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-rw-r--r--src/gallium/auxiliary/draw/draw_vs_llvm.c120
1 files changed, 120 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c
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+++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c
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+/**************************************************************************
+ *
+ * Copyright 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "draw_private.h"
+#include "draw_context.h"
+#include "draw_vs.h"
+#include "draw_llvm.h"
+
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_scan.h"
+
+static void
+vs_llvm_prepare(struct draw_vertex_shader *shader,
+ struct draw_context *draw)
+{
+ /*struct llvm_vertex_shader *evs = llvm_vertex_shader(shader);*/
+}
+
+static void
+vs_llvm_run_linear( struct draw_vertex_shader *shader,
+ const float (*input)[4],
+ float (*output)[4],
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride )
+{
+ /* we should never get here since the entire pipeline is
+ * generated in draw_pt_fetch_shade_pipeline_llvm.c */
+ debug_assert(0);
+}
+
+
+static void
+vs_llvm_delete( struct draw_vertex_shader *dvs )
+{
+ struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs);
+ struct pipe_fence_handle *fence = NULL;
+ struct draw_llvm_variant_list_item *li;
+ struct pipe_context *pipe = dvs->draw->pipe;
+
+ /*
+ * XXX: This might be not neccessary at all.
+ */
+ pipe->flush(pipe, 0, &fence);
+ if (fence) {
+ pipe->screen->fence_finish(pipe->screen, fence, 0);
+ pipe->screen->fence_reference(pipe->screen, &fence, NULL);
+ }
+
+
+ li = first_elem(&shader->variants);
+ while(!at_end(&shader->variants, li)) {
+ struct draw_llvm_variant_list_item *next = next_elem(li);
+ draw_llvm_destroy_variant(li->base);
+ li = next;
+ }
+
+ assert(shader->variants_cached == 0);
+ FREE((void*) dvs->state.tokens);
+ FREE( dvs );
+}
+
+
+struct draw_vertex_shader *
+draw_create_vs_llvm(struct draw_context *draw,
+ const struct pipe_shader_state *state)
+{
+ struct llvm_vertex_shader *vs = CALLOC_STRUCT( llvm_vertex_shader );
+
+ if (vs == NULL)
+ return NULL;
+
+ /* we make a private copy of the tokens */
+ vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
+ if (!vs->base.state.tokens) {
+ FREE(vs);
+ return NULL;
+ }
+
+ tgsi_scan_shader(state->tokens, &vs->base.info);
+
+ vs->base.draw = draw;
+ vs->base.prepare = vs_llvm_prepare;
+ vs->base.run_linear = vs_llvm_run_linear;
+ vs->base.delete = vs_llvm_delete;
+ vs->base.create_varient = draw_vs_create_varient_generic;
+
+ make_empty_list(&vs->variants);
+
+ return &vs->base;
+}