diff options
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_llvm.c')
| -rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_llvm.c | 161 | 
1 files changed, 161 insertions, 0 deletions
| diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c new file mode 100644 index 0000000000..727977bc3a --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c @@ -0,0 +1,161 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* +  * Authors: +  *   Zack Rusin +  *   Keith Whitwell <keith@tungstengraphics.com> +  *   Brian Paul +  */ + +#include "util/u_memory.h" +#include "pipe/p_shader_tokens.h" +#include "draw_private.h" +#include "draw_context.h" +#include "draw_vs.h" + +#include "tgsi/tgsi_parse.h" + +#ifdef MESA_LLVM + +#include "gallivm/gallivm.h" + +struct draw_llvm_vertex_shader { +   struct draw_vertex_shader base; +   struct gallivm_prog *llvm_prog; +   struct tgsi_exec_machine *machine; +}; + + +static void +vs_llvm_prepare( struct draw_vertex_shader *base, +		 struct draw_context *draw ) +{ +} + + + + +static void +vs_llvm_run_linear( struct draw_vertex_shader *base, +		   const float (*input)[4], +		   float (*output)[4], +		   const float (*constants)[4], +		   unsigned count, +		   unsigned input_stride, +		   unsigned output_stride ) +{ +   struct draw_llvm_vertex_shader *shader = +      (struct draw_llvm_vertex_shader *)base; + +   gallivm_cpu_vs_exec(shader->llvm_prog, shader->machine, +                       input, base->info.num_inputs, output, base->info.num_outputs, +                       constants, count, input_stride, output_stride); +} + + + +static void +vs_llvm_delete( struct draw_vertex_shader *base ) +{ +   struct draw_llvm_vertex_shader *shader = +      (struct draw_llvm_vertex_shader *)base; + +   /* Do something to free compiled shader: +    */ + +   FREE( (void*) shader->base.state.tokens ); +   FREE( shader ); +} + + + + +struct draw_vertex_shader * +draw_create_vs_llvm(struct draw_context *draw, +		    const struct pipe_shader_state *templ) +{ +   struct draw_llvm_vertex_shader *vs; + +   vs = CALLOC_STRUCT( draw_llvm_vertex_shader ); +   if (vs == NULL) +      return NULL; + +   /* we make a private copy of the tokens */ +   vs->base.state.tokens = tgsi_dup_tokens(templ->tokens); +   if (!vs->base.state.tokens) { +      FREE(vs); +      return NULL; +   } + +   tgsi_scan_shader(vs->base.state.tokens, &vs->base.info); + +   vs->base.draw = draw; +   vs->base.prepare = vs_llvm_prepare; +   vs->base.create_varient = draw_vs_varient_generic; +   vs->base.run_linear = vs_llvm_run_linear; +   vs->base.delete = vs_llvm_delete; +   vs->machine = &draw->vs.machine; + +   { +      struct gallivm_ir *ir = gallivm_ir_new(GALLIVM_VS); +      gallivm_ir_set_layout(ir, GALLIVM_SOA); +      gallivm_ir_set_components(ir, 4); +      gallivm_ir_fill_from_tgsi(ir, vs->base.state.tokens); +      vs->llvm_prog = gallivm_ir_compile(ir); +      gallivm_ir_delete(ir); +   } + +   draw->vs.engine = gallivm_global_cpu_engine(); + +   /* XXX: Why are there two versions of this?  Shouldn't creating the +    *      engine be a separate operation to compiling a shader? +    */ +   if (!draw->vs.engine) { +      draw->vs.engine = gallivm_cpu_engine_create(vs->llvm_prog); +   } +   else { +      gallivm_cpu_jit_compile(draw->vs.engine, vs->llvm_prog); +   } + +   return &vs->base; +} + + + + + +#else + +struct draw_vertex_shader * +draw_create_vs_llvm(struct draw_context *draw, +                          const struct pipe_shader_state *shader) +{ +   return NULL; +} + +#endif | 
