputs(draw); } else { wide->point_coord_fs_input = -1; - draw->extra_vp_outputs.slot = 0; + draw->extra_shader_outputs.slot = 0; } wide->psize_slot = -1; @@ -287,7 +287,7 @@ static void widepoint_flush( struct draw_stage *stage, unsigned flags ) { stage->point = widepoint_first_point; stage->next->flush( stage->next, flags ); - stage->draw->extra_vp_outputs.slot = 0; + stage->draw->extra_shader_outputs.slot = 0; } |