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-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_scan.c226
1 files changed, 226 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.c b/src/gallium/auxiliary/tgsi/tgsi_scan.c
new file mode 100644
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+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * TGSI program scan utility.
+ * Used to determine which registers and instructions are used by a shader.
+ *
+ * Authors: Brian Paul
+ */
+
+
+#include "util/u_math.h"
+#include "tgsi/tgsi_build.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_scan.h"
+
+
+
+
+/**
+ */
+void
+tgsi_scan_shader(const struct tgsi_token *tokens,
+ struct tgsi_shader_info *info)
+{
+ uint procType, i;
+ struct tgsi_parse_context parse;
+
+ memset(info, 0, sizeof(*info));
+ for (i = 0; i < TGSI_FILE_COUNT; i++)
+ info->file_max[i] = -1;
+
+ /**
+ ** Setup to begin parsing input shader
+ **/
+ if (tgsi_parse_init( &parse, tokens ) != TGSI_PARSE_OK) {
+ debug_printf("tgsi_parse_init() failed in tgsi_scan_shader()!\n");
+ return;
+ }
+ procType = parse.FullHeader.Processor.Processor;
+ assert(procType == TGSI_PROCESSOR_FRAGMENT ||
+ procType == TGSI_PROCESSOR_VERTEX ||
+ procType == TGSI_PROCESSOR_GEOMETRY);
+
+
+ /**
+ ** Loop over incoming program tokens/instructions
+ */
+ while( !tgsi_parse_end_of_tokens( &parse ) ) {
+
+ info->num_tokens++;
+
+ tgsi_parse_token( &parse );
+
+ switch( parse.FullToken.Token.Type ) {
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ {
+ struct tgsi_full_instruction *fullinst
+ = &parse.FullToken.FullInstruction;
+
+ assert(fullinst->Instruction.Opcode < TGSI_OPCODE_LAST);
+ info->opcode_count[fullinst->Instruction.Opcode]++;
+ }
+ break;
+
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ {
+ struct tgsi_full_declaration *fulldecl
+ = &parse.FullToken.FullDeclaration;
+ uint file = fulldecl->Declaration.File;
+ uint i;
+ for (i = fulldecl->DeclarationRange.First;
+ i <= fulldecl->DeclarationRange.Last;
+ i++) {
+
+ /* only first 32 regs will appear in this bitfield */
+ info->file_mask[file] |= (1 << i);
+ info->file_count[file]++;
+ info->file_max[file] = MAX2(info->file_max[file], (int)i);
+
+ if (file == TGSI_FILE_INPUT) {
+ info->input_semantic_name[i] = (ubyte)fulldecl->Semantic.SemanticName;
+ info->input_semantic_index[i] = (ubyte)fulldecl->Semantic.SemanticIndex;
+ info->num_inputs++;
+ }
+
+ if (file == TGSI_FILE_OUTPUT) {
+ info->output_semantic_name[i] = (ubyte)fulldecl->Semantic.SemanticName;
+ info->output_semantic_index[i] = (ubyte)fulldecl->Semantic.SemanticIndex;
+ info->num_outputs++;
+ }
+
+ /* special case */
+ if (procType == TGSI_PROCESSOR_FRAGMENT &&
+ file == TGSI_FILE_OUTPUT &&
+ fulldecl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION) {
+ info->writes_z = TRUE;
+ }
+ }
+ }
+ break;
+
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ info->immediate_count++;
+ break;
+
+ default:
+ assert( 0 );
+ }
+ }
+
+ assert( info->file_max[TGSI_FILE_INPUT] + 1 == info->num_inputs );
+ assert( info->file_max[TGSI_FILE_OUTPUT] + 1 == info->num_outputs );
+
+ info->uses_kill = (info->opcode_count[TGSI_OPCODE_KIL] ||
+ info->opcode_count[TGSI_OPCODE_KILP]);
+
+ tgsi_parse_free (&parse);
+}
+
+
+
+/**
+ * Check if the given shader is a "passthrough" shader consisting of only
+ * MOV instructions of the form: MOV OUT[n], IN[n]
+ *
+ */
+boolean
+tgsi_is_passthrough_shader(const struct tgsi_token *tokens)
+{
+ struct tgsi_parse_context parse;
+
+ /**
+ ** Setup to begin parsing input shader
+ **/
+ if (tgsi_parse_init(&parse, tokens) != TGSI_PARSE_OK) {
+ debug_printf("tgsi_parse_init() failed in tgsi_is_passthrough_shader()!\n");
+ return FALSE;
+ }
+
+ /**
+ ** Loop over incoming program tokens/instructions
+ */
+ while (!tgsi_parse_end_of_tokens(&parse)) {
+
+ tgsi_parse_token(&parse);
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ {
+ struct tgsi_full_instruction *fullinst =
+ &parse.FullToken.FullInstruction;
+ const struct tgsi_full_src_register *src =
+ &fullinst->FullSrcRegisters[0];
+ const struct tgsi_full_dst_register *dst =
+ &fullinst->FullDstRegisters[0];
+
+ /* Do a whole bunch of checks for a simple move */
+ if (fullinst->Instruction.Opcode != TGSI_OPCODE_MOV ||
+ src->SrcRegister.File != TGSI_FILE_INPUT ||
+ dst->DstRegister.File != TGSI_FILE_OUTPUT ||
+ src->SrcRegister.Index != dst->DstRegister.Index ||
+
+ src->SrcRegister.Negate ||
+ src->SrcRegisterExtMod.Negate ||
+ src->SrcRegisterExtMod.Absolute ||
+ src->SrcRegisterExtMod.Scale2X ||
+ src->SrcRegisterExtMod.Bias ||
+ src->SrcRegisterExtMod.Complement ||
+
+ src->SrcRegister.SwizzleX != TGSI_SWIZZLE_X ||
+ src->SrcRegister.SwizzleY != TGSI_SWIZZLE_Y ||
+ src->SrcRegister.SwizzleZ != TGSI_SWIZZLE_Z ||
+ src->SrcRegister.SwizzleW != TGSI_SWIZZLE_W ||
+
+ src->SrcRegisterExtSwz.ExtSwizzleX != TGSI_EXTSWIZZLE_X ||
+ src->SrcRegisterExtSwz.ExtSwizzleY != TGSI_EXTSWIZZLE_Y ||
+ src->SrcRegisterExtSwz.ExtSwizzleZ != TGSI_EXTSWIZZLE_Z ||
+ src->SrcRegisterExtSwz.ExtSwizzleW != TGSI_EXTSWIZZLE_W ||
+
+ dst->DstRegister.WriteMask != TGSI_WRITEMASK_XYZW)
+ {
+ tgsi_parse_free(&parse);
+ return FALSE;
+ }
+ }
+ break;
+
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ /* fall-through */
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ /* fall-through */
+ default:
+ ; /* no-op */
+ }
+ }
+
+ tgsi_parse_free(&parse);
+
+ /* if we get here, it's a pass-through shader */
+ return TRUE;
+}