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-rw-r--r--src/gallium/auxiliary/util/u_blitter.h93
1 files changed, 88 insertions, 5 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index 22849280ab..ba3f92eca8 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -39,9 +39,48 @@ extern "C" {
struct pipe_context;
+enum blitter_attrib_type {
+ UTIL_BLITTER_ATTRIB_NONE,
+ UTIL_BLITTER_ATTRIB_COLOR,
+ UTIL_BLITTER_ATTRIB_TEXCOORD
+};
+
struct blitter_context
{
+ /**
+ * Draw a rectangle.
+ *
+ * \param x1 An X coordinate of the top-left corner.
+ * \param y1 A Y coordinate of the top-left corner.
+ * \param x2 An X coordinate of the bottom-right corner.
+ * \param y2 A Y coordinate of the bottom-right corner.
+ * \param depth A depth which the rectangle is rendered at.
+ *
+ * \param type Semantics of the attributes "attrib".
+ * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
+ * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
+ * make up a constant RGBA color, and should go to the COLOR0
+ * varying slot of a fragment shader.
+ * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
+ * {a3, a4} specify top-left and bottom-right texture
+ * coordinates of the rectangle, respectively, and should go
+ * to the GENERIC0 varying slot of a fragment shader.
+ *
+ * \param attrib See type.
+ *
+ * \note A driver may optionally override this callback to implement
+ * a specialized hardware path for drawing a rectangle, e.g. using
+ * a rectangular point sprite.
+ */
+ void (*draw_rectangle)(struct blitter_context *blitter,
+ unsigned x1, unsigned y1, unsigned x2, unsigned y2,
+ float depth,
+ enum blitter_attrib_type type,
+ const float attrib[4]);
+
/* Private members, really. */
+ struct pipe_context *pipe; /**< pipe context */
+
void *saved_blend_state; /**< blend state */
void *saved_dsa_state; /**< depth stencil alpha state */
void *saved_velem_state; /**< vertex elements state */
@@ -73,6 +112,15 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe);
*/
void util_blitter_destroy(struct blitter_context *blitter);
+/**
+ * Return the pipe context associated with a blitter context.
+ */
+static INLINE
+struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
+{
+ return blitter->pipe;
+}
+
/*
* These CSOs must be saved before any of the following functions is called:
* - blend state
@@ -208,11 +256,45 @@ void util_blitter_save_vertex_shader(struct blitter_context *blitter,
blitter->saved_vs = vs;
}
+/* XXX This should probably be moved elsewhere. */
+static INLINE
+void util_assign_framebuffer_state(struct pipe_framebuffer_state *dst,
+ const struct pipe_framebuffer_state *src)
+{
+ unsigned i;
+
+ if (src) {
+ /* Reference all surfaces. */
+ for (i = 0; i < src->nr_cbufs; i++) {
+ pipe_surface_reference(&dst->cbufs[i], src->cbufs[i]);
+ }
+ for (; i < dst->nr_cbufs; i++) {
+ pipe_surface_reference(&dst->cbufs[i], NULL);
+ }
+
+ pipe_surface_reference(&dst->zsbuf, src->zsbuf);
+
+ dst->nr_cbufs = src->nr_cbufs;
+ dst->width = src->width;
+ dst->height = src->height;
+ } else {
+ /* Set all surfaces to NULL. */
+ for (i = 0; i < dst->nr_cbufs; i++) {
+ pipe_surface_reference(&dst->cbufs[i], NULL);
+ }
+
+ pipe_surface_reference(&dst->zsbuf, NULL);
+
+ dst->nr_cbufs = 0;
+ }
+}
+
static INLINE
void util_blitter_save_framebuffer(struct blitter_context *blitter,
- struct pipe_framebuffer_state *state)
+ const struct pipe_framebuffer_state *state)
{
- blitter->saved_fb_state = *state;
+ blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
+ util_assign_framebuffer_state(&blitter->saved_fb_state, state);
}
static INLINE
@@ -247,12 +329,13 @@ util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
int num_views,
struct pipe_sampler_view **views)
{
+ unsigned i;
assert(num_views <= Elements(blitter->saved_sampler_views));
blitter->saved_num_sampler_views = num_views;
- memcpy(blitter->saved_sampler_views,
- views,
- num_views * sizeof(struct pipe_sampler_view *));
+ for (i = 0; i < num_views; i++)
+ pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
+ views[i]);
}
static INLINE void