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Diffstat (limited to 'src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c')
-rw-r--r--src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c130
1 files changed, 65 insertions, 65 deletions
diff --git a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c
index 6b3614821c..85fe2efd2b 100644
--- a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c
+++ b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c
@@ -115,12 +115,11 @@ create_intra_vert_shader(struct vl_mpeg12_mc_renderer *r)
assert(r);
tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token));
- *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
- header = (struct tgsi_header *) &tokens[1];
+ header = (struct tgsi_header *) &tokens[0];
*header = tgsi_build_header();
- *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+ *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
- ti = 3;
+ ti = 2;
/*
* decl i0 ; Vertex pos
@@ -185,12 +184,11 @@ create_intra_frag_shader(struct vl_mpeg12_mc_renderer *r)
assert(r);
tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token));
- *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
- header = (struct tgsi_header *) &tokens[1];
+ header = (struct tgsi_header *) &tokens[0];
*header = tgsi_build_header();
- *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+ *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
- ti = 3;
+ ti = 2;
/*
* decl i0 ; Luma texcoords
@@ -237,10 +235,10 @@ create_intra_frag_shader(struct vl_mpeg12_mc_renderer *r)
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
- inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
- inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ inst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X << i;
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
@@ -278,12 +276,11 @@ create_frame_pred_vert_shader(struct vl_mpeg12_mc_renderer *r)
assert(r);
tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token));
- *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
- header = (struct tgsi_header *) &tokens[1];
+ header = (struct tgsi_header *) &tokens[0];
*header = tgsi_build_header();
- *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+ *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
- ti = 3;
+ ti = 2;
/*
* decl i0 ; Vertex pos
@@ -361,12 +358,11 @@ create_frame_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
assert(r);
tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token));
- *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
- header = (struct tgsi_header *) &tokens[1];
+ header = (struct tgsi_header *) &tokens[0];
*header = tgsi_build_header();
- *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+ *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
- ti = 3;
+ ti = 2;
/*
* decl i0 ; Luma texcoords
@@ -415,10 +411,10 @@ create_frame_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
- inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
- inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ inst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X << i;
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
@@ -470,12 +466,11 @@ create_frame_bi_pred_vert_shader(struct vl_mpeg12_mc_renderer *r)
assert(r);
tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token));
- *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
- header = (struct tgsi_header *) &tokens[1];
+ header = (struct tgsi_header *) &tokens[0];
*header = tgsi_build_header();
- *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+ *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
- ti = 3;
+ ti = 2;
/*
* decl i0 ; Vertex pos
@@ -561,12 +556,11 @@ create_frame_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
assert(r);
tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token));
- *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
- header = (struct tgsi_header *) &tokens[1];
+ header = (struct tgsi_header *) &tokens[0];
*header = tgsi_build_header();
- *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+ *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
- ti = 3;
+ ti = 2;
/*
* decl i0 ; Luma texcoords
@@ -620,10 +614,10 @@ create_frame_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
- inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
- inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ inst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X << i;
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
@@ -642,10 +636,10 @@ create_frame_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
/* lerp t1, c1.x, t1, t2 ; Blend past and future texels */
inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
- inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_X;
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/* add o0, t0, t1 ; Add past/future ref and differential to form final output */
@@ -681,7 +675,7 @@ xfer_buffers_map(struct vl_mpeg12_mc_renderer *r)
(
r->pipe->screen, r->textures.all[i],
0, 0, 0, PIPE_TRANSFER_WRITE, 0, 0,
- r->textures.all[i]->width[0], r->textures.all[i]->height[0]
+ r->textures.all[i]->width0, r->textures.all[i]->height0
);
r->texels[i] = r->pipe->screen->transfer_map(r->pipe->screen, r->tex_transfer[i]);
@@ -721,6 +715,11 @@ init_pipe_state(struct vl_mpeg12_mc_renderer *r)
r->viewport.translate[2] = 0;
r->viewport.translate[3] = 0;
+ r->scissor.maxx = r->pot_buffers ?
+ util_next_power_of_two(r->picture_width) : r->picture_width;
+ r->scissor.maxy = r->pot_buffers ?
+ util_next_power_of_two(r->picture_height) : r->picture_height;
+
r->fb_state.width = r->pot_buffers ?
util_next_power_of_two(r->picture_width) : r->picture_width;
r->fb_state.height = r->pot_buffers ?
@@ -830,26 +829,26 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
/* TODO: Accomodate HW that can't do this and also for cases when this isn't precise enough */
template.format = PIPE_FORMAT_R16_SNORM;
template.last_level = 0;
- template.width[0] = r->pot_buffers ?
+ template.width0 = r->pot_buffers ?
util_next_power_of_two(r->picture_width) : r->picture_width;
- template.height[0] = r->pot_buffers ?
+ template.height0 = r->pot_buffers ?
util_next_power_of_two(r->picture_height) : r->picture_height;
- template.depth[0] = 1;
+ template.depth0 = 1;
pf_get_block(template.format, &template.block);
template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_DYNAMIC;
r->textures.individual.y = r->pipe->screen->texture_create(r->pipe->screen, &template);
if (r->chroma_format == PIPE_VIDEO_CHROMA_FORMAT_420) {
- template.width[0] = r->pot_buffers ?
+ template.width0 = r->pot_buffers ?
util_next_power_of_two(r->picture_width / 2) :
r->picture_width / 2;
- template.height[0] = r->pot_buffers ?
+ template.height0 = r->pot_buffers ?
util_next_power_of_two(r->picture_height / 2) :
r->picture_height / 2;
}
else if (r->chroma_format == PIPE_VIDEO_CHROMA_FORMAT_422)
- template.height[0] = r->pot_buffers ?
+ template.height0 = r->pot_buffers ?
util_next_power_of_two(r->picture_height / 2) :
r->picture_height / 2;
@@ -1270,6 +1269,7 @@ flush(struct vl_mpeg12_mc_renderer *r)
r->pipe->set_framebuffer_state(r->pipe, &r->fb_state);
r->pipe->set_viewport_state(r->pipe, &r->viewport);
+ r->pipe->set_scissor_state(r->pipe, &r->scissor);
vs_consts = pipe_buffer_map
(
@@ -1277,8 +1277,8 @@ flush(struct vl_mpeg12_mc_renderer *r)
PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD
);
- vs_consts->denorm.x = r->surface->width[0];
- vs_consts->denorm.y = r->surface->height[0];
+ vs_consts->denorm.x = r->surface->width0;
+ vs_consts->denorm.y = r->surface->height0;
pipe_buffer_unmap(r->pipe->screen, r->vs_const_buf.buffer);
@@ -1290,8 +1290,8 @@ flush(struct vl_mpeg12_mc_renderer *r)
if (num_macroblocks[MACROBLOCK_TYPE_INTRA] > 0) {
r->pipe->set_vertex_buffers(r->pipe, 1, r->vertex_bufs.all);
r->pipe->set_vertex_elements(r->pipe, 4, r->vertex_elems);
- r->pipe->set_sampler_textures(r->pipe, 3, r->textures.all);
- r->pipe->bind_sampler_states(r->pipe, 3, r->samplers.all);
+ r->pipe->set_fragment_sampler_textures(r->pipe, 3, r->textures.all);
+ r->pipe->bind_fragment_sampler_states(r->pipe, 3, r->samplers.all);
r->pipe->bind_vs_state(r->pipe, r->i_vs);
r->pipe->bind_fs_state(r->pipe, r->i_fs);
@@ -1304,8 +1304,8 @@ flush(struct vl_mpeg12_mc_renderer *r)
r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all);
r->pipe->set_vertex_elements(r->pipe, 6, r->vertex_elems);
r->textures.individual.ref[0] = r->past;
- r->pipe->set_sampler_textures(r->pipe, 4, r->textures.all);
- r->pipe->bind_sampler_states(r->pipe, 4, r->samplers.all);
+ r->pipe->set_fragment_sampler_textures(r->pipe, 4, r->textures.all);
+ r->pipe->bind_fragment_sampler_states(r->pipe, 4, r->samplers.all);
r->pipe->bind_vs_state(r->pipe, r->p_vs[0]);
r->pipe->bind_fs_state(r->pipe, r->p_fs[0]);
@@ -1318,8 +1318,8 @@ flush(struct vl_mpeg12_mc_renderer *r)
r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all);
r->pipe->set_vertex_elements(r->pipe, 6, r->vertex_elems);
r->textures.individual.ref[0] = r->past;
- r->pipe->set_sampler_textures(r->pipe, 4, r->textures.all);
- r->pipe->bind_sampler_states(r->pipe, 4, r->samplers.all);
+ r->pipe->set_fragment_sampler_textures(r->pipe, 4, r->textures.all);
+ r->pipe->bind_fragment_sampler_states(r->pipe, 4, r->samplers.all);
r->pipe->bind_vs_state(r->pipe, r->p_vs[1]);
r->pipe->bind_fs_state(r->pipe, r->p_fs[1]);
@@ -1332,8 +1332,8 @@ flush(struct vl_mpeg12_mc_renderer *r)
r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all);
r->pipe->set_vertex_elements(r->pipe, 6, r->vertex_elems);
r->textures.individual.ref[0] = r->future;
- r->pipe->set_sampler_textures(r->pipe, 4, r->textures.all);
- r->pipe->bind_sampler_states(r->pipe, 4, r->samplers.all);
+ r->pipe->set_fragment_sampler_textures(r->pipe, 4, r->textures.all);
+ r->pipe->bind_fragment_sampler_states(r->pipe, 4, r->samplers.all);
r->pipe->bind_vs_state(r->pipe, r->p_vs[0]);
r->pipe->bind_fs_state(r->pipe, r->p_fs[0]);
@@ -1346,8 +1346,8 @@ flush(struct vl_mpeg12_mc_renderer *r)
r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all);
r->pipe->set_vertex_elements(r->pipe, 6, r->vertex_elems);
r->textures.individual.ref[0] = r->future;
- r->pipe->set_sampler_textures(r->pipe, 4, r->textures.all);
- r->pipe->bind_sampler_states(r->pipe, 4, r->samplers.all);
+ r->pipe->set_fragment_sampler_textures(r->pipe, 4, r->textures.all);
+ r->pipe->bind_fragment_sampler_states(r->pipe, 4, r->samplers.all);
r->pipe->bind_vs_state(r->pipe, r->p_vs[1]);
r->pipe->bind_fs_state(r->pipe, r->p_fs[1]);
@@ -1361,8 +1361,8 @@ flush(struct vl_mpeg12_mc_renderer *r)
r->pipe->set_vertex_elements(r->pipe, 8, r->vertex_elems);
r->textures.individual.ref[0] = r->past;
r->textures.individual.ref[1] = r->future;
- r->pipe->set_sampler_textures(r->pipe, 5, r->textures.all);
- r->pipe->bind_sampler_states(r->pipe, 5, r->samplers.all);
+ r->pipe->set_fragment_sampler_textures(r->pipe, 5, r->textures.all);
+ r->pipe->bind_fragment_sampler_states(r->pipe, 5, r->samplers.all);
r->pipe->bind_vs_state(r->pipe, r->b_vs[0]);
r->pipe->bind_fs_state(r->pipe, r->b_fs[0]);
@@ -1376,8 +1376,8 @@ flush(struct vl_mpeg12_mc_renderer *r)
r->pipe->set_vertex_elements(r->pipe, 8, r->vertex_elems);
r->textures.individual.ref[0] = r->past;
r->textures.individual.ref[1] = r->future;
- r->pipe->set_sampler_textures(r->pipe, 5, r->textures.all);
- r->pipe->bind_sampler_states(r->pipe, 5, r->samplers.all);
+ r->pipe->set_fragment_sampler_textures(r->pipe, 5, r->textures.all);
+ r->pipe->bind_fragment_sampler_states(r->pipe, 5, r->samplers.all);
r->pipe->bind_vs_state(r->pipe, r->b_vs[1]);
r->pipe->bind_fs_state(r->pipe, r->b_fs[1]);
@@ -1627,8 +1627,8 @@ vl_mpeg12_mc_renderer_render_macroblocks(struct vl_mpeg12_mc_renderer
renderer->past = past;
renderer->future = future;
renderer->fence = fence;
- renderer->surface_tex_inv_size.x = 1.0f / surface->width[0];
- renderer->surface_tex_inv_size.y = 1.0f / surface->height[0];
+ renderer->surface_tex_inv_size.x = 1.0f / surface->width0;
+ renderer->surface_tex_inv_size.y = 1.0f / surface->height0;
}
while (num_macroblocks) {