diff options
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_sse.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_sse.c | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c new file mode 100644 index 0000000000..27bc66812c --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_vs_sse.c @@ -0,0 +1,251 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * Brian Paul + */ + +#include "draw_vs.h" + +#if defined(__i386__) || defined(__386__) + +#include "pipe/p_util.h" +#include "pipe/p_shader_tokens.h" + +#include "draw_private.h" +#include "draw_context.h" + +#include "x86/rtasm/x86sse.h" +#include "tgsi/exec/tgsi_sse2.h" + + +typedef void (XSTDCALL *codegen_function) ( + const struct tgsi_exec_vector *input, + struct tgsi_exec_vector *output, + float (*constant)[4], + struct tgsi_exec_vector *temporary ); + + +struct draw_sse_vertex_shader { + struct draw_vertex_shader base; + struct x86_function sse2_program; + codegen_function func; +}; + + +/* Should be part of the generated shader: + */ +static INLINE unsigned +compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr) +{ + unsigned mask = 0; + unsigned i; + + /* Do the hardwired planes first: + */ + if (-clip[0] + clip[3] < 0) mask |= CLIP_RIGHT_BIT; + if ( clip[0] + clip[3] < 0) mask |= CLIP_LEFT_BIT; + if (-clip[1] + clip[3] < 0) mask |= CLIP_TOP_BIT; + if ( clip[1] + clip[3] < 0) mask |= CLIP_BOTTOM_BIT; + if (-clip[2] + clip[3] < 0) mask |= CLIP_FAR_BIT; + if ( clip[2] + clip[3] < 0) mask |= CLIP_NEAR_BIT; + + /* Followed by any remaining ones: + */ + for (i = 6; i < nr; i++) { + if (dot4(clip, plane[i]) < 0) + mask |= (1<<i); + } + + return mask; +} + + +static void +vs_sse_prepare( struct draw_vertex_shader *base, + struct draw_context *draw ) +{ + draw_update_vertex_fetch( draw ); +} + +/** + * Transform vertices with the current vertex program/shader + * Up to four vertices can be shaded at a time. + * \param vbuffer the input vertex data + * \param elts indexes of four input vertices + * \param count number of vertices to shade [1..4] + * \param vOut array of pointers to four output vertices + */ +static void +vs_sse_run( struct draw_vertex_shader *base, + struct draw_context *draw, + const unsigned *elts, + unsigned count, + struct vertex_header *vOut[] ) +{ + struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base; + struct tgsi_exec_machine *machine = &draw->machine; + unsigned int j; + + ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_ATTRIB_MAX); + ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_ATTRIB_MAX); + const float *scale = draw->viewport.scale; + const float *trans = draw->viewport.translate; + + assert(count <= 4); + assert(draw->vertex_shader->state->output_semantic_name[0] + == TGSI_SEMANTIC_POSITION); + + /* Consts does not require 16 byte alignment. */ + machine->Consts = (float (*)[4]) draw->user.constants; + machine->Inputs = ALIGN16_ASSIGN(inputs); + machine->Outputs = ALIGN16_ASSIGN(outputs); + + + /* Fetch vertices. This may at some point be integrated into the + * compiled shader -- that would require a reorganization where + * multiple versions of the compiled shader might exist, + * specialized for each fetch state. + */ + draw->vertex_fetch.fetch_func( draw, machine, elts, count ); + + + /* run compiled shader + */ + shader->func( + machine->Inputs, + machine->Outputs, + machine->Consts, + machine->Temps ); + + + /* XXX: Computing the clipmask and emitting results should be done + * in the vertex program as a set of instructions appended to + * the user-provided code. + */ + for (j = 0; j < count; j++) { + unsigned slot; + float x, y, z, w; + + x = vOut[j]->clip[0] = machine->Outputs[0].xyzw[0].f[j]; + y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j]; + z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j]; + w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j]; + + vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes); + vOut[j]->edgeflag = 1; + + /* divide by w */ + w = 1.0f / w; + x *= w; + y *= w; + z *= w; + + /* Viewport mapping */ + vOut[j]->data[0][0] = x * scale[0] + trans[0]; + vOut[j]->data[0][1] = y * scale[1] + trans[1]; + vOut[j]->data[0][2] = z * scale[2] + trans[2]; + vOut[j]->data[0][3] = w; + + /* Remaining attributes are packed into sequential post-transform + * vertex attrib slots. + */ + for (slot = 1; slot < draw->num_vs_outputs; slot++) { + vOut[j]->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j]; + vOut[j]->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j]; + vOut[j]->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j]; + vOut[j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j]; + } + } +} + + + +static void +vs_sse_delete( struct draw_vertex_shader *base ) +{ + struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base; + + x86_release_func( &shader->sse2_program ); + + FREE( shader ); +} + + +struct draw_vertex_shader * +draw_create_vs_sse(struct draw_context *draw, + const struct pipe_shader_state *templ) +{ + struct draw_sse_vertex_shader *vs; + + if (!draw->use_sse) + return NULL; + + vs = CALLOC_STRUCT( draw_sse_vertex_shader ); + if (vs == NULL) + return NULL; + + vs->base.state = templ; + vs->base.prepare = vs_sse_prepare; + vs->base.run = vs_sse_run; + vs->base.delete = vs_sse_delete; + + x86_init_func( &vs->sse2_program ); + + if (!tgsi_emit_sse2( (struct tgsi_token *) vs->base.state->tokens, + &vs->sse2_program )) + goto fail; + + vs->func = (codegen_function) x86_get_func( &vs->sse2_program ); + + return &vs->base; + +fail: + fprintf(stderr, "tgsi_emit_sse2() failed, falling back to interpreter\n"); + + x86_release_func( &vs->sse2_program ); + + FREE(vs); + return NULL; +} + + + +#else + +struct draw_vertex_shader * +draw_create_vs_sse( struct draw_context *draw, + const struct pipe_shader_state *templ ) +{ + return (void *) 0; +} + + +#endif + |