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path: root/src/gallium/auxiliary/draw/draw_vs_ppc.c
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Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_ppc.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_ppc.c53
1 files changed, 9 insertions, 44 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_ppc.c b/src/gallium/auxiliary/draw/draw_vs_ppc.c
index 8eff6d4fda..8b75136144 100644
--- a/src/gallium/auxiliary/draw/draw_vs_ppc.c
+++ b/src/gallium/auxiliary/draw/draw_vs_ppc.c
@@ -54,31 +54,16 @@
typedef void (PIPE_CDECL *codegen_function) (float (*inputs)[4][4],
float (*outputs)[4][4],
float (*temps)[4][4],
- float (*immeds)[4][4],
+ float (*immeds)[4],
float (*consts)[4],
const float *builtins);
-#if 0
- const struct tgsi_exec_vector *input,
- struct tgsi_exec_vector *output,
- float (*constant)[4], /* 3 */
- struct tgsi_exec_vector *temporary, /* 4 */
- float (*immediates)[4], /* 5 */
- const float (*aos_input)[4], /* 6 */
- uint num_inputs, /* 7 */
- uint input_stride, /* 8 */
- float (*aos_output)[4], /* 9 */
- uint num_outputs, /* 10 */
- uint output_stride ); /* 11 */
-#endif
struct draw_ppc_vertex_shader {
struct draw_vertex_shader base;
struct ppc_function ppc_program;
codegen_function func;
-
- struct tgsi_exec_machine *machine;
};
@@ -86,11 +71,12 @@ static void
vs_ppc_prepare( struct draw_vertex_shader *base,
struct draw_context *draw )
{
+ /* nothing */
}
-
-/* Simplified vertex shader interface for the pt paths. Given the
+/**
+ * Simplified vertex shader interface for the pt paths. Given the
* complexity of code-generating all the above operations together,
* it's time to try doing all the other stuff separately.
*/
@@ -104,7 +90,6 @@ vs_ppc_run_linear( struct draw_vertex_shader *base,
unsigned output_stride )
{
struct draw_ppc_vertex_shader *shader = (struct draw_ppc_vertex_shader *)base;
- struct tgsi_exec_machine *machine = shader->machine;
unsigned int i;
#define MAX_VERTICES 4
@@ -137,27 +122,11 @@ vs_ppc_run_linear( struct draw_vertex_shader *base,
/* run compiled shader
*/
-#if 0
- shader->func(machine->Inputs,
- machine->Outputs,
- (float (*)[4])constants,
- machine->Temps,
- (float (*)[4])shader->base.immediates,
- input,
- base->info.num_inputs,
- input_stride,
- output,
- base->info.num_outputs,
- output_stride );
-#else
shader->func(inputs_soa, outputs_soa, temps_soa,
- (float (*)[4][4]) shader->base.immediates,
+ (float (*)[4]) shader->base.immediates,
(float (*)[4]) constants,
ppc_builtin_constants);
- /*output[0][0] = input[0][0] * 0.5;*/
-#endif
-
/* convert (up to) four output verts from SoA back to AoS format */
for (attr = 0; attr < base->info.num_outputs; attr++) {
float *vOut = (float *) output;
@@ -183,8 +152,6 @@ vs_ppc_run_linear( struct draw_vertex_shader *base,
}
-
-
static void
vs_ppc_delete( struct draw_vertex_shader *base )
{
@@ -201,7 +168,7 @@ vs_ppc_delete( struct draw_vertex_shader *base )
struct draw_vertex_shader *
draw_create_vs_ppc(struct draw_context *draw,
- const struct pipe_shader_state *templ)
+ const struct pipe_shader_state *templ)
{
struct draw_ppc_vertex_shader *vs;
@@ -227,16 +194,14 @@ draw_create_vs_ppc(struct draw_context *draw,
vs->base.run_linear = vs_ppc_run_linear;
vs->base.delete = vs_ppc_delete;
- vs->base.immediates = align_malloc(TGSI_EXEC_NUM_IMMEDIATES * 4 * 4 *
+ vs->base.immediates = align_malloc(TGSI_EXEC_NUM_IMMEDIATES * 4 *
sizeof(float), 16);
- vs->machine = &draw->vs.machine;
-
- ppc_init_func( &vs->ppc_program, 2000 ); /* XXX fix limit */
+ ppc_init_func( &vs->ppc_program );
if (!tgsi_emit_ppc( (struct tgsi_token *) vs->base.state.tokens,
&vs->ppc_program,
- (float (*)[4])vs->base.immediates,
+ (float (*)[4]) vs->base.immediates,
TRUE ))
goto fail;