diff options
Diffstat (limited to 'src/gallium/auxiliary/gallivm/lp_bld_sample.c')
-rw-r--r-- | src/gallium/auxiliary/gallivm/lp_bld_sample.c | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample.c b/src/gallium/auxiliary/gallivm/lp_bld_sample.c new file mode 100644 index 0000000000..946c23e317 --- /dev/null +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample.c @@ -0,0 +1,210 @@ +/************************************************************************** + * + * Copyright 2009 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * @file + * Texture sampling -- common code. + * + * @author Jose Fonseca <jfonseca@vmware.com> + */ + +#include "pipe/p_defines.h" +#include "pipe/p_state.h" +#include "util/u_format.h" +#include "util/u_math.h" +#include "lp_bld_debug.h" +#include "lp_bld_const.h" +#include "lp_bld_arit.h" +#include "lp_bld_type.h" +#include "lp_bld_format.h" +#include "lp_bld_sample.h" + + +/** + * Initialize lp_sampler_static_state object with the gallium sampler + * and texture state. + * The former is considered to be static and the later dynamic. + */ +void +lp_sampler_static_state(struct lp_sampler_static_state *state, + const struct pipe_sampler_view *view, + const struct pipe_sampler_state *sampler) +{ + const struct pipe_resource *texture = view->texture; + + memset(state, 0, sizeof *state); + + if(!texture) + return; + + if(!sampler) + return; + + /* + * We don't copy sampler state over unless it is actually enabled, to avoid + * spurious recompiles, as the sampler static state is part of the shader + * key. + * + * Ideally the state tracker or cso_cache module would make all state + * canonical, but until that happens it's better to be safe than sorry here. + * + * XXX: Actually there's much more than can be done here, especially + * regarding 1D/2D/3D/CUBE textures, wrap modes, etc. + */ + + state->format = view->format; + state->swizzle_r = view->swizzle_r; + state->swizzle_g = view->swizzle_g; + state->swizzle_b = view->swizzle_b; + state->swizzle_a = view->swizzle_a; + + state->target = texture->target; + state->pot_width = util_is_pot(texture->width0); + state->pot_height = util_is_pot(texture->height0); + state->pot_depth = util_is_pot(texture->depth0); + + state->wrap_s = sampler->wrap_s; + state->wrap_t = sampler->wrap_t; + state->wrap_r = sampler->wrap_r; + state->min_img_filter = sampler->min_img_filter; + state->mag_img_filter = sampler->mag_img_filter; + if (view->last_level) { + state->min_mip_filter = sampler->min_mip_filter; + } else { + state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + } + + state->compare_mode = sampler->compare_mode; + if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE) { + state->compare_func = sampler->compare_func; + } + + state->normalized_coords = sampler->normalized_coords; + state->lod_bias = sampler->lod_bias; + if (!view->last_level && + sampler->min_img_filter == sampler->mag_img_filter) { + state->min_lod = 0.0f; + state->max_lod = 0.0f; + } else { + state->min_lod = MAX2(sampler->min_lod, 0.0f); + state->max_lod = sampler->max_lod; + } + state->border_color[0] = sampler->border_color[0]; + state->border_color[1] = sampler->border_color[1]; + state->border_color[2] = sampler->border_color[2]; + state->border_color[3] = sampler->border_color[3]; + + /* + * FIXME: Handle the remainder of pipe_sampler_view. + */ +} + + +/** + * Gather elements from scatter positions in memory into a single vector. + * Use for fetching texels from a texture. + * For SSE, typical values are length=4, src_width=32, dst_width=32. + * + * @param length length of the offsets + * @param src_width src element width in bits + * @param dst_width result element width in bits (src will be expanded to fit) + * @param base_ptr base pointer, should be a i8 pointer type. + * @param offsets vector with offsets + */ +LLVMValueRef +lp_build_gather(LLVMBuilderRef builder, + unsigned length, + unsigned src_width, + unsigned dst_width, + LLVMValueRef base_ptr, + LLVMValueRef offsets) +{ + LLVMTypeRef src_type = LLVMIntType(src_width); + LLVMTypeRef src_ptr_type = LLVMPointerType(src_type, 0); + LLVMTypeRef dst_elem_type = LLVMIntType(dst_width); + LLVMTypeRef dst_vec_type = LLVMVectorType(dst_elem_type, length); + LLVMValueRef res; + unsigned i; + + res = LLVMGetUndef(dst_vec_type); + for(i = 0; i < length; ++i) { + LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0); + LLVMValueRef elem_offset; + LLVMValueRef elem_ptr; + LLVMValueRef elem; + + elem_offset = LLVMBuildExtractElement(builder, offsets, index, ""); + elem_ptr = LLVMBuildGEP(builder, base_ptr, &elem_offset, 1, ""); + elem_ptr = LLVMBuildBitCast(builder, elem_ptr, src_ptr_type, ""); + elem = LLVMBuildLoad(builder, elem_ptr, ""); + + assert(src_width <= dst_width); + if(src_width > dst_width) + elem = LLVMBuildTrunc(builder, elem, dst_elem_type, ""); + if(src_width < dst_width) + elem = LLVMBuildZExt(builder, elem, dst_elem_type, ""); + + res = LLVMBuildInsertElement(builder, res, elem, index, ""); + } + + return res; +} + + +/** + * Compute the offset of a pixel block. + * + * x, y, z, y_stride, z_stride are vectors, and they refer to pixel blocks, as + * per format description, and not individual pixels. + */ +LLVMValueRef +lp_build_sample_offset(struct lp_build_context *bld, + const struct util_format_description *format_desc, + LLVMValueRef x, + LLVMValueRef y, + LLVMValueRef z, + LLVMValueRef y_stride, + LLVMValueRef z_stride) +{ + LLVMValueRef x_stride; + LLVMValueRef offset; + + x_stride = lp_build_const_vec(bld->type, format_desc->block.bits/8); + offset = lp_build_mul(bld, x, x_stride); + + if (y && y_stride) { + LLVMValueRef y_offset = lp_build_mul(bld, y, y_stride); + offset = lp_build_add(bld, offset, y_offset); + } + + if (z && z_stride) { + LLVMValueRef z_offset = lp_build_mul(bld, z, z_stride); + offset = lp_build_add(bld, offset, z_offset); + } + + return offset; +} |