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-rw-r--r--src/gallium/auxiliary/vl/vl_compositor.c536
1 files changed, 0 insertions, 536 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
deleted file mode 100644
index 6d461cb880..0000000000
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ /dev/null
@@ -1,536 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2009 Younes Manton.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "vl_compositor.h"
-#include <assert.h>
-#include <pipe/p_context.h>
-#include <util/u_inlines.h>
-#include <tgsi/tgsi_parse.h>
-#include <tgsi/tgsi_build.h>
-#include <util/u_memory.h>
-#include "vl_csc.h"
-#include "vl_shader_build.h"
-
-struct vertex2f
-{
- float x, y;
-};
-
-struct vertex4f
-{
- float x, y, z, w;
-};
-
-struct vertex_shader_consts
-{
- struct vertex4f dst_scale;
- struct vertex4f dst_trans;
- struct vertex4f src_scale;
- struct vertex4f src_trans;
-};
-
-struct fragment_shader_consts
-{
- float matrix[16];
-};
-
-/*
- * Represents 2 triangles in a strip in normalized coords.
- * Used to render the surface onto the frame buffer.
- */
-static const struct vertex2f surface_verts[4] =
-{
- {0.0f, 0.0f},
- {0.0f, 1.0f},
- {1.0f, 0.0f},
- {1.0f, 1.0f}
-};
-
-/*
- * Represents texcoords for the above. We can use the position values directly.
- * TODO: Duplicate these in the shader, no need to create a buffer.
- */
-static const struct vertex2f *surface_texcoords = surface_verts;
-
-static void
-create_vert_shader(struct vl_compositor *c)
-{
- const unsigned max_tokens = 50;
-
- struct pipe_shader_state vs;
- struct tgsi_token *tokens;
- struct tgsi_header *header;
-
- struct tgsi_full_declaration decl;
- struct tgsi_full_instruction inst;
-
- unsigned ti;
-
- unsigned i;
-
- assert(c);
-
- tokens = (struct tgsi_token*)MALLOC(max_tokens * sizeof(struct tgsi_token));
- header = (struct tgsi_header*)&tokens[0];
- *header = tgsi_build_header();
- *(struct tgsi_processor*)&tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
-
- ti = 2;
-
- /*
- * decl i0 ; Vertex pos
- * decl i1 ; Vertex texcoords
- */
- for (i = 0; i < 2; i++) {
- decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
- ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
- }
-
- /*
- * decl c0 ; Scaling vector to scale vertex pos rect to destination size
- * decl c1 ; Translation vector to move vertex pos rect into position
- * decl c2 ; Scaling vector to scale texcoord rect to source size
- * decl c3 ; Translation vector to move texcoord rect into position
- */
- decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 3);
- ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
-
- /*
- * decl o0 ; Vertex pos
- * decl o1 ; Vertex texcoords
- */
- for (i = 0; i < 2; i++) {
- decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
- ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
- }
-
- /* decl t0, t1 */
- decl = vl_decl_temps(0, 1);
- ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
-
- /*
- * mad o0, i0, c0, c1 ; Scale and translate unit output rect to destination size and pos
- * mad o1, i1, c2, c3 ; Scale and translate unit texcoord rect to source size and pos
- */
- for (i = 0; i < 2; ++i) {
- inst = vl_inst4(TGSI_OPCODE_MAD, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i, TGSI_FILE_CONSTANT, i * 2, TGSI_FILE_CONSTANT, i * 2 + 1);
- ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
- }
-
- /* end */
- inst = vl_end();
- ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
-
- assert(ti <= max_tokens);
-
- vs.tokens = tokens;
- c->vertex_shader = c->pipe->create_vs_state(c->pipe, &vs);
- FREE(tokens);
-}
-
-static void
-create_frag_shader(struct vl_compositor *c)
-{
- const unsigned max_tokens = 50;
-
- struct pipe_shader_state fs;
- struct tgsi_token *tokens;
- struct tgsi_header *header;
-
- struct tgsi_full_declaration decl;
- struct tgsi_full_instruction inst;
-
- unsigned ti;
-
- unsigned i;
-
- assert(c);
-
- tokens = (struct tgsi_token*)MALLOC(max_tokens * sizeof(struct tgsi_token));
- header = (struct tgsi_header*)&tokens[0];
- *header = tgsi_build_header();
- *(struct tgsi_processor*)&tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
-
- ti = 2;
-
- /* decl i0 ; Texcoords for s0 */
- decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, 1, 0, 0, TGSI_INTERPOLATE_LINEAR);
- ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
-
- /*
- * decl c0-c3 ; CSC matrix c0-c3
- */
- decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 3);
- ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
-
- /* decl o0 ; Fragment color */
- decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0);
- ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
-
- /* decl t0 */
- decl = vl_decl_temps(0, 0);
- ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
-
- /* decl s0 ; Sampler for tex containing picture to display */
- decl = vl_decl_samplers(0, 0);
- ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
-
- /* tex2d t0, i0, s0 ; Read src pixel */
- inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, 0);
- ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
-
- /*
- * dp4 o0.x, t0, c0 ; Multiply pixel by the color conversion matrix
- * dp4 o0.y, t0, c1
- * dp4 o0.z, t0, c2
- * dp4 o0.w, t0, c3
- */
- for (i = 0; i < 4; ++i) {
- inst = vl_inst3(TGSI_OPCODE_DP4, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i);
- inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X << i;
- ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
- }
-
- /* end */
- inst = vl_end();
- ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
-
- assert(ti <= max_tokens);
-
- fs.tokens = tokens;
- c->fragment_shader = c->pipe->create_fs_state(c->pipe, &fs);
- FREE(tokens);
-}
-
-static bool
-init_pipe_state(struct vl_compositor *c)
-{
- struct pipe_sampler_state sampler;
- struct pipe_vertex_element vertex_elems[2];
-
- assert(c);
-
- c->fb_state.nr_cbufs = 1;
- c->fb_state.zsbuf = NULL;
-
- sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
- sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
- sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
- sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
- sampler.compare_func = PIPE_FUNC_ALWAYS;
- sampler.normalized_coords = 1;
- /*sampler.lod_bias = ;*/
- /*sampler.min_lod = ;*/
- /*sampler.max_lod = ;*/
- /*sampler.border_color[i] = ;*/
- /*sampler.max_anisotropy = ;*/
- c->sampler = c->pipe->create_sampler_state(c->pipe, &sampler);
-
- vertex_elems[0].src_offset = 0;
- vertex_elems[0].instance_divisor = 0;
- vertex_elems[0].vertex_buffer_index = 0;
- vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
- vertex_elems[1].src_offset = 0;
- vertex_elems[1].instance_divisor = 0;
- vertex_elems[1].vertex_buffer_index = 1;
- vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
- c->vertex_elems = c->pipe->create_vertex_elements_state(c->pipe, 2, vertex_elems);
-
-
- return true;
-}
-
-static void cleanup_pipe_state(struct vl_compositor *c)
-{
- assert(c);
-
- c->pipe->delete_sampler_state(c->pipe, c->sampler);
- c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems);
-}
-
-static bool
-init_shaders(struct vl_compositor *c)
-{
- assert(c);
-
- create_vert_shader(c);
- create_frag_shader(c);
-
- return true;
-}
-
-static void cleanup_shaders(struct vl_compositor *c)
-{
- assert(c);
-
- c->pipe->delete_vs_state(c->pipe, c->vertex_shader);
- c->pipe->delete_fs_state(c->pipe, c->fragment_shader);
-}
-
-static bool
-init_buffers(struct vl_compositor *c)
-{
- struct fragment_shader_consts fsc;
-
- assert(c);
-
- /*
- * Create our vertex buffer and vertex buffer element
- * VB contains 4 vertices that render a quad covering the entire window
- * to display a rendered surface
- * Quad is rendered as a tri strip
- */
- c->vertex_bufs[0].stride = sizeof(struct vertex2f);
- c->vertex_bufs[0].max_index = 3;
- c->vertex_bufs[0].buffer_offset = 0;
- c->vertex_bufs[0].buffer = pipe_buffer_create
- (
- c->pipe->screen,
- 1,
- PIPE_BUFFER_USAGE_VERTEX,
- sizeof(struct vertex2f) * 4
- );
-
- memcpy
- (
- pipe_buffer_map(c->pipe->screen, c->vertex_bufs[0].buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
- surface_verts,
- sizeof(struct vertex2f) * 4
- );
-
- pipe_buffer_unmap(c->pipe->screen, c->vertex_bufs[0].buffer);
-
- /*
- * Create our texcoord buffer and texcoord buffer element
- * Texcoord buffer contains the TCs for mapping the rendered surface to the 4 vertices
- */
- c->vertex_bufs[1].stride = sizeof(struct vertex2f);
- c->vertex_bufs[1].max_index = 3;
- c->vertex_bufs[1].buffer_offset = 0;
- c->vertex_bufs[1].buffer = pipe_buffer_create
- (
- c->pipe->screen,
- 1,
- PIPE_BUFFER_USAGE_VERTEX,
- sizeof(struct vertex2f) * 4
- );
-
- memcpy
- (
- pipe_buffer_map(c->pipe->screen, c->vertex_bufs[1].buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
- surface_texcoords,
- sizeof(struct vertex2f) * 4
- );
-
- pipe_buffer_unmap(c->pipe->screen, c->vertex_bufs[1].buffer);
-
- /*
- * Create our vertex shader's constant buffer
- * Const buffer contains scaling and translation vectors
- */
- c->vs_const_buf = pipe_buffer_create
- (
- c->pipe->screen,
- 1,
- PIPE_BUFFER_USAGE_CONSTANT | PIPE_BUFFER_USAGE_DISCARD,
- sizeof(struct vertex_shader_consts)
- );
-
- /*
- * Create our fragment shader's constant buffer
- * Const buffer contains the color conversion matrix and bias vectors
- */
- c->fs_const_buf = pipe_buffer_create
- (
- c->pipe->screen,
- 1,
- PIPE_BUFFER_USAGE_CONSTANT,
- sizeof(struct fragment_shader_consts)
- );
-
- vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, fsc.matrix);
-
- vl_compositor_set_csc_matrix(c, fsc.matrix);
-
- return true;
-}
-
-static void
-cleanup_buffers(struct vl_compositor *c)
-{
- unsigned i;
-
- assert(c);
-
- for (i = 0; i < 2; ++i)
- pipe_buffer_reference(&c->vertex_bufs[i].buffer, NULL);
-
- pipe_buffer_reference(&c->vs_const_buf, NULL);
- pipe_buffer_reference(&c->fs_const_buf, NULL);
-}
-
-bool vl_compositor_init(struct vl_compositor *compositor, struct pipe_context *pipe)
-{
- assert(compositor);
-
- memset(compositor, 0, sizeof(struct vl_compositor));
-
- compositor->pipe = pipe;
-
- if (!init_pipe_state(compositor))
- return false;
- if (!init_shaders(compositor)) {
- cleanup_pipe_state(compositor);
- return false;
- }
- if (!init_buffers(compositor)) {
- cleanup_shaders(compositor);
- cleanup_pipe_state(compositor);
- return false;
- }
-
- return true;
-}
-
-void vl_compositor_cleanup(struct vl_compositor *compositor)
-{
- assert(compositor);
-
- cleanup_buffers(compositor);
- cleanup_shaders(compositor);
- cleanup_pipe_state(compositor);
-}
-
-void vl_compositor_render(struct vl_compositor *compositor,
- /*struct pipe_texture *backround,
- struct pipe_video_rect *backround_area,*/
- struct pipe_texture *src_surface,
- enum pipe_mpeg12_picture_type picture_type,
- /*unsigned num_past_surfaces,
- struct pipe_texture *past_surfaces,
- unsigned num_future_surfaces,
- struct pipe_texture *future_surfaces,*/
- struct pipe_video_rect *src_area,
- struct pipe_texture *dst_surface,
- struct pipe_video_rect *dst_area,
- /*unsigned num_layers,
- struct pipe_texture *layers,
- struct pipe_video_rect *layer_src_areas,
- struct pipe_video_rect *layer_dst_areas*/
- struct pipe_fence_handle **fence)
-{
- struct vertex_shader_consts *vs_consts;
-
- assert(compositor);
- assert(src_surface);
- assert(src_area);
- assert(dst_surface);
- assert(dst_area);
- assert(picture_type == PIPE_MPEG12_PICTURE_TYPE_FRAME);
-
- compositor->fb_state.width = dst_surface->width0;
- compositor->fb_state.height = dst_surface->height0;
- compositor->fb_state.cbufs[0] = compositor->pipe->screen->get_tex_surface
- (
- compositor->pipe->screen,
- dst_surface,
- 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE
- );
-
- compositor->viewport.scale[0] = compositor->fb_state.width;
- compositor->viewport.scale[1] = compositor->fb_state.height;
- compositor->viewport.scale[2] = 1;
- compositor->viewport.scale[3] = 1;
- compositor->viewport.translate[0] = 0;
- compositor->viewport.translate[1] = 0;
- compositor->viewport.translate[2] = 0;
- compositor->viewport.translate[3] = 0;
-
- compositor->scissor.maxx = compositor->fb_state.width;
- compositor->scissor.maxy = compositor->fb_state.height;
-
- compositor->pipe->set_framebuffer_state(compositor->pipe, &compositor->fb_state);
- compositor->pipe->set_viewport_state(compositor->pipe, &compositor->viewport);
- compositor->pipe->set_scissor_state(compositor->pipe, &compositor->scissor);
- compositor->pipe->bind_fragment_sampler_states(compositor->pipe, 1, &compositor->sampler);
- compositor->pipe->set_fragment_sampler_textures(compositor->pipe, 1, &src_surface);
- compositor->pipe->bind_vs_state(compositor->pipe, compositor->vertex_shader);
- compositor->pipe->bind_fs_state(compositor->pipe, compositor->fragment_shader);
- compositor->pipe->set_vertex_buffers(compositor->pipe, 2, compositor->vertex_bufs);
- compositor->pipe->bind_vertex_elements_state(compositor->pipe, compositor->vertex_elems);
- compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_VERTEX, 0, compositor->vs_const_buf);
- compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_FRAGMENT, 0, compositor->fs_const_buf);
-
- vs_consts = pipe_buffer_map
- (
- compositor->pipe->screen,
- compositor->vs_const_buf,
- PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD
- );
-
- vs_consts->dst_scale.x = dst_area->w / (float)compositor->fb_state.cbufs[0]->width;
- vs_consts->dst_scale.y = dst_area->h / (float)compositor->fb_state.cbufs[0]->height;
- vs_consts->dst_scale.z = 1;
- vs_consts->dst_scale.w = 1;
- vs_consts->dst_trans.x = dst_area->x / (float)compositor->fb_state.cbufs[0]->width;
- vs_consts->dst_trans.y = dst_area->y / (float)compositor->fb_state.cbufs[0]->height;
- vs_consts->dst_trans.z = 0;
- vs_consts->dst_trans.w = 0;
-
- vs_consts->src_scale.x = src_area->w / (float)src_surface->width0;
- vs_consts->src_scale.y = src_area->h / (float)src_surface->height0;
- vs_consts->src_scale.z = 1;
- vs_consts->src_scale.w = 1;
- vs_consts->src_trans.x = src_area->x / (float)src_surface->width0;
- vs_consts->src_trans.y = src_area->y / (float)src_surface->height0;
- vs_consts->src_trans.z = 0;
- vs_consts->src_trans.w = 0;
-
- pipe_buffer_unmap(compositor->pipe->screen, compositor->vs_const_buf);
-
- compositor->pipe->draw_arrays(compositor->pipe, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
- compositor->pipe->flush(compositor->pipe, PIPE_FLUSH_RENDER_CACHE, fence);
-
- pipe_surface_reference(&compositor->fb_state.cbufs[0], NULL);
-}
-
-void vl_compositor_set_csc_matrix(struct vl_compositor *compositor, const float *mat)
-{
- assert(compositor);
-
- memcpy
- (
- pipe_buffer_map(compositor->pipe->screen, compositor->fs_const_buf, PIPE_BUFFER_USAGE_CPU_WRITE),
- mat,
- sizeof(struct fragment_shader_consts)
- );
-
- pipe_buffer_unmap(compositor->pipe->screen, compositor->fs_const_buf);
-}