diff options
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_exec.c')
| -rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_exec.c | 200 | 
1 files changed, 200 insertions, 0 deletions
| diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c new file mode 100644 index 0000000000..b3200df811 --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_vs_exec.c @@ -0,0 +1,200 @@ +/************************************************************************** + *  + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + *  + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + *  + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + *  + **************************************************************************/ + + /* +  * Authors: +  *   Keith Whitwell <keith@tungstengraphics.com> +  *   Brian Paul +  */ + +#include "util/u_math.h" +#include "util/u_memory.h" +#include "pipe/p_shader_tokens.h" + +#include "draw_private.h" +#include "draw_context.h" +#include "draw_vs.h" + +#include "tgsi/tgsi_parse.h" +#include "tgsi/tgsi_scan.h" + + +struct exec_vertex_shader { +   struct draw_vertex_shader base; +   struct tgsi_exec_machine *machine; +}; + +static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader *vs ) +{ +   return (struct exec_vertex_shader *)vs; +} + + +/* Not required for run_linear. + */ +static void +vs_exec_prepare( struct draw_vertex_shader *shader, +		 struct draw_context *draw ) +{ +   struct exec_vertex_shader *evs = exec_vertex_shader(shader); + +   /* Specify the vertex program to interpret/execute. +    * Avoid rebinding when possible. +    */ +   if (evs->machine->Tokens != shader->state.tokens) { +      tgsi_exec_machine_bind_shader(evs->machine, +                                    shader->state.tokens, +                                    draw->vs.num_samplers, +                                    draw->vs.samplers); +   } +} + + + + +/* Simplified vertex shader interface for the pt paths.  Given the + * complexity of code-generating all the above operations together, + * it's time to try doing all the other stuff separately. + */ +static void +vs_exec_run_linear( struct draw_vertex_shader *shader, +		    const float (*input)[4], +		    float (*output)[4], +		    const float (*constants)[4], +		    unsigned count, +		    unsigned input_stride, +		    unsigned output_stride ) +{ +   struct exec_vertex_shader *evs = exec_vertex_shader(shader); +   struct tgsi_exec_machine *machine = evs->machine; +   unsigned int i, j; +   unsigned slot; + +   machine->Consts = constants; + +   for (i = 0; i < count; i += MAX_TGSI_VERTICES) { +      unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i); + +      /* Swizzle inputs.   +       */ +      for (j = 0; j < max_vertices; j++) { +#if 0 +         debug_printf("%d) Input vert:\n", i + j); +         for (slot = 0; slot < shader->info.num_inputs; slot++) { +            debug_printf("\t%d: %f %f %f %f\n", slot, +			 input[slot][0], +			 input[slot][1], +			 input[slot][2], +			 input[slot][3]); +         } +#endif + +         for (slot = 0; slot < shader->info.num_inputs; slot++) { +            machine->Inputs[slot].xyzw[0].f[j] = input[slot][0]; +            machine->Inputs[slot].xyzw[1].f[j] = input[slot][1]; +            machine->Inputs[slot].xyzw[2].f[j] = input[slot][2]; +            machine->Inputs[slot].xyzw[3].f[j] = input[slot][3]; +         } + +	 input = (const float (*)[4])((const char *)input + input_stride); +      }  + +      tgsi_set_exec_mask(machine, +                         1, +                         max_vertices > 1, +                         max_vertices > 2, +                         max_vertices > 3); + +      /* run interpreter */ +      tgsi_exec_machine_run( machine ); + +      /* Unswizzle all output results.   +       */ +      for (j = 0; j < max_vertices; j++) { +         for (slot = 0; slot < shader->info.num_outputs; slot++) { +            output[slot][0] = machine->Outputs[slot].xyzw[0].f[j]; +            output[slot][1] = machine->Outputs[slot].xyzw[1].f[j]; +            output[slot][2] = machine->Outputs[slot].xyzw[2].f[j]; +            output[slot][3] = machine->Outputs[slot].xyzw[3].f[j]; + +         } + +#if 0 +	 debug_printf("%d) Post xform vert:\n", i + j); +	 for (slot = 0; slot < shader->info.num_outputs; slot++) { +	    debug_printf("\t%d: %f %f %f %f\n", slot, +			 output[slot][0], +			 output[slot][1], +			 output[slot][2], +			 output[slot][3]); +         } +#endif + +	 output = (float (*)[4])((char *)output + output_stride); +      }  + +   } +} + + + + +static void +vs_exec_delete( struct draw_vertex_shader *dvs ) +{ +   FREE((void*) dvs->state.tokens); +   FREE( dvs ); +} + + +struct draw_vertex_shader * +draw_create_vs_exec(struct draw_context *draw, +		    const struct pipe_shader_state *state) +{ +   struct exec_vertex_shader *vs = CALLOC_STRUCT( exec_vertex_shader ); + +   if (vs == NULL)  +      return NULL; + +   /* we make a private copy of the tokens */ +   vs->base.state.tokens = tgsi_dup_tokens(state->tokens); +   if (!vs->base.state.tokens) { +      FREE(vs); +      return NULL; +   } + +   tgsi_scan_shader(state->tokens, &vs->base.info); + +   vs->base.draw = draw; +   vs->base.prepare = vs_exec_prepare; +   vs->base.run_linear = vs_exec_run_linear; +   vs->base.delete = vs_exec_delete; +   vs->base.create_varient = draw_vs_varient_generic; +   vs->machine = &draw->vs.machine; + +   return &vs->base; +} | 
