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Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vertex_shader.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vertex_shader.c229
1 files changed, 14 insertions, 215 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vertex_shader.c b/src/gallium/auxiliary/draw/draw_vertex_shader.c
index 9413f8b43a..f68f6e3244 100644
--- a/src/gallium/auxiliary/draw/draw_vertex_shader.c
+++ b/src/gallium/auxiliary/draw/draw_vertex_shader.c
@@ -33,177 +33,10 @@
#include "pipe/p_util.h"
#include "pipe/p_shader_tokens.h"
-#if defined(__i386__) || defined(__386__)
-#include "tgsi/exec/tgsi_sse2.h"
-#endif
#include "draw_private.h"
#include "draw_context.h"
+#include "draw_vs.h"
-#include "x86/rtasm/x86sse.h"
-#include "llvm/gallivm.h"
-
-
-#define DBG_VS 0
-
-
-static INLINE unsigned
-compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr)
-{
- unsigned mask = 0;
- unsigned i;
-
- /* Do the hardwired planes first:
- */
- if (-clip[0] + clip[3] < 0) mask |= CLIP_RIGHT_BIT;
- if ( clip[0] + clip[3] < 0) mask |= CLIP_LEFT_BIT;
- if (-clip[1] + clip[3] < 0) mask |= CLIP_TOP_BIT;
- if ( clip[1] + clip[3] < 0) mask |= CLIP_BOTTOM_BIT;
- if (-clip[2] + clip[3] < 0) mask |= CLIP_FAR_BIT;
- if ( clip[2] + clip[3] < 0) mask |= CLIP_NEAR_BIT;
-
- /* Followed by any remaining ones:
- */
- for (i = 6; i < nr; i++) {
- if (dot4(clip, plane[i]) < 0)
- mask |= (1<<i);
- }
-
- return mask;
-}
-
-
-typedef void (XSTDCALL *codegen_function) (
- const struct tgsi_exec_vector *input,
- struct tgsi_exec_vector *output,
- float (*constant)[4],
- struct tgsi_exec_vector *temporary );
-
-
-/**
- * Transform vertices with the current vertex program/shader
- * Up to four vertices can be shaded at a time.
- * \param vbuffer the input vertex data
- * \param elts indexes of four input vertices
- * \param count number of vertices to shade [1..4]
- * \param vOut array of pointers to four output vertices
- */
-static void
-run_vertex_program(struct draw_context *draw,
- unsigned elts[4], unsigned count,
- struct vertex_header *vOut[])
-{
- struct tgsi_exec_machine *machine = &draw->machine;
- unsigned int j;
-
- ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_ATTRIB_MAX);
- ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_ATTRIB_MAX);
- const float *scale = draw->viewport.scale;
- const float *trans = draw->viewport.translate;
-
- assert(count <= 4);
- assert(draw->vertex_shader->state->output_semantic_name[0]
- == TGSI_SEMANTIC_POSITION);
-
- /* Consts does not require 16 byte alignment. */
- machine->Consts = (float (*)[4]) draw->user.constants;
-
- machine->Inputs = ALIGN16_ASSIGN(inputs);
- machine->Outputs = ALIGN16_ASSIGN(outputs);
-
- draw->vertex_fetch.fetch_func( draw, machine, elts, count );
-
- /* run shader */
-#ifdef MESA_LLVM
- if (1) {
- struct gallivm_prog *prog = draw->vertex_shader->llvm_prog;
- gallivm_cpu_vs_exec(prog,
- machine->Inputs,
- machine->Outputs,
- machine->Consts,
- machine->Temps);
- } else
-#elif defined(__i386__) || defined(__386__)
- if (draw->use_sse) {
- /* SSE */
- /* cast away const */
- struct draw_vertex_shader *shader
- = (struct draw_vertex_shader *)draw->vertex_shader;
- codegen_function func
- = (codegen_function) x86_get_func( &shader->sse2_program );
-
- if (func)
- func(
- machine->Inputs,
- machine->Outputs,
- machine->Consts,
- machine->Temps );
- else
- /* interpreter */
- tgsi_exec_machine_run( machine );
- }
- else
-#endif
- {
- /* interpreter */
- tgsi_exec_machine_run( machine );
- }
-
- /* store machine results */
- for (j = 0; j < count; j++) {
- unsigned slot;
- float x, y, z, w;
-
- /* Handle attr[0] (position) specially:
- *
- * XXX: Computing the clipmask should be done in the vertex
- * program as a set of DP4 instructions appended to the
- * user-provided code.
- */
- x = vOut[j]->clip[0] = machine->Outputs[0].xyzw[0].f[j];
- y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j];
- z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j];
- w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j];
-
- vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes);
- vOut[j]->edgeflag = 1;
-
- /* divide by w */
- w = 1.0f / w;
- x *= w;
- y *= w;
- z *= w;
-
- /* Viewport mapping */
- vOut[j]->data[0][0] = x * scale[0] + trans[0];
- vOut[j]->data[0][1] = y * scale[1] + trans[1];
- vOut[j]->data[0][2] = z * scale[2] + trans[2];
- vOut[j]->data[0][3] = w;
-
-#if DBG_VS
- debug_printf("output[%d]win: %f %f %f %f\n", j,
- vOut[j]->data[0][0],
- vOut[j]->data[0][1],
- vOut[j]->data[0][2],
- vOut[j]->data[0][3]);
-#endif
- /* Remaining attributes are packed into sequential post-transform
- * vertex attrib slots.
- */
- for (slot = 1; slot < draw->num_vs_outputs; slot++) {
- vOut[j]->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
- vOut[j]->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
- vOut[j]->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
- vOut[j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
-#if DBG_VS
- debug_printf("output[%d][%d]: %f %f %f %f\n", j, slot,
- vOut[j]->data[slot][0],
- vOut[j]->data[slot][1],
- vOut[j]->data[slot][2],
- vOut[j]->data[slot][3]);
-#endif
- }
- } /* loop over vertices */
-}
/**
@@ -213,13 +46,14 @@ run_vertex_program(struct draw_context *draw,
void
draw_vertex_shader_queue_flush(struct draw_context *draw)
{
+ struct draw_vertex_shader *shader = draw->vertex_shader;
unsigned i;
assert(draw->vs.queue_nr != 0);
/* XXX: do this on statechange:
*/
- draw_update_vertex_fetch( draw );
+ shader->prepare( shader, draw );
// fprintf(stderr, " q(%d) ", draw->vs.queue_nr );
@@ -242,7 +76,7 @@ draw_vertex_shader_queue_flush(struct draw_context *draw)
assert(n > 0);
assert(n <= 4);
- run_vertex_program(draw, elts, n, dests);
+ shader->run(shader, draw, elts, n, dests);
}
draw->vs.queue_nr = 0;
@@ -255,43 +89,16 @@ draw_create_vertex_shader(struct draw_context *draw,
{
struct draw_vertex_shader *vs;
- vs = CALLOC_STRUCT( draw_vertex_shader );
- if (vs == NULL) {
- return NULL;
- }
-
- vs->state = shader;
+ vs = draw_create_vs_llvm( draw, shader );
+ if (vs)
+ return vs;
-#ifdef MESA_LLVM
- struct gallivm_ir *ir = gallivm_ir_new(GALLIVM_VS);
- gallivm_ir_set_layout(ir, GALLIVM_SOA);
- gallivm_ir_set_components(ir, 4);
- gallivm_ir_fill_from_tgsi(ir, shader->tokens);
- vs->llvm_prog = gallivm_ir_compile(ir);
- gallivm_ir_delete(ir);
-
- draw->engine = gallivm_global_cpu_engine();
- if (!draw->engine) {
- draw->engine = gallivm_cpu_engine_create(vs->llvm_prog);
- }
- else {
- gallivm_cpu_jit_compile(draw->engine, vs->llvm_prog);
- }
-#elif defined(__i386__) || defined(__386__)
- if (draw->use_sse) {
- /* cast-away const */
- struct pipe_shader_state *sh = (struct pipe_shader_state *) shader;
-
- x86_init_func( &vs->sse2_program );
- if (!tgsi_emit_sse2( (struct tgsi_token *) sh->tokens,
- &vs->sse2_program )) {
- x86_release_func( (struct x86_function *) &vs->sse2_program );
- fprintf(stdout /*err*/,
- "tgsi_emit_sse2() failed, falling back to interpreter\n");
- }
- }
-#endif
+ vs = draw_create_vs_sse( draw, shader );
+ if (vs)
+ return vs;
+ vs = draw_create_vs_exec( draw, shader );
+ assert(vs);
return vs;
}
@@ -307,11 +114,7 @@ draw_bind_vertex_shader(struct draw_context *draw,
tgsi_exec_machine_init(&draw->machine);
- /* specify the vertex program to interpret/execute */
- tgsi_exec_machine_bind_shader(&draw->machine,
- draw->vertex_shader->state->tokens,
- PIPE_MAX_SAMPLERS,
- NULL /*samplers*/ );
+ dvs->prepare( dvs, draw );
}
@@ -319,9 +122,5 @@ void
draw_delete_vertex_shader(struct draw_context *draw,
struct draw_vertex_shader *dvs)
{
-#if defined(__i386__) || defined(__386__)
- x86_release_func( (struct x86_function *) &dvs->sse2_program );
-#endif
-
- FREE( dvs );
+ dvs->delete( dvs );
}