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-.. _sampler:
-
-Sampler
-=======
-
-Texture units have many options for selecting texels from loaded textures;
-this state controls an individual texture unit's texel-sampling settings.
-
-Texture coordinates are always treated as four-dimensional, and referred to
-with the traditional (S, T, R, Q) notation.
-
-Members
--------
-
-XXX undocumented compare_mode, compare_func
-
-wrap_s
- How to wrap the S coordinate. One of PIPE_TEX_WRAP.
-wrap_t
- How to wrap the T coordinate. One of PIPE_TEX_WRAP.
-wrap_r
- How to wrap the R coordinate. One of PIPE_TEX_WRAP.
-min_img_filter
- The filter to use when minifying texels. One of PIPE_TEX_FILTER.
-min_mip_filter
- The filter to use when minifying mipmapped textures. One of
- PIPE_TEX_FILTER.
-mag_img_filter
- The filter to use when magnifying texels. One of PIPE_TEX_FILTER.
-normalized_coords
- Whether the texture coordinates are normalized. If normalized, they will
- always be in [0, 1]. If not, they will be in the range of each dimension
- of the loaded texture.
-prefilter
- XXX From the Doxy, "weird sampling state exposed by some APIs." Refine.
-lod_bias
- The bias to apply to the level of detail.
-min_lod
- Minimum level of detail, used to clamp LoD after bias.
-max_lod
- Maximum level of detail, used to clamp LoD after bias.
-border_color
- RGBA color used for out-of-bounds coordinates.
-max_anisotropy
- Maximum filtering to apply anisotropically to textures. Setting this to
- 1.0 effectively disables anisotropic filtering.