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-rw-r--r--src/gallium/auxiliary/util/u_staging.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_staging.h b/src/gallium/auxiliary/util/u_staging.h
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+/* Direct3D 10/11 has no concept of transfers. Applications instead
+ * create resources with a STAGING or DYNAMIC usage, copy between them
+ * and the real resource and use Map to map the STAGING/DYNAMIC resource.
+ *
+ * This util module allows to implement Gallium drivers as a Direct3D
+ * driver would be implemented: transfers allocate a resource with
+ * PIPE_USAGE_STAGING, and copy the data between it and the real resource
+ * with resource_copy_region.
+ */
+
+#ifndef U_STAGING_H
+#define U_STAGING_H
+
+#include "pipe/p_state.h"
+
+struct util_staging_transfer {
+ struct pipe_transfer base;
+
+ /* if direct, same as base.resource, otherwise the temporary staging resource */
+ struct pipe_resource *staging_resource;
+};
+
+/* user must be stride, slice_stride and offset */
+/* pt->usage == PIPE_USAGE_DYNAMIC should be a good value to pass for direct */
+/* staging resource is currently created with PIPE_USAGE_DYNAMIC */
+struct util_staging_transfer *
+util_staging_transfer_new(struct pipe_context *pipe,
+ struct pipe_resource *pt,
+ struct pipe_subresource sr,
+ unsigned usage,
+ const struct pipe_box *box,
+ bool direct);
+
+void
+util_staging_transfer_destroy(struct pipe_context *pipe, struct pipe_transfer *ptx);
+
+#endif