diff options
Diffstat (limited to 'src/gallium/auxiliary/gallivm/soabuiltins.c')
-rw-r--r-- | src/gallium/auxiliary/gallivm/soabuiltins.c | 210 |
1 files changed, 0 insertions, 210 deletions
diff --git a/src/gallium/auxiliary/gallivm/soabuiltins.c b/src/gallium/auxiliary/gallivm/soabuiltins.c deleted file mode 100644 index cb85e1734e..0000000000 --- a/src/gallium/auxiliary/gallivm/soabuiltins.c +++ /dev/null @@ -1,210 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * This file is compiled with clang into the LLVM bitcode - * - * Authors: - * Zack Rusin zack@tungstengraphics.com - */ -typedef __attribute__(( ext_vector_type(4) )) float float4; - - -extern float fabsf(float val); - -/* helpers */ - -float4 absvec(float4 vec) -{ - float4 res; - res.x = fabsf(vec.x); - res.y = fabsf(vec.y); - res.z = fabsf(vec.z); - res.w = fabsf(vec.w); - - return res; -} - -float4 maxvec(float4 a, float4 b) -{ - return (float4){(a.x > b.x) ? a.x : b.x, - (a.y > b.y) ? a.y : b.y, - (a.z > b.z) ? a.z : b.z, - (a.w > b.w) ? a.w : b.w}; -} - -float4 minvec(float4 a, float4 b) -{ - return (float4){(a.x < b.x) ? a.x : b.x, - (a.y < b.y) ? a.y : b.y, - (a.z < b.z) ? a.z : b.z, - (a.w < b.w) ? a.w : b.w}; -} - -extern float powf(float num, float p); -extern float sqrtf(float x); - -float4 powvec(float4 vec, float4 q) -{ - float4 p; - p.x = powf(vec.x, q.x); - p.y = powf(vec.y, q.y); - p.z = powf(vec.z, q.z); - p.w = powf(vec.w, q.w); - return p; -} - -float4 sqrtvec(float4 vec) -{ - float4 p; - p.x = sqrtf(vec.x); - p.y = sqrtf(vec.y); - p.z = sqrtf(vec.z); - p.w = sqrtf(vec.w); - return p; -} - -float4 sltvec(float4 v1, float4 v2) -{ - float4 p; - p.x = (v1.x < v2.x) ? 1.0 : 0.0; - p.y = (v1.y < v2.y) ? 1.0 : 0.0; - p.z = (v1.z < v2.z) ? 1.0 : 0.0; - p.w = (v1.w < v2.w) ? 1.0 : 0.0; - return p; -} - - -/* instructions */ - -void abs(float4 *res, - float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w) -{ - res[0] = absvec(tmp0x); - res[1] = absvec(tmp0y); - res[2] = absvec(tmp0z); - res[3] = absvec(tmp0w); -} - -void dp3(float4 *res, - float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, - float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) -{ - float4 dot = (tmp0x * tmp1x) + (tmp0y * tmp1y) + - (tmp0z * tmp1z); - - res[0] = dot; - res[1] = dot; - res[2] = dot; - res[3] = dot; -} - -void dp4(float4 *res, - float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, - float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) -{ - float4 dot = (tmp0x * tmp1x) + (tmp0y * tmp1y) + - (tmp0z * tmp1z) + (tmp0w * tmp1w); - - res[0] = dot; - res[1] = dot; - res[2] = dot; - res[3] = dot; -} - -void lit(float4 *res, - float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w) -{ - const float4 zerovec = (float4) {0.0, 0.0, 0.0, 0.0}; - const float4 min128 = (float4) {-128.f, -128.f, -128.f, -128.f}; - const float4 plus128 = (float4) {128.f, 128.f, 128.f, 128.f}; - - res[0] = (float4){1.0, 1.0, 1.0, 1.0}; - if (tmp0x.x > 0) { - float4 tmpy = maxvec(tmp0y, zerovec); - float4 tmpw = minvec(tmp0w, plus128); - tmpw = maxvec(tmpw, min128); - res[1] = tmp0x; - res[2] = powvec(tmpy, tmpw); - } else { - res[1] = zerovec; - res[2] = zerovec; - } - res[3] = (float4){1.0, 1.0, 1.0, 1.0}; -} - -void min(float4 *res, - float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, - float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) -{ - res[0] = minvec(tmp0x, tmp1x); - res[1] = minvec(tmp0y, tmp1y); - res[2] = minvec(tmp0z, tmp1z); - res[3] = minvec(tmp0w, tmp1w); -} - - -void max(float4 *res, - float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, - float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) -{ - res[0] = maxvec(tmp0x, tmp1x); - res[1] = maxvec(tmp0y, tmp1y); - res[2] = maxvec(tmp0z, tmp1z); - res[3] = maxvec(tmp0w, tmp1w); -} - -void pow(float4 *res, - float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, - float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) -{ - res[0] = powvec(tmp0x, tmp1x); - res[1] = res[0]; - res[2] = res[0]; - res[3] = res[0]; -} - -void rsq(float4 *res, - float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w) -{ - const float4 onevec = (float4) {1., 1., 1., 1.}; - res[0] = onevec/sqrtvec(absvec(tmp0x)); - res[1] = onevec/sqrtvec(absvec(tmp0y)); - res[2] = onevec/sqrtvec(absvec(tmp0z)); - res[3] = onevec/sqrtvec(absvec(tmp0w)); -} - -void slt(float4 *res, - float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, - float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) -{ - res[0] = sltvec(tmp0x, tmp1x); - res[1] = sltvec(tmp0y, tmp1y); - res[2] = sltvec(tmp0z, tmp1z); - res[3] = sltvec(tmp0w, tmp1w); -} - |