diff options
Diffstat (limited to 'src/gallium/auxiliary/util/u_simple_shaders.c')
| -rw-r--r-- | src/gallium/auxiliary/util/u_simple_shaders.c | 361 | 
1 files changed, 361 insertions, 0 deletions
| diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c new file mode 100644 index 0000000000..f06d13c2c4 --- /dev/null +++ b/src/gallium/auxiliary/util/u_simple_shaders.c @@ -0,0 +1,361 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * @file + * Simple vertex/fragment shader generators. + *   + * @author Brian Paul + */ + + +#include "pipe/p_context.h" +#include "pipe/p_debug.h" +#include "pipe/p_defines.h" +#include "pipe/p_inlines.h" +#include "pipe/p_winsys.h" +#include "pipe/p_shader_tokens.h" + +#include "util/u_memory.h" +#include "util/u_simple_shaders.h" + +#include "tgsi/tgsi_build.h" +#include "tgsi/tgsi_dump.h" +#include "tgsi/tgsi_parse.h" + + + +/** + * Make simple vertex pass-through shader. + */ +void * +util_make_vertex_passthrough_shader(struct pipe_context *pipe, +                                    uint num_attribs, +                                    const uint *semantic_names, +                                    const uint *semantic_indexes, +                                    struct pipe_shader_state *shader) +                                     +{ +   uint maxTokens = 100; +   struct tgsi_token *tokens; +   struct tgsi_header *header; +   struct tgsi_processor *processor; +   struct tgsi_full_declaration decl; +   struct tgsi_full_instruction inst; +   const uint procType = TGSI_PROCESSOR_VERTEX; +   uint ti, i; + +   tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0])); + +   /* shader header +    */ +   *(struct tgsi_version *) &tokens[0] = tgsi_build_version(); + +   header = (struct tgsi_header *) &tokens[1]; +   *header = tgsi_build_header(); + +   processor = (struct tgsi_processor *) &tokens[2]; +   *processor = tgsi_build_processor( procType, header ); + +   ti = 3; + +   /* declare inputs */ +   for (i = 0; i < num_attribs; i++) { +      decl = tgsi_default_full_declaration(); +      decl.Declaration.File = TGSI_FILE_INPUT; + +      decl.Declaration.Semantic = 1; +      decl.Semantic.SemanticName = semantic_names[i]; +      decl.Semantic.SemanticIndex = semantic_indexes[i]; + +      decl.DeclarationRange.First =  +      decl.DeclarationRange.Last = i; +      ti += tgsi_build_full_declaration(&decl, +                                        &tokens[ti], +                                        header, +                                        maxTokens - ti); +   } + +   /* declare outputs */ +   for (i = 0; i < num_attribs; i++) { +      decl = tgsi_default_full_declaration(); +      decl.Declaration.File = TGSI_FILE_OUTPUT; +      decl.Declaration.Semantic = 1; +      decl.Semantic.SemanticName = semantic_names[i]; +      decl.Semantic.SemanticIndex = semantic_indexes[i]; +      decl.DeclarationRange.First =  +         decl.DeclarationRange.Last = i; +      ti += tgsi_build_full_declaration(&decl, +                                        &tokens[ti], +                                        header, +                                        maxTokens - ti); +   } + +   /* emit MOV instructions */ +   for (i = 0; i < num_attribs; i++) { +      /* MOVE out[i], in[i]; */ +      inst = tgsi_default_full_instruction(); +      inst.Instruction.Opcode = TGSI_OPCODE_MOV; +      inst.Instruction.NumDstRegs = 1; +      inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT; +      inst.FullDstRegisters[0].DstRegister.Index = i; +      inst.Instruction.NumSrcRegs = 1; +      inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT; +      inst.FullSrcRegisters[0].SrcRegister.Index = i; +      ti += tgsi_build_full_instruction(&inst, +                                        &tokens[ti], +                                        header, +                                        maxTokens - ti ); +   } + +   /* END instruction */ +   inst = tgsi_default_full_instruction(); +   inst.Instruction.Opcode = TGSI_OPCODE_END; +   inst.Instruction.NumDstRegs = 0; +   inst.Instruction.NumSrcRegs = 0; +   ti += tgsi_build_full_instruction(&inst, +                                     &tokens[ti], +                                     header, +                                     maxTokens - ti ); + +#if 0 /*debug*/ +   tgsi_dump(tokens, 0); +#endif + +   shader->tokens = tokens; +   /*shader->num_tokens = ti;*/ + +   return pipe->create_vs_state(pipe, shader); +} + + + + +/** + * Make simple fragment texture shader: + *  TEX OUT[0], IN[0], SAMP[0], 2D; + *  END; + */ +void * +util_make_fragment_tex_shader(struct pipe_context *pipe, +                              struct pipe_shader_state *shader) +{ +   uint maxTokens = 100; +   struct tgsi_token *tokens; +   struct tgsi_header *header; +   struct tgsi_processor *processor; +   struct tgsi_full_declaration decl; +   struct tgsi_full_instruction inst; +   const uint procType = TGSI_PROCESSOR_FRAGMENT; +   uint ti; + +   tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0])); + +   /* shader header +    */ +   *(struct tgsi_version *) &tokens[0] = tgsi_build_version(); + +   header = (struct tgsi_header *) &tokens[1]; +   *header = tgsi_build_header(); + +   processor = (struct tgsi_processor *) &tokens[2]; +   *processor = tgsi_build_processor( procType, header ); + +   ti = 3; + +   /* declare TEX[0] input */ +   decl = tgsi_default_full_declaration(); +   decl.Declaration.File = TGSI_FILE_INPUT; +   /* XXX this could be linear... */ +   decl.Declaration.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE; +   decl.Declaration.Semantic = 1; +   decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC; +   decl.Semantic.SemanticIndex = 0; +   decl.DeclarationRange.First =  +   decl.DeclarationRange.Last = 0; +   ti += tgsi_build_full_declaration(&decl, +                                     &tokens[ti], +                                     header, +                                     maxTokens - ti); + +   /* declare color[0] output */ +   decl = tgsi_default_full_declaration(); +   decl.Declaration.File = TGSI_FILE_OUTPUT; +   decl.Declaration.Semantic = 1; +   decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR; +   decl.Semantic.SemanticIndex = 0; +   decl.DeclarationRange.First =  +   decl.DeclarationRange.Last = 0; +   ti += tgsi_build_full_declaration(&decl, +                                     &tokens[ti], +                                     header, +                                     maxTokens - ti); + +   /* declare sampler */ +   decl = tgsi_default_full_declaration(); +   decl.Declaration.File = TGSI_FILE_SAMPLER; +   decl.DeclarationRange.First =  +   decl.DeclarationRange.Last = 0; +   ti += tgsi_build_full_declaration(&decl, +                                     &tokens[ti], +                                     header, +                                     maxTokens - ti); + +   /* TEX instruction */ +   inst = tgsi_default_full_instruction(); +   inst.Instruction.Opcode = TGSI_OPCODE_TEX; +   inst.Instruction.NumDstRegs = 1; +   inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT; +   inst.FullDstRegisters[0].DstRegister.Index = 0; +   inst.Instruction.NumSrcRegs = 2; +   inst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D; +   inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT; +   inst.FullSrcRegisters[0].SrcRegister.Index = 0; +   inst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER; +   inst.FullSrcRegisters[1].SrcRegister.Index = 0; +   ti += tgsi_build_full_instruction(&inst, +                                     &tokens[ti], +                                     header, +                                     maxTokens - ti ); + +   /* END instruction */ +   inst = tgsi_default_full_instruction(); +   inst.Instruction.Opcode = TGSI_OPCODE_END; +   inst.Instruction.NumDstRegs = 0; +   inst.Instruction.NumSrcRegs = 0; +   ti += tgsi_build_full_instruction(&inst, +                                     &tokens[ti], +                                     header, +                                     maxTokens - ti ); + +#if 0 /*debug*/ +   tgsi_dump(tokens, 0); +#endif + +   shader->tokens = tokens; +   /*shader->num_tokens = ti;*/ + +   return pipe->create_fs_state(pipe, shader); +} + + + + + +/** + * Make simple fragment color pass-through shader. + */ +void * +util_make_fragment_passthrough_shader(struct pipe_context *pipe, +                                      struct pipe_shader_state *shader) +{ +   uint maxTokens = 40; +   struct tgsi_token *tokens; +   struct tgsi_header *header; +   struct tgsi_processor *processor; +   struct tgsi_full_declaration decl; +   struct tgsi_full_instruction inst; +   const uint procType = TGSI_PROCESSOR_FRAGMENT; +   uint ti; + +   tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0])); + +   /* shader header +    */ +   *(struct tgsi_version *) &tokens[0] = tgsi_build_version(); + +   header = (struct tgsi_header *) &tokens[1]; +   *header = tgsi_build_header(); + +   processor = (struct tgsi_processor *) &tokens[2]; +   *processor = tgsi_build_processor( procType, header ); + +   ti = 3; + +   /* declare input */ +   decl = tgsi_default_full_declaration(); +   decl.Declaration.File = TGSI_FILE_INPUT; +   decl.Declaration.Semantic = 1; +   decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR; +   decl.Semantic.SemanticIndex = 0; +   decl.DeclarationRange.First =  +      decl.DeclarationRange.Last = 0; +   ti += tgsi_build_full_declaration(&decl, +                                     &tokens[ti], +                                     header, +                                     maxTokens - ti); + +   /* declare output */ +   decl = tgsi_default_full_declaration(); +   decl.Declaration.File = TGSI_FILE_OUTPUT; +   decl.Declaration.Semantic = 1; +   decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR; +   decl.Semantic.SemanticIndex = 0; +   decl.DeclarationRange.First =  +      decl.DeclarationRange.Last = 0; +   ti += tgsi_build_full_declaration(&decl, +                                     &tokens[ti], +                                     header, +                                     maxTokens - ti); + + +   /* MOVE out[0], in[0]; */ +   inst = tgsi_default_full_instruction(); +   inst.Instruction.Opcode = TGSI_OPCODE_MOV; +   inst.Instruction.NumDstRegs = 1; +   inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT; +   inst.FullDstRegisters[0].DstRegister.Index = 0; +   inst.Instruction.NumSrcRegs = 1; +   inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT; +   inst.FullSrcRegisters[0].SrcRegister.Index = 0; +   ti += tgsi_build_full_instruction(&inst, +                                     &tokens[ti], +                                     header, +                                     maxTokens - ti ); + +   /* END instruction */ +   inst = tgsi_default_full_instruction(); +   inst.Instruction.Opcode = TGSI_OPCODE_END; +   inst.Instruction.NumDstRegs = 0; +   inst.Instruction.NumSrcRegs = 0; +   ti += tgsi_build_full_instruction(&inst, +                                     &tokens[ti], +                                     header, +                                     maxTokens - ti ); + +   assert(ti < maxTokens); + +#if 0 /*debug*/ +   tgsi_dump(tokens, 0); +#endif + +   shader->tokens = tokens; +   /*shader->num_tokens = ti;*/ + +   return pipe->create_fs_state(pipe, shader); +} + | 
