diff options
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_sse.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_sse.c | 34 |
1 files changed, 22 insertions, 12 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c index bc910dc2d0..f40d65df08 100644 --- a/src/gallium/auxiliary/draw/draw_vs_sse.c +++ b/src/gallium/auxiliary/draw/draw_vs_sse.c @@ -126,7 +126,13 @@ vs_sse_run( struct draw_vertex_shader *base, /* Consts does not require 16 byte alignment. */ machine->Consts = (float (*)[4]) draw->user.constants; machine->Inputs = ALIGN16_ASSIGN(inputs); - machine->Outputs = ALIGN16_ASSIGN(outputs); + if (draw->rasterizer->bypass_vs) { + /* outputs are just the inputs */ + machine->Outputs = machine->Inputs; + } + else { + machine->Outputs = ALIGN16_ASSIGN(outputs); + } /* Fetch vertices. This may at some point be integrated into the @@ -137,13 +143,14 @@ vs_sse_run( struct draw_vertex_shader *base, draw->vertex_fetch.fetch_func( draw, machine, elts, count ); - /* run compiled shader - */ - shader->func( - machine->Inputs, - machine->Outputs, - machine->Consts, - machine->Temps ); + if (!draw->rasterizer->bypass_vs) { + /* run compiled shader + */ + shader->func(machine->Inputs, + machine->Outputs, + machine->Consts, + machine->Temps ); + } /* XXX: Computing the clipmask and emitting results should be done @@ -161,14 +168,19 @@ vs_sse_run( struct draw_vertex_shader *base, if (!draw->rasterizer->bypass_clipping) { vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes); - vOut[j]->edgeflag = 1; /* divide by w */ w = 1.0f / w; x *= w; y *= w; z *= w; - + } + else { + vOut[j]->clipmask = 0; + } + vOut[j]->edgeflag = 1; + + if (!draw->identity_viewport) { /* Viewport mapping */ vOut[j]->data[0][0] = x * scale[0] + trans[0]; vOut[j]->data[0][1] = y * scale[1] + trans[1]; @@ -176,8 +188,6 @@ vs_sse_run( struct draw_vertex_shader *base, vOut[j]->data[0][3] = w; } else { - vOut[j]->clipmask = 0; - vOut[j]->edgeflag = 1; vOut[j]->data[0][0] = x; vOut[j]->data[0][1] = y; vOut[j]->data[0][2] = z; |