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Diffstat (limited to 'src/gallium/auxiliary/draw/draw_prim.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_prim.c523
1 files changed, 0 insertions, 523 deletions
diff --git a/src/gallium/auxiliary/draw/draw_prim.c b/src/gallium/auxiliary/draw/draw_prim.c
deleted file mode 100644
index 51b6950334..0000000000
--- a/src/gallium/auxiliary/draw/draw_prim.c
+++ /dev/null
@@ -1,523 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "pipe/p_debug.h"
-#include "pipe/p_util.h"
-
-#include "draw_private.h"
-#include "draw_context.h"
-
-
-
-#define RP_NONE 0
-#define RP_POINT 1
-#define RP_LINE 2
-#define RP_TRI 3
-
-
-static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = {
- RP_POINT,
- RP_LINE,
- RP_LINE,
- RP_LINE,
- RP_TRI,
- RP_TRI,
- RP_TRI,
- RP_TRI,
- RP_TRI,
- RP_TRI
-};
-
-
-static void draw_prim_queue_flush( struct draw_context *draw )
-{
- unsigned i;
-
- if (0)
- debug_printf("Flushing with %d prims, %d verts\n",
- draw->pq.queue_nr, draw->vs.queue_nr);
-
- assert (draw->pq.queue_nr != 0);
-
- /* NOTE: we cannot save draw->pipeline->first in a local var because
- * draw->pipeline->first is often changed by the first call to tri(),
- * line(), etc.
- */
- if (draw->rasterizer->line_stipple_enable) {
- switch (draw->reduced_prim) {
- case RP_TRI:
- for (i = 0; i < draw->pq.queue_nr; i++) {
- if (draw->pq.queue[i].reset_line_stipple)
- draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
-
- draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] );
- }
- break;
- case RP_LINE:
- for (i = 0; i < draw->pq.queue_nr; i++) {
- if (draw->pq.queue[i].reset_line_stipple)
- draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
-
- draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] );
- }
- break;
- case RP_POINT:
- draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
- for (i = 0; i < draw->pq.queue_nr; i++)
- draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] );
- break;
- }
- }
- else {
- switch (draw->reduced_prim) {
- case RP_TRI:
- for (i = 0; i < draw->pq.queue_nr; i++)
- draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] );
- break;
- case RP_LINE:
- for (i = 0; i < draw->pq.queue_nr; i++)
- draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] );
- break;
- case RP_POINT:
- for (i = 0; i < draw->pq.queue_nr; i++)
- draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] );
- break;
- }
- }
-
- draw->pq.queue_nr = 0;
- draw->vs.post_nr = 0;
- draw_vertex_cache_unreference( draw );
-}
-
-void draw_do_flush( struct draw_context *draw, unsigned flags )
-{
- if (0)
- debug_printf("Flushing with %d verts, %d prims\n",
- draw->vs.queue_nr,
- draw->pq.queue_nr );
-
- if (draw->flushing)
- return;
-
- draw->flushing = TRUE;
-
- if (flags >= DRAW_FLUSH_SHADER_QUEUE) {
- if (draw->vs.queue_nr) {
- (*draw->shader_queue_flush)(draw);
- }
-
- if (flags >= DRAW_FLUSH_PRIM_QUEUE) {
- if (draw->pq.queue_nr)
- draw_prim_queue_flush(draw);
-
- if (flags >= DRAW_FLUSH_VERTEX_CACHE) {
- draw_vertex_cache_invalidate(draw);
-
- if (flags >= DRAW_FLUSH_STATE_CHANGE) {
- draw->pipeline.first->flush( draw->pipeline.first, flags );
- draw->pipeline.first = draw->pipeline.validate;
- draw->reduced_prim = ~0;
- }
- }
- }
- }
-
- draw->flushing = FALSE;
-}
-
-
-
-/* Return a pointer to a freshly queued primitive header. Ensure that
- * there is room in the vertex cache for a maximum of "nr_verts" new
- * vertices. Flush primitive and/or vertex queues if necessary to
- * make space.
- */
-static struct prim_header *get_queued_prim( struct draw_context *draw,
- unsigned nr_verts )
-{
- if (!draw_vertex_cache_check_space( draw, nr_verts )) {
-// debug_printf("v");
- draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE );
- }
- else if (draw->pq.queue_nr == PRIM_QUEUE_LENGTH) {
-// debug_printf("p");
- draw_do_flush( draw, DRAW_FLUSH_PRIM_QUEUE );
- }
-
- assert(draw->pq.queue_nr < PRIM_QUEUE_LENGTH);
-
- return &draw->pq.queue[draw->pq.queue_nr++];
-}
-
-
-
-/**
- * Add a point to the primitive queue.
- * \param i0 index into user's vertex arrays
- */
-static void do_point( struct draw_context *draw,
- unsigned i0 )
-{
- struct prim_header *prim = get_queued_prim( draw, 1 );
-
- prim->reset_line_stipple = 0;
- prim->edgeflags = 1;
- prim->pad = 0;
- prim->v[0] = draw->vcache.get_vertex( draw, i0 );
-}
-
-
-/**
- * Add a line to the primitive queue.
- * \param i0 index into user's vertex arrays
- * \param i1 index into user's vertex arrays
- */
-static void do_line( struct draw_context *draw,
- boolean reset_stipple,
- unsigned i0,
- unsigned i1 )
-{
- struct prim_header *prim = get_queued_prim( draw, 2 );
-
- prim->reset_line_stipple = reset_stipple;
- prim->edgeflags = 1;
- prim->pad = 0;
- prim->v[0] = draw->vcache.get_vertex( draw, i0 );
- prim->v[1] = draw->vcache.get_vertex( draw, i1 );
-}
-
-/**
- * Add a triangle to the primitive queue.
- */
-static void do_triangle( struct draw_context *draw,
- unsigned i0,
- unsigned i1,
- unsigned i2 )
-{
- struct prim_header *prim = get_queued_prim( draw, 3 );
-
-// _mesa_printf("tri %d %d %d\n", i0, i1, i2);
- prim->reset_line_stipple = 1;
- prim->edgeflags = ~0;
- prim->pad = 0;
- prim->v[0] = draw->vcache.get_vertex( draw, i0 );
- prim->v[1] = draw->vcache.get_vertex( draw, i1 );
- prim->v[2] = draw->vcache.get_vertex( draw, i2 );
-}
-
-static void do_ef_triangle( struct draw_context *draw,
- boolean reset_stipple,
- unsigned ef_mask,
- unsigned i0,
- unsigned i1,
- unsigned i2 )
-{
- struct prim_header *prim = get_queued_prim( draw, 3 );
- struct vertex_header *v0 = draw->vcache.get_vertex( draw, i0 );
- struct vertex_header *v1 = draw->vcache.get_vertex( draw, i1 );
- struct vertex_header *v2 = draw->vcache.get_vertex( draw, i2 );
-
- prim->reset_line_stipple = reset_stipple;
-
- prim->edgeflags = ef_mask & ((v0->edgeflag << 0) |
- (v1->edgeflag << 1) |
- (v2->edgeflag << 2));
- prim->pad = 0;
- prim->v[0] = v0;
- prim->v[1] = v1;
- prim->v[2] = v2;
-}
-
-
-static void do_ef_quad( struct draw_context *draw,
- unsigned v0,
- unsigned v1,
- unsigned v2,
- unsigned v3 )
-{
- const unsigned omitEdge2 = ~(1 << 1);
- const unsigned omitEdge3 = ~(1 << 2);
- do_ef_triangle( draw, 1, omitEdge2, v0, v1, v3 );
- do_ef_triangle( draw, 0, omitEdge3, v1, v2, v3 );
-}
-
-static void do_quad( struct draw_context *draw,
- unsigned v0,
- unsigned v1,
- unsigned v2,
- unsigned v3 )
-{
- do_triangle( draw, v0, v1, v3 );
- do_triangle( draw, v1, v2, v3 );
-}
-
-
-/**
- * Main entrypoint to draw some number of points/lines/triangles
- */
-static void
-draw_prim( struct draw_context *draw,
- unsigned prim, unsigned start, unsigned count )
-{
- unsigned i;
- boolean unfilled = (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
- draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL);
- boolean flatfirst =
- (draw->rasterizer->flatshade & draw->rasterizer->flatshade_first) ? TRUE : FALSE;
-
-// debug_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count );
-
- switch (prim) {
- case PIPE_PRIM_POINTS:
- for (i = 0; i < count; i ++) {
- do_point( draw,
- start + i );
- }
- break;
-
- case PIPE_PRIM_LINES:
- for (i = 0; i+1 < count; i += 2) {
- do_line( draw,
- TRUE,
- start + i + 0,
- start + i + 1);
- }
- break;
-
- case PIPE_PRIM_LINE_LOOP:
- if (count >= 2) {
- for (i = 1; i < count; i++) {
- do_line( draw,
- i == 1, /* XXX: only if vb not split */
- start + i - 1,
- start + i );
- }
-
- do_line( draw,
- 0,
- start + count - 1,
- start + 0 );
- }
- break;
-
- case PIPE_PRIM_LINE_STRIP:
- for (i = 1; i < count; i++) {
- do_line( draw,
- i == 1,
- start + i - 1,
- start + i );
- }
- break;
-
- case PIPE_PRIM_TRIANGLES:
- if (unfilled) {
- for (i = 0; i+2 < count; i += 3) {
- do_ef_triangle( draw,
- 1,
- ~0,
- start + i + 0,
- start + i + 1,
- start + i + 2 );
- }
- }
- else {
- for (i = 0; i+2 < count; i += 3) {
- do_triangle( draw,
- start + i + 0,
- start + i + 1,
- start + i + 2 );
- }
- }
- break;
-
- case PIPE_PRIM_TRIANGLE_STRIP:
- if (flatfirst) {
- for (i = 0; i+2 < count; i++) {
- if (i & 1) {
- do_triangle( draw,
- start + i + 0,
- start + i + 2,
- start + i + 1 );
- }
- else {
- do_triangle( draw,
- start + i + 0,
- start + i + 1,
- start + i + 2 );
- }
- }
- }
- else {
- for (i = 0; i+2 < count; i++) {
- if (i & 1) {
- do_triangle( draw,
- start + i + 1,
- start + i + 0,
- start + i + 2 );
- }
- else {
- do_triangle( draw,
- start + i + 0,
- start + i + 1,
- start + i + 2 );
- }
- }
- }
- break;
-
- case PIPE_PRIM_TRIANGLE_FAN:
- if (count >= 3) {
- if (flatfirst) {
- for (i = 0; i+2 < count; i++) {
- do_triangle( draw,
- start + i + 1,
- start + i + 2,
- start + 0 );
- }
- }
- else {
- for (i = 0; i+2 < count; i++) {
- do_triangle( draw,
- start + 0,
- start + i + 1,
- start + i + 2 );
- }
- }
- }
- break;
-
-
- case PIPE_PRIM_QUADS:
- if (unfilled) {
- for (i = 0; i+3 < count; i += 4) {
- do_ef_quad( draw,
- start + i + 0,
- start + i + 1,
- start + i + 2,
- start + i + 3);
- }
- }
- else {
- for (i = 0; i+3 < count; i += 4) {
- do_quad( draw,
- start + i + 0,
- start + i + 1,
- start + i + 2,
- start + i + 3);
- }
- }
- break;
-
- case PIPE_PRIM_QUAD_STRIP:
- if (unfilled) {
- for (i = 0; i+3 < count; i += 2) {
- do_ef_quad( draw,
- start + i + 2,
- start + i + 0,
- start + i + 1,
- start + i + 3);
- }
- }
- else {
- for (i = 0; i+3 < count; i += 2) {
- do_quad( draw,
- start + i + 2,
- start + i + 0,
- start + i + 1,
- start + i + 3);
- }
- }
- break;
-
- case PIPE_PRIM_POLYGON:
- if (unfilled) {
- unsigned ef_mask = (1<<2) | (1<<0);
-
- for (i = 0; i+2 < count; i++) {
-
- if (i + 3 >= count)
- ef_mask |= (1<<1);
-
- do_ef_triangle( draw,
- i == 0,
- ef_mask,
- start + i + 1,
- start + i + 2,
- start + 0);
-
- ef_mask &= ~(1<<2);
- }
- }
- else {
- for (i = 0; i+2 < count; i++) {
- do_triangle( draw,
- start + i + 1,
- start + i + 2,
- start + 0);
- }
- }
- break;
-
- default:
- assert(0);
- break;
- }
-}
-
-
-
-
-/**
- * Draw vertex arrays
- * This is the main entrypoint into the drawing module.
- * \param prim one of PIPE_PRIM_x
- * \param start index of first vertex to draw
- * \param count number of vertices to draw
- */
-void
-draw_arrays(struct draw_context *draw, unsigned prim,
- unsigned start, unsigned count)
-{
- if (reduced_prim[prim] != draw->reduced_prim) {
- draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
- draw->reduced_prim = reduced_prim[prim];
- }
-
- /* drawing done here: */
- if (!draw_pt_arrays(draw, prim, start, count)) {
- /* we have to run the whole pipeline */
- draw_prim(draw, prim, start, count);
- }
-}
-
-