diff options
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_compositor.c')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_compositor.c | 31 |
1 files changed, 16 insertions, 15 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index ba23435f69..6d461cb880 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -230,6 +230,7 @@ static bool init_pipe_state(struct vl_compositor *c) { struct pipe_sampler_state sampler; + struct pipe_vertex_element vertex_elems[2]; assert(c); @@ -251,15 +252,27 @@ init_pipe_state(struct vl_compositor *c) /*sampler.border_color[i] = ;*/ /*sampler.max_anisotropy = ;*/ c->sampler = c->pipe->create_sampler_state(c->pipe, &sampler); - + + vertex_elems[0].src_offset = 0; + vertex_elems[0].instance_divisor = 0; + vertex_elems[0].vertex_buffer_index = 0; + vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT; + vertex_elems[1].src_offset = 0; + vertex_elems[1].instance_divisor = 0; + vertex_elems[1].vertex_buffer_index = 1; + vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT; + c->vertex_elems = c->pipe->create_vertex_elements_state(c->pipe, 2, vertex_elems); + + return true; } static void cleanup_pipe_state(struct vl_compositor *c) { assert(c); - + c->pipe->delete_sampler_state(c->pipe, c->sampler); + c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems); } static bool @@ -314,12 +327,6 @@ init_buffers(struct vl_compositor *c) pipe_buffer_unmap(c->pipe->screen, c->vertex_bufs[0].buffer); - c->vertex_elems[0].src_offset = 0; - c->vertex_elems[0].instance_divisor = 0; - c->vertex_elems[0].vertex_buffer_index = 0; - c->vertex_elems[0].nr_components = 2; - c->vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT; - /* * Create our texcoord buffer and texcoord buffer element * Texcoord buffer contains the TCs for mapping the rendered surface to the 4 vertices @@ -344,12 +351,6 @@ init_buffers(struct vl_compositor *c) pipe_buffer_unmap(c->pipe->screen, c->vertex_bufs[1].buffer); - c->vertex_elems[1].src_offset = 0; - c->vertex_elems[1].instance_divisor = 0; - c->vertex_elems[1].vertex_buffer_index = 1; - c->vertex_elems[1].nr_components = 2; - c->vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT; - /* * Create our vertex shader's constant buffer * Const buffer contains scaling and translation vectors @@ -483,7 +484,7 @@ void vl_compositor_render(struct vl_compositor *compositor, compositor->pipe->bind_vs_state(compositor->pipe, compositor->vertex_shader); compositor->pipe->bind_fs_state(compositor->pipe, compositor->fragment_shader); compositor->pipe->set_vertex_buffers(compositor->pipe, 2, compositor->vertex_bufs); - compositor->pipe->set_vertex_elements(compositor->pipe, 2, compositor->vertex_elems); + compositor->pipe->bind_vertex_elements_state(compositor->pipe, compositor->vertex_elems); compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_VERTEX, 0, compositor->vs_const_buf); compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_FRAGMENT, 0, compositor->fs_const_buf); |