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Diffstat (limited to 'src/gallium/auxiliary/util/u_gen_mipmap.c')
-rw-r--r--src/gallium/auxiliary/util/u_gen_mipmap.c122
1 files changed, 67 insertions, 55 deletions
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c
index fc027e48e4..eee6030ddc 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -62,11 +62,12 @@ struct gen_mipmap_state
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state sampler;
struct pipe_clip_state clip;
+ struct pipe_vertex_element velem[2];
void *vs;
void *fs2d, *fsCube;
- struct pipe_buffer *vbuf; /**< quad vertices */
+ struct pipe_resource *vbuf; /**< quad vertices */
unsigned vbuf_slot;
float vertices[4][2][4]; /**< vertex/texcoords for quad */
@@ -937,6 +938,7 @@ format_to_type_comps(enum pipe_format pformat,
*datatype = DTYPE_UBYTE;
*comps = 4;
return;
+ case PIPE_FORMAT_B5G5R5X1_UNORM:
case PIPE_FORMAT_B5G5R5A1_UNORM:
*datatype = DTYPE_USHORT_1_5_5_5_REV;
*comps = 4;
@@ -1114,11 +1116,10 @@ reduce_3d(enum pipe_format pformat,
static void
make_1d_mipmap(struct gen_mipmap_state *ctx,
- struct pipe_texture *pt,
+ struct pipe_resource *pt,
uint face, uint baseLevel, uint lastLevel)
{
struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
const uint zslice = 0;
uint dstLevel;
@@ -1127,38 +1128,37 @@ make_1d_mipmap(struct gen_mipmap_state *ctx,
struct pipe_transfer *srcTrans, *dstTrans;
void *srcMap, *dstMap;
- srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice,
+ srcTrans = pipe_get_transfer(pipe, pt, face, srcLevel, zslice,
PIPE_TRANSFER_READ, 0, 0,
u_minify(pt->width0, srcLevel),
u_minify(pt->height0, srcLevel));
- dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice,
+ dstTrans = pipe_get_transfer(pipe, pt, face, dstLevel, zslice,
PIPE_TRANSFER_WRITE, 0, 0,
u_minify(pt->width0, dstLevel),
u_minify(pt->height0, dstLevel));
- srcMap = (ubyte *) screen->transfer_map(screen, srcTrans);
- dstMap = (ubyte *) screen->transfer_map(screen, dstTrans);
+ srcMap = (ubyte *) pipe->transfer_map(pipe, srcTrans);
+ dstMap = (ubyte *) pipe->transfer_map(pipe, dstTrans);
reduce_1d(pt->format,
- srcTrans->width, srcMap,
- dstTrans->width, dstMap);
+ srcTrans->box.width, srcMap,
+ dstTrans->box.width, dstMap);
- screen->transfer_unmap(screen, srcTrans);
- screen->transfer_unmap(screen, dstTrans);
+ pipe->transfer_unmap(pipe, srcTrans);
+ pipe->transfer_unmap(pipe, dstTrans);
- screen->tex_transfer_destroy(srcTrans);
- screen->tex_transfer_destroy(dstTrans);
+ pipe->transfer_destroy(pipe, srcTrans);
+ pipe->transfer_destroy(pipe, dstTrans);
}
}
static void
make_2d_mipmap(struct gen_mipmap_state *ctx,
- struct pipe_texture *pt,
+ struct pipe_resource *pt,
uint face, uint baseLevel, uint lastLevel)
{
struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
const uint zslice = 0;
uint dstLevel;
@@ -1170,36 +1170,36 @@ make_2d_mipmap(struct gen_mipmap_state *ctx,
struct pipe_transfer *srcTrans, *dstTrans;
ubyte *srcMap, *dstMap;
- srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice,
- PIPE_TRANSFER_READ, 0, 0,
- u_minify(pt->width0, srcLevel),
- u_minify(pt->height0, srcLevel));
- dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice,
- PIPE_TRANSFER_WRITE, 0, 0,
- u_minify(pt->width0, dstLevel),
- u_minify(pt->height0, dstLevel));
-
- srcMap = (ubyte *) screen->transfer_map(screen, srcTrans);
- dstMap = (ubyte *) screen->transfer_map(screen, dstTrans);
+ srcTrans = pipe_get_transfer(pipe, pt, face, srcLevel, zslice,
+ PIPE_TRANSFER_READ, 0, 0,
+ u_minify(pt->width0, srcLevel),
+ u_minify(pt->height0, srcLevel));
+ dstTrans = pipe_get_transfer(pipe, pt, face, dstLevel, zslice,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ u_minify(pt->width0, dstLevel),
+ u_minify(pt->height0, dstLevel));
+
+ srcMap = (ubyte *) pipe->transfer_map(pipe, srcTrans);
+ dstMap = (ubyte *) pipe->transfer_map(pipe, dstTrans);
reduce_2d(pt->format,
- srcTrans->width, srcTrans->height,
+ srcTrans->box.width, srcTrans->box.height,
srcTrans->stride, srcMap,
- dstTrans->width, dstTrans->height,
+ dstTrans->box.width, dstTrans->box.height,
dstTrans->stride, dstMap);
- screen->transfer_unmap(screen, srcTrans);
- screen->transfer_unmap(screen, dstTrans);
+ pipe->transfer_unmap(pipe, srcTrans);
+ pipe->transfer_unmap(pipe, dstTrans);
- screen->tex_transfer_destroy(srcTrans);
- screen->tex_transfer_destroy(dstTrans);
+ pipe->transfer_destroy(pipe, srcTrans);
+ pipe->transfer_destroy(pipe, dstTrans);
}
}
static void
make_3d_mipmap(struct gen_mipmap_state *ctx,
- struct pipe_texture *pt,
+ struct pipe_resource *pt,
uint face, uint baseLevel, uint lastLevel)
{
#if 0
@@ -1215,17 +1215,17 @@ make_3d_mipmap(struct gen_mipmap_state *ctx,
struct pipe_transfer *srcTrans, *dstTrans;
ubyte *srcMap, *dstMap;
- srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice,
+ srcTrans = pipe->get_transfer(pipe, pt, face, srcLevel, zslice,
PIPE_TRANSFER_READ, 0, 0,
u_minify(pt->width0, srcLevel),
u_minify(pt->height0, srcLevel));
- dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice,
+ dstTrans = pipe->get_transfer(pipe, pt, face, dstLevel, zslice,
PIPE_TRANSFER_WRITE, 0, 0,
u_minify(pt->width0, dstLevel),
u_minify(pt->height0, dstLevel));
- srcMap = (ubyte *) screen->transfer_map(screen, srcTrans);
- dstMap = (ubyte *) screen->transfer_map(screen, dstTrans);
+ srcMap = (ubyte *) pipe->transfer_map(pipe, srcTrans);
+ dstMap = (ubyte *) pipe->transfer_map(pipe, dstTrans);
reduce_3d(pt->format,
srcTrans->width, srcTrans->height,
@@ -1233,11 +1233,11 @@ make_3d_mipmap(struct gen_mipmap_state *ctx,
dstTrans->width, dstTrans->height,
dstTrans->stride, dstMap);
- screen->transfer_unmap(screen, srcTrans);
- screen->transfer_unmap(screen, dstTrans);
+ pipe->transfer_unmap(pipe, srcTrans);
+ pipe->transfer_unmap(pipe, dstTrans);
- screen->tex_transfer_destroy(srcTrans);
- screen->tex_transfer_destroy(dstTrans);
+ pipe->transfer_destroy(pipe, srcTrans);
+ pipe->transfer_destroy(pipe, dstTrans);
}
#else
(void) reduce_3d;
@@ -1247,7 +1247,7 @@ make_3d_mipmap(struct gen_mipmap_state *ctx,
static void
fallback_gen_mipmap(struct gen_mipmap_state *ctx,
- struct pipe_texture *pt,
+ struct pipe_resource *pt,
uint face, uint baseLevel, uint lastLevel)
{
switch (pt->target) {
@@ -1307,6 +1307,15 @@ util_create_gen_mipmap(struct pipe_context *pipe,
ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
ctx->sampler.normalized_coords = 1;
+ /* vertex elements state */
+ memset(&ctx->velem[0], 0, sizeof(ctx->velem[0]) * 2);
+ for (i = 0; i < 2; i++) {
+ ctx->velem[i].src_offset = i * 4 * sizeof(float);
+ ctx->velem[i].instance_divisor = 0;
+ ctx->velem[i].vertex_buffer_index = 0;
+ ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ }
+
/* vertex shader - still needed to specify mapping from fragment
* shader input semantics to vertex elements
*/
@@ -1349,8 +1358,7 @@ get_next_slot(struct gen_mipmap_state *ctx)
if (!ctx->vbuf) {
ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
- 32,
- PIPE_BUFFER_USAGE_VERTEX,
+ PIPE_BIND_VERTEX_BUFFER,
max_slots * sizeof ctx->vertices);
}
@@ -1411,7 +1419,7 @@ set_vertex_data(struct gen_mipmap_state *ctx,
offset = get_next_slot( ctx );
- pipe_buffer_write_nooverlap(ctx->pipe->screen, ctx->vbuf,
+ pipe_buffer_write_nooverlap(ctx->pipe, ctx->vbuf,
offset, sizeof(ctx->vertices), ctx->vertices);
return offset;
@@ -1431,7 +1439,7 @@ util_destroy_gen_mipmap(struct gen_mipmap_state *ctx)
pipe->delete_fs_state(pipe, ctx->fs2d);
pipe->delete_fs_state(pipe, ctx->fsCube);
- pipe_buffer_reference(&ctx->vbuf, NULL);
+ pipe_resource_reference(&ctx->vbuf, NULL);
FREE(ctx);
}
@@ -1443,7 +1451,7 @@ util_destroy_gen_mipmap(struct gen_mipmap_state *ctx)
*/
void util_gen_mipmap_flush( struct gen_mipmap_state *ctx )
{
- pipe_buffer_reference(&ctx->vbuf, NULL);
+ pipe_resource_reference(&ctx->vbuf, NULL);
ctx->vbuf_slot = 0;
}
@@ -1452,7 +1460,7 @@ void util_gen_mipmap_flush( struct gen_mipmap_state *ctx )
* Generate mipmap images. It's assumed all needed texture memory is
* already allocated.
*
- * \param pt the texture to generate mipmap levels for
+ * \param psv the sampler view to the texture to generate mipmap levels for
* \param face which cube face to generate mipmaps for (0 for non-cube maps)
* \param baseLevel the first mipmap level to use as a src
* \param lastLevel the last mipmap level to generate
@@ -1461,12 +1469,13 @@ void util_gen_mipmap_flush( struct gen_mipmap_state *ctx )
*/
void
util_gen_mipmap(struct gen_mipmap_state *ctx,
- struct pipe_texture *pt,
+ struct pipe_sampler_view *psv,
uint face, uint baseLevel, uint lastLevel, uint filter)
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_framebuffer_state fb;
+ struct pipe_resource *pt = psv->texture;
void *fs = (pt->target == PIPE_TEXTURE_CUBE) ? ctx->fsCube : ctx->fs2d;
uint dstLevel;
uint zslice = 0;
@@ -1484,8 +1493,8 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
filter == PIPE_TEX_FILTER_NEAREST);
/* check if we can render in the texture's format */
- if (!screen->is_format_supported(screen, pt->format, PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
+ if (!screen->is_format_supported(screen, psv->format, PIPE_TEXTURE_2D,
+ PIPE_BIND_RENDER_TARGET, 0)) {
fallback_gen_mipmap(ctx, pt, face, baseLevel, lastLevel);
return;
}
@@ -1495,18 +1504,20 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_save_depth_stencil_alpha(ctx->cso);
cso_save_rasterizer(ctx->cso);
cso_save_samplers(ctx->cso);
- cso_save_sampler_textures(ctx->cso);
+ cso_save_fragment_sampler_views(ctx->cso);
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
cso_save_viewport(ctx->cso);
cso_save_clip(ctx->cso);
+ cso_save_vertex_elements(ctx->cso);
/* bind our state */
cso_set_blend(ctx->cso, &ctx->blend);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
cso_set_clip(ctx->cso, &ctx->clip);
+ cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
cso_set_fragment_shader_handle(ctx->cso, fs);
cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
@@ -1529,7 +1540,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
struct pipe_surface *surf =
screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ PIPE_BIND_RENDER_TARGET);
/*
* Setup framebuffer / dest surface
@@ -1562,7 +1573,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_single_sampler(ctx->cso, 0, &ctx->sampler);
cso_single_sampler_done(ctx->cso);
- cso_set_sampler_textures(ctx->cso, 1, &pt);
+ cso_set_fragment_sampler_views(ctx->cso, 1, &psv);
/* quad coords in clip coords */
offset = set_vertex_data(ctx,
@@ -1587,10 +1598,11 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_restore_depth_stencil_alpha(ctx->cso);
cso_restore_rasterizer(ctx->cso);
cso_restore_samplers(ctx->cso);
- cso_restore_sampler_textures(ctx->cso);
+ cso_restore_fragment_sampler_views(ctx->cso);
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
cso_restore_viewport(ctx->cso);
cso_restore_clip(ctx->cso);
+ cso_restore_vertex_elements(ctx->cso);
}