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diff --git a/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
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+++ b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
@@ -0,0 +1,462 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Implementation of fenced buffers.
+ *
+ * \author José Fonseca <jrfonseca-at-tungstengraphics-dot-com>
+ * \author Thomas Hellström <thomas-at-tungstengraphics-dot-com>
+ */
+
+
+#include "pipe/p_config.h"
+
+#if defined(PIPE_OS_LINUX)
+#include <unistd.h>
+#include <sched.h>
+#endif
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_error.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_winsys.h"
+#include "pipe/p_thread.h"
+#include "util/u_memory.h"
+#include "util/u_double_list.h"
+
+#include "pb_buffer.h"
+#include "pb_buffer_fenced.h"
+
+
+
+/**
+ * Convenience macro (type safe).
+ */
+#define SUPER(__derived) (&(__derived)->base)
+
+#define PIPE_BUFFER_USAGE_CPU_READ_WRITE \
+ ( PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE )
+#define PIPE_BUFFER_USAGE_GPU_READ_WRITE \
+ ( PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE )
+#define PIPE_BUFFER_USAGE_WRITE \
+ ( PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_GPU_WRITE )
+
+
+struct fenced_buffer_list
+{
+ _glthread_Mutex mutex;
+
+ struct pipe_winsys *winsys;
+
+ size_t numDelayed;
+
+ struct list_head delayed;
+};
+
+
+/**
+ * Wrapper around a pipe buffer which adds fencing and reference counting.
+ */
+struct fenced_buffer
+{
+ struct pb_buffer base;
+
+ struct pb_buffer *buffer;
+
+ /* FIXME: protect access with mutex */
+
+ /**
+ * A bitmask of PIPE_BUFFER_USAGE_CPU/GPU_READ/WRITE describing the current
+ * buffer usage.
+ */
+ unsigned flags;
+
+ unsigned mapcount;
+ struct pipe_fence_handle *fence;
+
+ struct list_head head;
+ struct fenced_buffer_list *list;
+};
+
+
+static INLINE struct fenced_buffer *
+fenced_buffer(struct pb_buffer *buf)
+{
+ assert(buf);
+ assert(buf->vtbl == &fenced_buffer_vtbl);
+ return (struct fenced_buffer *)buf;
+}
+
+
+static INLINE void
+_fenced_buffer_add(struct fenced_buffer *fenced_buf)
+{
+ struct fenced_buffer_list *fenced_list = fenced_buf->list;
+
+ assert(fenced_buf->base.base.refcount);
+ assert(fenced_buf->flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE);
+ assert(fenced_buf->fence);
+
+ assert(!fenced_buf->head.prev);
+ assert(!fenced_buf->head.next);
+ LIST_ADDTAIL(&fenced_buf->head, &fenced_list->delayed);
+ ++fenced_list->numDelayed;
+}
+
+
+/**
+ * Actually destroy the buffer.
+ */
+static INLINE void
+_fenced_buffer_destroy(struct fenced_buffer *fenced_buf)
+{
+ assert(!fenced_buf->base.base.refcount);
+ assert(!fenced_buf->fence);
+ pb_reference(&fenced_buf->buffer, NULL);
+ FREE(fenced_buf);
+}
+
+
+static INLINE void
+_fenced_buffer_remove(struct fenced_buffer_list *fenced_list,
+ struct fenced_buffer *fenced_buf)
+{
+ struct pipe_winsys *winsys = fenced_list->winsys;
+
+ assert(fenced_buf->fence);
+ assert(fenced_buf->list == fenced_list);
+
+ winsys->fence_reference(winsys, &fenced_buf->fence, NULL);
+ fenced_buf->flags &= ~PIPE_BUFFER_USAGE_GPU_READ_WRITE;
+
+ assert(fenced_buf->head.prev);
+ assert(fenced_buf->head.next);
+ LIST_DEL(&fenced_buf->head);
+#ifdef DEBUG
+ fenced_buf->head.prev = NULL;
+ fenced_buf->head.next = NULL;
+#endif
+
+ assert(fenced_list->numDelayed);
+ --fenced_list->numDelayed;
+
+ if(!fenced_buf->base.base.refcount)
+ _fenced_buffer_destroy(fenced_buf);
+}
+
+
+static INLINE enum pipe_error
+_fenced_buffer_finish(struct fenced_buffer *fenced_buf)
+{
+ struct fenced_buffer_list *fenced_list = fenced_buf->list;
+ struct pipe_winsys *winsys = fenced_list->winsys;
+
+#if 0
+ debug_warning("waiting for GPU");
+#endif
+
+ assert(fenced_buf->fence);
+ if(fenced_buf->fence) {
+ if(winsys->fence_finish(winsys, fenced_buf->fence, 0) != 0) {
+ return PIPE_ERROR;
+ }
+ /* Remove from the fenced list */
+ /* TODO: remove consequents */
+ _fenced_buffer_remove(fenced_list, fenced_buf);
+ }
+
+ fenced_buf->flags &= ~PIPE_BUFFER_USAGE_GPU_READ_WRITE;
+ return PIPE_OK;
+}
+
+
+/**
+ * Free as many fenced buffers from the list head as possible.
+ */
+static void
+_fenced_buffer_list_check_free(struct fenced_buffer_list *fenced_list,
+ int wait)
+{
+ struct pipe_winsys *winsys = fenced_list->winsys;
+ struct list_head *curr, *next;
+ struct fenced_buffer *fenced_buf;
+ struct pipe_fence_handle *prev_fence = NULL;
+
+ curr = fenced_list->delayed.next;
+ next = curr->next;
+ while(curr != &fenced_list->delayed) {
+ fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head);
+
+ if(fenced_buf->fence != prev_fence) {
+ int signaled;
+ if (wait)
+ signaled = winsys->fence_finish(winsys, fenced_buf->fence, 0);
+ else
+ signaled = winsys->fence_signalled(winsys, fenced_buf->fence, 0);
+ if (signaled != 0)
+ break;
+ prev_fence = fenced_buf->fence;
+ }
+ else {
+ assert(winsys->fence_signalled(winsys, fenced_buf->fence, 0) == 0);
+ }
+
+ _fenced_buffer_remove(fenced_list, fenced_buf);
+
+ curr = next;
+ next = curr->next;
+ }
+}
+
+
+static void
+fenced_buffer_destroy(struct pb_buffer *buf)
+{
+ struct fenced_buffer *fenced_buf = fenced_buffer(buf);
+ struct fenced_buffer_list *fenced_list = fenced_buf->list;
+
+ _glthread_LOCK_MUTEX(fenced_list->mutex);
+ assert(fenced_buf->base.base.refcount == 0);
+ if (fenced_buf->fence) {
+ struct pipe_winsys *winsys = fenced_list->winsys;
+ if(winsys->fence_signalled(winsys, fenced_buf->fence, 0) == 0) {
+ struct list_head *curr, *prev;
+ curr = &fenced_buf->head;
+ prev = curr->prev;
+ do {
+ fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head);
+ assert(winsys->fence_signalled(winsys, fenced_buf->fence, 0) == 0);
+ _fenced_buffer_remove(fenced_list, fenced_buf);
+ curr = prev;
+ prev = curr->prev;
+ } while (curr != &fenced_list->delayed);
+ }
+ else {
+ /* delay destruction */
+ }
+ }
+ else {
+ _fenced_buffer_destroy(fenced_buf);
+ }
+ _glthread_UNLOCK_MUTEX(fenced_list->mutex);
+}
+
+
+static void *
+fenced_buffer_map(struct pb_buffer *buf,
+ unsigned flags)
+{
+ struct fenced_buffer *fenced_buf = fenced_buffer(buf);
+ void *map;
+
+ assert(!(flags & ~PIPE_BUFFER_USAGE_CPU_READ_WRITE));
+ flags &= PIPE_BUFFER_USAGE_CPU_READ_WRITE;
+
+ /* Check for GPU read/write access */
+ if(fenced_buf->flags & PIPE_BUFFER_USAGE_GPU_WRITE) {
+ /* Wait for the GPU to finish writing */
+ _fenced_buffer_finish(fenced_buf);
+ }
+
+#if 0
+ /* Check for CPU write access (read is OK) */
+ if(fenced_buf->flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE) {
+ /* this is legal -- just for debugging */
+ debug_warning("concurrent CPU writes");
+ }
+#endif
+
+ map = pb_map(fenced_buf->buffer, flags);
+ if(map) {
+ ++fenced_buf->mapcount;
+ fenced_buf->flags |= flags;
+ }
+
+ return map;
+}
+
+
+static void
+fenced_buffer_unmap(struct pb_buffer *buf)
+{
+ struct fenced_buffer *fenced_buf = fenced_buffer(buf);
+ assert(fenced_buf->mapcount);
+ if(fenced_buf->mapcount) {
+ pb_unmap(fenced_buf->buffer);
+ --fenced_buf->mapcount;
+ if(!fenced_buf->mapcount)
+ fenced_buf->flags &= ~PIPE_BUFFER_USAGE_CPU_READ_WRITE;
+ }
+}
+
+
+static void
+fenced_buffer_get_base_buffer(struct pb_buffer *buf,
+ struct pb_buffer **base_buf,
+ unsigned *offset)
+{
+ struct fenced_buffer *fenced_buf = fenced_buffer(buf);
+ pb_get_base_buffer(fenced_buf->buffer, base_buf, offset);
+}
+
+
+const struct pb_vtbl
+fenced_buffer_vtbl = {
+ fenced_buffer_destroy,
+ fenced_buffer_map,
+ fenced_buffer_unmap,
+ fenced_buffer_get_base_buffer
+};
+
+
+struct pb_buffer *
+fenced_buffer_create(struct fenced_buffer_list *fenced_list,
+ struct pb_buffer *buffer)
+{
+ struct fenced_buffer *buf;
+
+ if(!buffer)
+ return NULL;
+
+ buf = CALLOC_STRUCT(fenced_buffer);
+ if(!buf) {
+ pb_reference(&buffer, NULL);
+ return NULL;
+ }
+
+ buf->base.base.refcount = 1;
+ buf->base.base.alignment = buffer->base.alignment;
+ buf->base.base.usage = buffer->base.usage;
+ buf->base.base.size = buffer->base.size;
+
+ buf->base.vtbl = &fenced_buffer_vtbl;
+ buf->buffer = buffer;
+ buf->list = fenced_list;
+
+ return &buf->base;
+}
+
+
+void
+buffer_fence(struct pb_buffer *buf,
+ struct pipe_fence_handle *fence)
+{
+ struct fenced_buffer *fenced_buf;
+ struct fenced_buffer_list *fenced_list;
+ struct pipe_winsys *winsys;
+ /* FIXME: receive this as a parameter */
+ unsigned flags = fence ? PIPE_BUFFER_USAGE_GPU_READ_WRITE : 0;
+
+ /* This is a public function, so be extra cautious with the buffer passed,
+ * as happens frequently to receive null buffers, or pointer to buffers
+ * other than fenced buffers. */
+ assert(buf);
+ if(!buf)
+ return;
+ assert(buf->vtbl == &fenced_buffer_vtbl);
+ if(buf->vtbl != &fenced_buffer_vtbl)
+ return;
+
+ fenced_buf = fenced_buffer(buf);
+ fenced_list = fenced_buf->list;
+ winsys = fenced_list->winsys;
+
+ if(!fence || fence == fenced_buf->fence) {
+ /* Handle the same fence case specially, not only because it is a fast
+ * path, but mostly to avoid serializing two writes with the same fence,
+ * as that would bring the hardware down to synchronous operation without
+ * any benefit.
+ */
+ fenced_buf->flags |= flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE;
+ return;
+ }
+
+ _glthread_LOCK_MUTEX(fenced_list->mutex);
+ if (fenced_buf->fence)
+ _fenced_buffer_remove(fenced_list, fenced_buf);
+ if (fence) {
+ winsys->fence_reference(winsys, &fenced_buf->fence, fence);
+ fenced_buf->flags |= flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE;
+ _fenced_buffer_add(fenced_buf);
+ }
+ _glthread_UNLOCK_MUTEX(fenced_list->mutex);
+}
+
+
+struct fenced_buffer_list *
+fenced_buffer_list_create(struct pipe_winsys *winsys)
+{
+ struct fenced_buffer_list *fenced_list;
+
+ fenced_list = CALLOC_STRUCT(fenced_buffer_list);
+ if (!fenced_list)
+ return NULL;
+
+ fenced_list->winsys = winsys;
+
+ LIST_INITHEAD(&fenced_list->delayed);
+
+ fenced_list->numDelayed = 0;
+
+ _glthread_INIT_MUTEX(fenced_list->mutex);
+
+ return fenced_list;
+}
+
+
+void
+fenced_buffer_list_check_free(struct fenced_buffer_list *fenced_list,
+ int wait)
+{
+ _glthread_LOCK_MUTEX(fenced_list->mutex);
+ _fenced_buffer_list_check_free(fenced_list, wait);
+ _glthread_UNLOCK_MUTEX(fenced_list->mutex);
+}
+
+
+void
+fenced_buffer_list_destroy(struct fenced_buffer_list *fenced_list)
+{
+ _glthread_LOCK_MUTEX(fenced_list->mutex);
+
+ /* Wait on outstanding fences */
+ while (fenced_list->numDelayed) {
+ _glthread_UNLOCK_MUTEX(fenced_list->mutex);
+#if defined(PIPE_OS_LINUX)
+ sched_yield();
+#endif
+ _fenced_buffer_list_check_free(fenced_list, 1);
+ _glthread_LOCK_MUTEX(fenced_list->mutex);
+ }
+
+ _glthread_UNLOCK_MUTEX(fenced_list->mutex);
+
+ FREE(fenced_list);
+}
+
+