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path: root/src/gallium/auxiliary/draw/draw_vs_sse.c
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Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_sse.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_sse.c178
1 files changed, 59 insertions, 119 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c
index ee0a3105b9..b1e9f67114 100644
--- a/src/gallium/auxiliary/draw/draw_vs_sse.c
+++ b/src/gallium/auxiliary/draw/draw_vs_sse.c
@@ -41,6 +41,7 @@
#include "draw_private.h"
#include "draw_context.h"
+#include "rtasm/rtasm_cpu.h"
#include "rtasm/rtasm_x86sse.h"
#include "tgsi/exec/tgsi_sse2.h"
#include "tgsi/util/tgsi_parse.h"
@@ -58,7 +59,11 @@ typedef void (XSTDCALL *codegen_function) (
struct draw_sse_vertex_shader {
struct draw_vertex_shader base;
struct x86_function sse2_program;
+
codegen_function func;
+
+ struct tgsi_exec_machine *machine;
+
float immediates[TGSI_EXEC_NUM_IMMEDIATES][4];
};
@@ -67,140 +72,71 @@ static void
vs_sse_prepare( struct draw_vertex_shader *base,
struct draw_context *draw )
{
- draw_update_vertex_fetch( draw );
}
-/**
- * Transform vertices with the current vertex program/shader
- * Up to four vertices can be shaded at a time.
- * \param vbuffer the input vertex data
- * \param elts indexes of four input vertices
- * \param count number of vertices to shade [1..4]
- * \param vOut array of pointers to four output vertices
+
+
+/* Simplified vertex shader interface for the pt paths. Given the
+ * complexity of code-generating all the above operations together,
+ * it's time to try doing all the other stuff separately.
*/
-static boolean
-vs_sse_run( struct draw_vertex_shader *base,
- struct draw_context *draw,
- const unsigned *elts,
- unsigned count,
- void *vOut,
- unsigned vertex_size )
+static void
+vs_sse_run_linear( struct draw_vertex_shader *base,
+ const float (*input)[4],
+ float (*output)[4],
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride )
{
struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
- struct tgsi_exec_machine *machine = &draw->machine;
+ struct tgsi_exec_machine *machine = shader->machine;
unsigned int i, j;
- unsigned int clipped = 0;
-
- ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_MAX_ATTRIBS);
- ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_MAX_ATTRIBS);
- const float *scale = draw->viewport.scale;
- const float *trans = draw->viewport.translate;
-
- assert(draw->vertex_shader->info.output_semantic_name[0]
- == TGSI_SEMANTIC_POSITION);
-
- /* Consts does not require 16 byte alignment. */
- machine->Consts = (float (*)[4]) draw->user.constants;
- machine->Inputs = ALIGN16_ASSIGN(inputs);
- if (draw->rasterizer->bypass_vs) {
- /* outputs are just the inputs */
- machine->Outputs = machine->Inputs;
- }
- else {
- machine->Outputs = ALIGN16_ASSIGN(outputs);
- }
+ unsigned slot;
- for (i = 0; i < count; i += SSE_MAX_VERTICES) {
- unsigned int max_vertices = MIN2(SSE_MAX_VERTICES, count - i);
- /* Fetch vertices. This may at some point be integrated into the
- * compiled shader -- that would require a reorganization where
- * multiple versions of the compiled shader might exist,
- * specialized for each fetch state.
- */
- draw->vertex_fetch.fetch_func(draw, machine, &elts[i], max_vertices);
-
- if (!draw->rasterizer->bypass_vs) {
- /* run compiled shader
- */
- shader->func(machine->Inputs,
- machine->Outputs,
- machine->Consts,
- machine->Temps,
- shader->immediates);
- }
-
- /* XXX: Computing the clipmask and emitting results should be done
- * in the vertex program as a set of instructions appended to
- * the user-provided code.
+ for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
+ unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
+
+ /* Swizzle inputs.
*/
for (j = 0; j < max_vertices; j++) {
- unsigned slot;
- float x, y, z, w;
- struct vertex_header *out =
- draw_header_from_block(vOut, vertex_size, i + j);
-
- x = out->clip[0] = machine->Outputs[0].xyzw[0].f[j];
- y = out->clip[1] = machine->Outputs[0].xyzw[1].f[j];
- z = out->clip[2] = machine->Outputs[0].xyzw[2].f[j];
- w = out->clip[3] = machine->Outputs[0].xyzw[3].f[j];
-
- if (!draw->rasterizer->bypass_clipping) {
- out->clipmask = compute_clipmask(out->clip, draw->plane,
- draw->nr_planes);
- clipped += out->clipmask;
-
- /* divide by w */
- w = 1.0f / w;
- x *= w;
- y *= w;
- z *= w;
- }
- else {
- out->clipmask = 0;
- }
- out->edgeflag = 1;
- out->vertex_id = UNDEFINED_VERTEX_ID;
-
- if (!draw->identity_viewport) {
- /* Viewport mapping */
- out->data[0][0] = x * scale[0] + trans[0];
- out->data[0][1] = y * scale[1] + trans[1];
- out->data[0][2] = z * scale[2] + trans[2];
- out->data[0][3] = w;
- }
- else {
- out->data[0][0] = x;
- out->data[0][1] = y;
- out->data[0][2] = z;
- out->data[0][3] = w;
+ for (slot = 0; slot < base->info.num_inputs; slot++) {
+ machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
+ machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
+ machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
+ machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
}
- /* Remaining attributes are packed into sequential post-transform
- * vertex attrib slots.
- */
- for (slot = 1; slot < draw->num_vs_outputs; slot++) {
- out->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
- out->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
- out->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
- out->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
- }
-#if 0 /*DEBUG*/
- printf("%d) Post xform vert:\n", i + j);
- for (slot = 0; slot < draw->num_vs_outputs; slot++) {
- printf("\t%d: %f %f %f %f\n", slot,
- out->data[slot][0],
- out->data[slot][1],
- out->data[slot][2],
- out->data[slot][3]);
+ input = (const float (*)[4])((const char *)input + input_stride);
+ }
+
+ /* run compiled shader
+ */
+ shader->func(machine->Inputs,
+ machine->Outputs,
+ (float (*)[4])constants,
+ machine->Temps,
+ shader->immediates);
+
+
+ /* Unswizzle all output results.
+ */
+ for (j = 0; j < max_vertices; j++) {
+ for (slot = 0; slot < base->info.num_outputs; slot++) {
+ output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
+ output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
+ output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
+ output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
}
-#endif
- }
+
+ output = (float (*)[4])((char *)output + output_stride);
+ }
}
- return clipped != 0;
}
+
static void
vs_sse_delete( struct draw_vertex_shader *base )
{
@@ -220,7 +156,7 @@ draw_create_vs_sse(struct draw_context *draw,
struct draw_sse_vertex_shader *vs;
uint nt = tgsi_num_tokens(templ->tokens);
- if (!draw->use_sse)
+ if (!rtasm_cpu_has_sse2())
return NULL;
vs = CALLOC_STRUCT( draw_sse_vertex_shader );
@@ -229,9 +165,13 @@ draw_create_vs_sse(struct draw_context *draw,
/* we make a private copy of the tokens */
vs->base.state.tokens = mem_dup(templ->tokens, nt * sizeof(templ->tokens[0]));
+
+ tgsi_scan_shader(templ->tokens, &vs->base.info);
+
vs->base.prepare = vs_sse_prepare;
- vs->base.run = vs_sse_run;
+ vs->base.run_linear = vs_sse_run_linear;
vs->base.delete = vs_sse_delete;
+ vs->machine = &draw->machine;
x86_init_func( &vs->sse2_program );