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-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_emit.c326
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diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c
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+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c
@@ -0,0 +1,326 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "pipe/p_util.h"
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+#include "draw/draw_vbuf.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_pt.h"
+
+/* The simplest 'middle end' in the new vertex code.
+ *
+ * The responsibilities of a middle end are to:
+ * - perform vertex fetch using
+ * - draw vertex element/buffer state
+ * - a list of fetch indices we received as an input
+ * - run the vertex shader
+ * - cliptest,
+ * - clip coord calculation
+ * - viewport transformation
+ * - if necessary, run the primitive pipeline, passing it:
+ * - a linear array of vertex_header vertices constructed here
+ * - a set of draw indices we received as an input
+ * - otherwise, drive the hw backend,
+ * - allocate space for hardware format vertices
+ * - translate the vertex-shader output vertices to hw format
+ * - calling the backend draw functions.
+ *
+ * For convenience, we provide a helper function to drive the hardware
+ * backend given similar inputs to those required to run the pipeline.
+ *
+ * In the case of passthrough mode, many of these actions are disabled
+ * or noops, so we end up doing:
+ *
+ * - perform vertex fetch
+ * - drive the hw backend
+ *
+ * IE, basically just vertex fetch to post-vs-format vertices,
+ * followed by a call to the backend helper function.
+ */
+
+
+struct fetch_emit_middle_end {
+ struct draw_pt_middle_end base;
+ struct draw_context *draw;
+
+ struct {
+ const ubyte *ptr;
+ unsigned pitch;
+ enum pipe_format src_format;
+ unsigned dst_format;
+ } fetch[PIPE_ATTRIB_MAX];
+
+ unsigned nr_fetch;
+ unsigned hw_vertex_size;
+};
+
+
+/**
+ * General-purpose fetch from user's vertex arrays, emit to driver's
+ * vertex buffer.
+ *
+ * XXX this is totally temporary.
+ */
+static void
+fetch_store_general( struct fetch_emit_middle_end *feme,
+ void *out_ptr,
+ const unsigned *fetch_elts,
+ unsigned count )
+{
+ float *out = (float *)out_ptr;
+ struct vbuf_render *render = feme->draw->render;
+ uint i, j;
+
+ for (i = 0; i < count; i++) {
+ unsigned elt = fetch_elts[i];
+
+ for (j = 0; j < feme->nr_fetch; j++) {
+ float attrib[4];
+ const ubyte *from = (feme->fetch[j].ptr +
+ feme->fetch[j].pitch * elt);
+
+ /* The normal fetch/emit code:
+ */
+ switch (feme->fetch[j].src_format) {
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ {
+ ubyte *ub = (ubyte *) from;
+ attrib[2] = UBYTE_TO_FLOAT(ub[0]);
+ attrib[1] = UBYTE_TO_FLOAT(ub[1]);
+ attrib[0] = UBYTE_TO_FLOAT(ub[2]);
+ attrib[3] = UBYTE_TO_FLOAT(ub[3]);
+ }
+ break;
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ {
+ float *f = (float *) from;
+ attrib[0] = f[0];
+ attrib[1] = f[1];
+ attrib[2] = f[2];
+ attrib[3] = f[3];
+ }
+ break;
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ {
+ float *f = (float *) from;
+ attrib[0] = f[0];
+ attrib[1] = f[1];
+ attrib[2] = f[2];
+ attrib[3] = 1.0;
+ }
+ break;
+ case PIPE_FORMAT_R32G32_FLOAT:
+ {
+ float *f = (float *) from;
+ attrib[0] = f[0];
+ attrib[1] = f[1];
+ attrib[2] = 0.0;
+ attrib[3] = 1.0;
+ }
+ break;
+ case PIPE_FORMAT_R32_FLOAT:
+ {
+ float *f = (float *) from;
+ attrib[0] = f[0];
+ attrib[1] = 0.0;
+ attrib[2] = 0.0;
+ attrib[3] = 1.0;
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ if (0) debug_printf("attrib %d: %f %f %f %f\n", j,
+ attrib[0], attrib[1], attrib[2], attrib[3]);
+
+ switch (feme->fetch[j].dst_format) {
+ case EMIT_1F:
+ out[0] = attrib[0];
+ out += 1;
+ break;
+ case EMIT_2F:
+ out[0] = attrib[0];
+ out[1] = attrib[1];
+ out += 2;
+ break;
+ case EMIT_4F:
+ out[0] = attrib[0];
+ out[1] = attrib[1];
+ out[2] = attrib[2];
+ out[3] = attrib[3];
+ out += 4;
+ break;
+ default:
+ assert(0);
+ }
+ }
+ }
+}
+
+
+
+static void fetch_emit_prepare( struct draw_pt_middle_end *middle )
+{
+ struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle;
+ struct draw_context *draw = feme->draw;
+ const struct vertex_info *vinfo = draw->render->get_vertex_info(draw->render);
+ unsigned nr_attrs = vinfo->num_attribs;
+ unsigned i;
+
+ for (i = 0; i < nr_attrs; i++) {
+ enum pipe_format src_format;
+ unsigned dst_format;
+ const void *src_ptr;
+ unsigned pitch;
+
+ if (vinfo->emit[i] == EMIT_HEADER) {
+ static const unsigned zero = 0;
+ src_ptr = &zero;
+ src_format = PIPE_FORMAT_R32_FLOAT;
+ pitch = 0;
+ dst_format = EMIT_1F;
+ }
+ else if (vinfo->emit[i] == EMIT_1F_PSIZE) {
+ src_ptr = &feme->draw->rasterizer->point_size;
+ src_format = PIPE_FORMAT_R32_FLOAT;
+ pitch = 0;
+ dst_format = EMIT_1F;
+ }
+ else {
+ unsigned src_element = vinfo->src_index[i];
+ unsigned src_buffer = draw->vertex_element[src_element].vertex_buffer_index;
+
+ src_ptr = ((const ubyte *)draw->user.vbuffer[src_buffer] +
+ draw->vertex_buffer[src_buffer].buffer_offset +
+ draw->vertex_element[src_element].src_offset);
+
+ src_format = draw->vertex_element[src_element].src_format;
+ pitch = draw->vertex_buffer[src_buffer].pitch;
+ dst_format = vinfo->emit[i];
+ }
+
+ feme->fetch[i].src_format = src_format;
+ feme->fetch[i].ptr = src_ptr;
+ feme->fetch[i].pitch = pitch;
+ feme->fetch[i].dst_format = dst_format;
+ }
+
+
+ feme->nr_fetch = nr_attrs;
+ feme->hw_vertex_size = vinfo->size * 4;
+}
+
+
+
+
+
+static void fetch_emit_run( struct draw_pt_middle_end *middle,
+ unsigned prim,
+ const unsigned *fetch_elts,
+ unsigned fetch_count,
+ const ushort *draw_elts,
+ unsigned draw_count )
+{
+ struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle;
+ struct draw_context *draw = feme->draw;
+ void *hw_verts;
+ boolean ok;
+
+ ok = draw->render->set_primitive( draw->render,
+ prim );
+ if (!ok) {
+ assert(0);
+ return;
+ }
+
+
+ hw_verts = draw->render->allocate_vertices( draw->render,
+ (ushort)feme->hw_vertex_size,
+ (ushort)fetch_count );
+ if (!hw_verts) {
+ assert(0);
+ return;
+ }
+
+
+ /* Single routine to fetch vertices and emit HW verts.
+ */
+ fetch_store_general( feme,
+ hw_verts,
+ fetch_elts,
+ fetch_count );
+
+ /* XXX: Draw arrays path to avoid re-emitting index list again and
+ * again.
+ */
+ draw->render->draw( draw->render,
+ draw_elts,
+ draw_count );
+
+ /* Done -- that was easy, wasn't it:
+ */
+ draw->render->release_vertices( draw->render,
+ hw_verts,
+ feme->hw_vertex_size,
+ fetch_count );
+
+}
+
+
+
+static void fetch_emit_finish( struct draw_pt_middle_end *middle )
+{
+ /* nothing to do */
+}
+
+static void fetch_emit_destroy( struct draw_pt_middle_end *middle )
+{
+ FREE(middle);
+}
+
+
+struct draw_pt_middle_end *draw_pt_fetch_emit( struct draw_context *draw )
+{
+ struct fetch_emit_middle_end *fetch_emit = CALLOC_STRUCT( fetch_emit_middle_end );
+
+ fetch_emit->base.prepare = fetch_emit_prepare;
+ fetch_emit->base.run = fetch_emit_run;
+ fetch_emit->base.finish = fetch_emit_finish;
+ fetch_emit->base.destroy = fetch_emit_destroy;
+
+ fetch_emit->draw = draw;
+
+ return &fetch_emit->base;
+}
+