diff options
Diffstat (limited to 'src/gallium/auxiliary/util/u_blit.c')
-rw-r--r-- | src/gallium/auxiliary/util/u_blit.c | 76 |
1 files changed, 55 insertions, 21 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index 0b263a9db5..cd95f85b63 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -45,6 +45,7 @@ #include "util/u_format.h" #include "util/u_math.h" #include "util/u_memory.h" +#include "util/u_sampler.h" #include "util/u_simple_shaders.h" #include "util/u_surface.h" #include "util/u_rect.h" @@ -63,6 +64,7 @@ struct blit_state struct pipe_sampler_state sampler; struct pipe_viewport_state viewport; struct pipe_clip_state clip; + struct pipe_vertex_element velem[2]; void *vs; void *fs[TGSI_WRITEMASK_XYZW + 1]; @@ -114,6 +116,15 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) ctx->sampler.mag_img_filter = 0; /* set later */ ctx->sampler.normalized_coords = 1; + /* vertex elements state */ + memset(&ctx->velem[0], 0, sizeof(ctx->velem[0]) * 2); + for (i = 0; i < 2; i++) { + ctx->velem[i].src_offset = i * 4 * sizeof(float); + ctx->velem[i].instance_divisor = 0; + ctx->velem[i].vertex_buffer_index = 0; + ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + } + /* vertex shader - still required to provide the linkage between * fragment shader input semantics and vertex_element/buffers. */ @@ -270,6 +281,7 @@ regions_overlap(int srcX0, int srcY0, void util_blit_pixels_writemask(struct blit_state *ctx, struct pipe_surface *src, + struct pipe_sampler_view *src_sampler_view, int srcX0, int srcY0, int srcX1, int srcY1, struct pipe_surface *dst, @@ -280,7 +292,7 @@ util_blit_pixels_writemask(struct blit_state *ctx, { struct pipe_context *pipe = ctx->pipe; struct pipe_screen *screen = pipe->screen; - struct pipe_texture *tex = NULL; + struct pipe_sampler_view *sampler_view = NULL; struct pipe_framebuffer_state fb; const int srcW = abs(srcX1 - srcX0); const int srcH = abs(srcY1 - srcY0); @@ -335,6 +347,8 @@ util_blit_pixels_writemask(struct blit_state *ctx, src->texture->last_level != 0) { struct pipe_texture texTemp; + struct pipe_texture *tex; + struct pipe_sampler_view sv_templ; struct pipe_surface *texSurf; const int srcLeft = MIN2(srcX0, srcX1); const int srcTop = MIN2(srcY0, srcY1); @@ -366,6 +380,14 @@ util_blit_pixels_writemask(struct blit_state *ctx, if (!tex) return; + u_sampler_view_default_template(&sv_templ, tex, tex->format); + + sampler_view = ctx->pipe->create_sampler_view(ctx->pipe, tex, &sv_templ); + if (!sampler_view) { + pipe_texture_reference(&tex, NULL); + return; + } + texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE); @@ -389,33 +411,38 @@ util_blit_pixels_writemask(struct blit_state *ctx, s1 = 1.0f; t0 = 0.0f; t1 = 1.0f; + + pipe_texture_reference(&tex, NULL); } else { - pipe_texture_reference(&tex, src->texture); - s0 = srcX0 / (float)tex->width0; - s1 = srcX1 / (float)tex->width0; - t0 = srcY0 / (float)tex->height0; - t1 = srcY1 / (float)tex->height0; + pipe_sampler_view_reference(&sampler_view, src_sampler_view); + s0 = srcX0 / (float)src->texture->width0; + s1 = srcX1 / (float)src->texture->width0; + t0 = srcY0 / (float)src->texture->height0; + t1 = srcY1 / (float)src->texture->height0; } + /* save state (restored below) */ cso_save_blend(ctx->cso); cso_save_depth_stencil_alpha(ctx->cso); cso_save_rasterizer(ctx->cso); cso_save_samplers(ctx->cso); - cso_save_sampler_textures(ctx->cso); + cso_save_fragment_sampler_views(ctx->cso); cso_save_viewport(ctx->cso); cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); cso_save_clip(ctx->cso); + cso_save_vertex_elements(ctx->cso); /* set misc state we care about */ cso_set_blend(ctx->cso, &ctx->blend); cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); cso_set_clip(ctx->cso, &ctx->clip); + cso_set_vertex_elements(ctx->cso, 2, ctx->velem); /* sampler */ ctx->sampler.min_img_filter = filter; @@ -435,7 +462,7 @@ util_blit_pixels_writemask(struct blit_state *ctx, cso_set_viewport(ctx->cso, &ctx->viewport); /* texture */ - cso_set_sampler_textures(ctx->cso, 1, &tex); + cso_set_fragment_sampler_views(ctx->cso, 1, &sampler_view); if (ctx->fs[writemask] == NULL) ctx->fs[writemask] = @@ -474,20 +501,22 @@ util_blit_pixels_writemask(struct blit_state *ctx, cso_restore_depth_stencil_alpha(ctx->cso); cso_restore_rasterizer(ctx->cso); cso_restore_samplers(ctx->cso); - cso_restore_sampler_textures(ctx->cso); + cso_restore_fragment_sampler_views(ctx->cso); cso_restore_viewport(ctx->cso); cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); cso_restore_clip(ctx->cso); + cso_restore_vertex_elements(ctx->cso); - pipe_texture_reference(&tex, NULL); + pipe_sampler_view_reference(&sampler_view, NULL); } void util_blit_pixels(struct blit_state *ctx, struct pipe_surface *src, + struct pipe_sampler_view *src_sampler_view, int srcX0, int srcY0, int srcX1, int srcY1, struct pipe_surface *dst, @@ -495,7 +524,7 @@ util_blit_pixels(struct blit_state *ctx, int dstX1, int dstY1, float z, uint filter ) { - util_blit_pixels_writemask( ctx, src, + util_blit_pixels_writemask( ctx, src, src_sampler_view, srcX0, srcY0, srcX1, srcY1, dst, @@ -526,21 +555,23 @@ void util_blit_flush( struct blit_state *ctx ) */ void util_blit_pixels_tex(struct blit_state *ctx, - struct pipe_texture *tex, - int srcX0, int srcY0, - int srcX1, int srcY1, - struct pipe_surface *dst, - int dstX0, int dstY0, - int dstX1, int dstY1, - float z, uint filter) + struct pipe_sampler_view *src_sampler_view, + int srcX0, int srcY0, + int srcX1, int srcY1, + struct pipe_surface *dst, + int dstX0, int dstY0, + int dstX1, int dstY1, + float z, uint filter) { struct pipe_framebuffer_state fb; float s0, t0, s1, t1; unsigned offset; + struct pipe_texture *tex = src_sampler_view->texture; assert(filter == PIPE_TEX_MIPFILTER_NEAREST || filter == PIPE_TEX_MIPFILTER_LINEAR); + assert(tex); assert(tex->width0 != 0); assert(tex->height0 != 0); @@ -559,17 +590,19 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_save_depth_stencil_alpha(ctx->cso); cso_save_rasterizer(ctx->cso); cso_save_samplers(ctx->cso); - cso_save_sampler_textures(ctx->cso); + cso_save_fragment_sampler_views(ctx->cso); cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); cso_save_clip(ctx->cso); + cso_save_vertex_elements(ctx->cso); /* set misc state we care about */ cso_set_blend(ctx->cso, &ctx->blend); cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); cso_set_clip(ctx->cso, &ctx->clip); + cso_set_vertex_elements(ctx->cso, 2, ctx->velem); /* sampler */ ctx->sampler.min_img_filter = filter; @@ -589,7 +622,7 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_set_viewport(ctx->cso, &ctx->viewport); /* texture */ - cso_set_sampler_textures(ctx->cso, 1, &tex); + cso_set_fragment_sampler_views(ctx->cso, 1, &src_sampler_view); /* shaders */ cso_set_fragment_shader_handle(ctx->cso, ctx->fs[TGSI_WRITEMASK_XYZW]); @@ -623,9 +656,10 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_restore_depth_stencil_alpha(ctx->cso); cso_restore_rasterizer(ctx->cso); cso_restore_samplers(ctx->cso); - cso_restore_sampler_textures(ctx->cso); + cso_restore_fragment_sampler_views(ctx->cso); cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); cso_restore_clip(ctx->cso); + cso_restore_vertex_elements(ctx->cso); } |