diff options
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c | 130 |
1 files changed, 65 insertions, 65 deletions
diff --git a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c index 6b3614821c..85fe2efd2b 100644 --- a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c +++ b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c @@ -115,12 +115,11 @@ create_intra_vert_shader(struct vl_mpeg12_mc_renderer *r) assert(r); tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token)); - *(struct tgsi_version *) &tokens[0] = tgsi_build_version(); - header = (struct tgsi_header *) &tokens[1]; + header = (struct tgsi_header *) &tokens[0]; *header = tgsi_build_header(); - *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); - ti = 3; + ti = 2; /* * decl i0 ; Vertex pos @@ -185,12 +184,11 @@ create_intra_frag_shader(struct vl_mpeg12_mc_renderer *r) assert(r); tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token)); - *(struct tgsi_version *) &tokens[0] = tgsi_build_version(); - header = (struct tgsi_header *) &tokens[1]; + header = (struct tgsi_header *) &tokens[0]; *header = tgsi_build_header(); - *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); - ti = 3; + ti = 2; /* * decl i0 ; Luma texcoords @@ -237,10 +235,10 @@ create_intra_frag_shader(struct vl_mpeg12_mc_renderer *r) ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); - inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; - inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + inst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X; + inst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X; + inst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_X; + inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X << i; ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); } @@ -278,12 +276,11 @@ create_frame_pred_vert_shader(struct vl_mpeg12_mc_renderer *r) assert(r); tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token)); - *(struct tgsi_version *) &tokens[0] = tgsi_build_version(); - header = (struct tgsi_header *) &tokens[1]; + header = (struct tgsi_header *) &tokens[0]; *header = tgsi_build_header(); - *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); - ti = 3; + ti = 2; /* * decl i0 ; Vertex pos @@ -361,12 +358,11 @@ create_frame_pred_frag_shader(struct vl_mpeg12_mc_renderer *r) assert(r); tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token)); - *(struct tgsi_version *) &tokens[0] = tgsi_build_version(); - header = (struct tgsi_header *) &tokens[1]; + header = (struct tgsi_header *) &tokens[0]; *header = tgsi_build_header(); - *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); - ti = 3; + ti = 2; /* * decl i0 ; Luma texcoords @@ -415,10 +411,10 @@ create_frame_pred_frag_shader(struct vl_mpeg12_mc_renderer *r) ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); - inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; - inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + inst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X; + inst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X; + inst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_X; + inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X << i; ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); } @@ -470,12 +466,11 @@ create_frame_bi_pred_vert_shader(struct vl_mpeg12_mc_renderer *r) assert(r); tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token)); - *(struct tgsi_version *) &tokens[0] = tgsi_build_version(); - header = (struct tgsi_header *) &tokens[1]; + header = (struct tgsi_header *) &tokens[0]; *header = tgsi_build_header(); - *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); - ti = 3; + ti = 2; /* * decl i0 ; Vertex pos @@ -561,12 +556,11 @@ create_frame_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r) assert(r); tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token)); - *(struct tgsi_version *) &tokens[0] = tgsi_build_version(); - header = (struct tgsi_header *) &tokens[1]; + header = (struct tgsi_header *) &tokens[0]; *header = tgsi_build_header(); - *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); - ti = 3; + ti = 2; /* * decl i0 ; Luma texcoords @@ -620,10 +614,10 @@ create_frame_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r) ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); - inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; - inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + inst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X; + inst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X; + inst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_X; + inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X << i; ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); } @@ -642,10 +636,10 @@ create_frame_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r) /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */ inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); - inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + inst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X; + inst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X; + inst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_X; + inst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_X; ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); /* add o0, t0, t1 ; Add past/future ref and differential to form final output */ @@ -681,7 +675,7 @@ xfer_buffers_map(struct vl_mpeg12_mc_renderer *r) ( r->pipe->screen, r->textures.all[i], 0, 0, 0, PIPE_TRANSFER_WRITE, 0, 0, - r->textures.all[i]->width[0], r->textures.all[i]->height[0] + r->textures.all[i]->width0, r->textures.all[i]->height0 ); r->texels[i] = r->pipe->screen->transfer_map(r->pipe->screen, r->tex_transfer[i]); @@ -721,6 +715,11 @@ init_pipe_state(struct vl_mpeg12_mc_renderer *r) r->viewport.translate[2] = 0; r->viewport.translate[3] = 0; + r->scissor.maxx = r->pot_buffers ? + util_next_power_of_two(r->picture_width) : r->picture_width; + r->scissor.maxy = r->pot_buffers ? + util_next_power_of_two(r->picture_height) : r->picture_height; + r->fb_state.width = r->pot_buffers ? util_next_power_of_two(r->picture_width) : r->picture_width; r->fb_state.height = r->pot_buffers ? @@ -830,26 +829,26 @@ init_buffers(struct vl_mpeg12_mc_renderer *r) /* TODO: Accomodate HW that can't do this and also for cases when this isn't precise enough */ template.format = PIPE_FORMAT_R16_SNORM; template.last_level = 0; - template.width[0] = r->pot_buffers ? + template.width0 = r->pot_buffers ? util_next_power_of_two(r->picture_width) : r->picture_width; - template.height[0] = r->pot_buffers ? + template.height0 = r->pot_buffers ? util_next_power_of_two(r->picture_height) : r->picture_height; - template.depth[0] = 1; + template.depth0 = 1; pf_get_block(template.format, &template.block); template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_DYNAMIC; r->textures.individual.y = r->pipe->screen->texture_create(r->pipe->screen, &template); if (r->chroma_format == PIPE_VIDEO_CHROMA_FORMAT_420) { - template.width[0] = r->pot_buffers ? + template.width0 = r->pot_buffers ? util_next_power_of_two(r->picture_width / 2) : r->picture_width / 2; - template.height[0] = r->pot_buffers ? + template.height0 = r->pot_buffers ? util_next_power_of_two(r->picture_height / 2) : r->picture_height / 2; } else if (r->chroma_format == PIPE_VIDEO_CHROMA_FORMAT_422) - template.height[0] = r->pot_buffers ? + template.height0 = r->pot_buffers ? util_next_power_of_two(r->picture_height / 2) : r->picture_height / 2; @@ -1270,6 +1269,7 @@ flush(struct vl_mpeg12_mc_renderer *r) r->pipe->set_framebuffer_state(r->pipe, &r->fb_state); r->pipe->set_viewport_state(r->pipe, &r->viewport); + r->pipe->set_scissor_state(r->pipe, &r->scissor); vs_consts = pipe_buffer_map ( @@ -1277,8 +1277,8 @@ flush(struct vl_mpeg12_mc_renderer *r) PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD ); - vs_consts->denorm.x = r->surface->width[0]; - vs_consts->denorm.y = r->surface->height[0]; + vs_consts->denorm.x = r->surface->width0; + vs_consts->denorm.y = r->surface->height0; pipe_buffer_unmap(r->pipe->screen, r->vs_const_buf.buffer); @@ -1290,8 +1290,8 @@ flush(struct vl_mpeg12_mc_renderer *r) if (num_macroblocks[MACROBLOCK_TYPE_INTRA] > 0) { r->pipe->set_vertex_buffers(r->pipe, 1, r->vertex_bufs.all); r->pipe->set_vertex_elements(r->pipe, 4, r->vertex_elems); - r->pipe->set_sampler_textures(r->pipe, 3, r->textures.all); - r->pipe->bind_sampler_states(r->pipe, 3, r->samplers.all); + r->pipe->set_fragment_sampler_textures(r->pipe, 3, r->textures.all); + r->pipe->bind_fragment_sampler_states(r->pipe, 3, r->samplers.all); r->pipe->bind_vs_state(r->pipe, r->i_vs); r->pipe->bind_fs_state(r->pipe, r->i_fs); @@ -1304,8 +1304,8 @@ flush(struct vl_mpeg12_mc_renderer *r) r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all); r->pipe->set_vertex_elements(r->pipe, 6, r->vertex_elems); r->textures.individual.ref[0] = r->past; - r->pipe->set_sampler_textures(r->pipe, 4, r->textures.all); - r->pipe->bind_sampler_states(r->pipe, 4, r->samplers.all); + r->pipe->set_fragment_sampler_textures(r->pipe, 4, r->textures.all); + r->pipe->bind_fragment_sampler_states(r->pipe, 4, r->samplers.all); r->pipe->bind_vs_state(r->pipe, r->p_vs[0]); r->pipe->bind_fs_state(r->pipe, r->p_fs[0]); @@ -1318,8 +1318,8 @@ flush(struct vl_mpeg12_mc_renderer *r) r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all); r->pipe->set_vertex_elements(r->pipe, 6, r->vertex_elems); r->textures.individual.ref[0] = r->past; - r->pipe->set_sampler_textures(r->pipe, 4, r->textures.all); - r->pipe->bind_sampler_states(r->pipe, 4, r->samplers.all); + r->pipe->set_fragment_sampler_textures(r->pipe, 4, r->textures.all); + r->pipe->bind_fragment_sampler_states(r->pipe, 4, r->samplers.all); r->pipe->bind_vs_state(r->pipe, r->p_vs[1]); r->pipe->bind_fs_state(r->pipe, r->p_fs[1]); @@ -1332,8 +1332,8 @@ flush(struct vl_mpeg12_mc_renderer *r) r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all); r->pipe->set_vertex_elements(r->pipe, 6, r->vertex_elems); r->textures.individual.ref[0] = r->future; - r->pipe->set_sampler_textures(r->pipe, 4, r->textures.all); - r->pipe->bind_sampler_states(r->pipe, 4, r->samplers.all); + r->pipe->set_fragment_sampler_textures(r->pipe, 4, r->textures.all); + r->pipe->bind_fragment_sampler_states(r->pipe, 4, r->samplers.all); r->pipe->bind_vs_state(r->pipe, r->p_vs[0]); r->pipe->bind_fs_state(r->pipe, r->p_fs[0]); @@ -1346,8 +1346,8 @@ flush(struct vl_mpeg12_mc_renderer *r) r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all); r->pipe->set_vertex_elements(r->pipe, 6, r->vertex_elems); r->textures.individual.ref[0] = r->future; - r->pipe->set_sampler_textures(r->pipe, 4, r->textures.all); - r->pipe->bind_sampler_states(r->pipe, 4, r->samplers.all); + r->pipe->set_fragment_sampler_textures(r->pipe, 4, r->textures.all); + r->pipe->bind_fragment_sampler_states(r->pipe, 4, r->samplers.all); r->pipe->bind_vs_state(r->pipe, r->p_vs[1]); r->pipe->bind_fs_state(r->pipe, r->p_fs[1]); @@ -1361,8 +1361,8 @@ flush(struct vl_mpeg12_mc_renderer *r) r->pipe->set_vertex_elements(r->pipe, 8, r->vertex_elems); r->textures.individual.ref[0] = r->past; r->textures.individual.ref[1] = r->future; - r->pipe->set_sampler_textures(r->pipe, 5, r->textures.all); - r->pipe->bind_sampler_states(r->pipe, 5, r->samplers.all); + r->pipe->set_fragment_sampler_textures(r->pipe, 5, r->textures.all); + r->pipe->bind_fragment_sampler_states(r->pipe, 5, r->samplers.all); r->pipe->bind_vs_state(r->pipe, r->b_vs[0]); r->pipe->bind_fs_state(r->pipe, r->b_fs[0]); @@ -1376,8 +1376,8 @@ flush(struct vl_mpeg12_mc_renderer *r) r->pipe->set_vertex_elements(r->pipe, 8, r->vertex_elems); r->textures.individual.ref[0] = r->past; r->textures.individual.ref[1] = r->future; - r->pipe->set_sampler_textures(r->pipe, 5, r->textures.all); - r->pipe->bind_sampler_states(r->pipe, 5, r->samplers.all); + r->pipe->set_fragment_sampler_textures(r->pipe, 5, r->textures.all); + r->pipe->bind_fragment_sampler_states(r->pipe, 5, r->samplers.all); r->pipe->bind_vs_state(r->pipe, r->b_vs[1]); r->pipe->bind_fs_state(r->pipe, r->b_fs[1]); @@ -1627,8 +1627,8 @@ vl_mpeg12_mc_renderer_render_macroblocks(struct vl_mpeg12_mc_renderer renderer->past = past; renderer->future = future; renderer->fence = fence; - renderer->surface_tex_inv_size.x = 1.0f / surface->width[0]; - renderer->surface_tex_inv_size.y = 1.0f / surface->height[0]; + renderer->surface_tex_inv_size.x = 1.0f / surface->width0; + renderer->surface_tex_inv_size.y = 1.0f / surface->height0; } while (num_macroblocks) { |