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-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
- "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
-
-<html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
-
- <title>Context &mdash; Gallium v0.3 documentation</title>
- <link rel="stylesheet" href="_static/default.css" type="text/css" />
- <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
- <script type="text/javascript">
- var DOCUMENTATION_OPTIONS = {
- URL_ROOT: '',
- VERSION: '0.3',
- COLLAPSE_MODINDEX: false,
- FILE_SUFFIX: '.html',
- HAS_SOURCE: true
- };
- </script>
- <script type="text/javascript" src="_static/jquery.js"></script>
- <script type="text/javascript" src="_static/doctools.js"></script>
- <link rel="top" title="Gallium v0.3 documentation" href="index.html" />
- <link rel="next" title="CSO" href="cso.html" />
- <link rel="prev" title="Screen" href="screen.html" />
- </head>
- <body>
- <div class="related">
- <h3>Navigation</h3>
- <ul>
- <li class="right" style="margin-right: 10px">
- <a href="genindex.html" title="General Index"
- accesskey="I">index</a></li>
- <li class="right" >
- <a href="cso.html" title="CSO"
- accesskey="N">next</a> |</li>
- <li class="right" >
- <a href="screen.html" title="Screen"
- accesskey="P">previous</a> |</li>
- <li><a href="index.html">Gallium v0.3 documentation</a> &raquo;</li>
- </ul>
- </div>
-
- <div class="document">
- <div class="documentwrapper">
- <div class="bodywrapper">
- <div class="body">
-
- <div class="section" id="context">
-<h1>Context<a class="headerlink" href="#context" title="Permalink to this headline">¶</a></h1>
-<p>The context object represents the purest, most directly accessible, abilities
-of the device&#8217;s 3D rendering pipeline.</p>
-<div class="section" id="methods">
-<h2>Methods<a class="headerlink" href="#methods" title="Permalink to this headline">¶</a></h2>
-<div class="section" id="cso-state">
-<h3>CSO State<a class="headerlink" href="#cso-state" title="Permalink to this headline">¶</a></h3>
-<p>All CSO state is created, bound, and destroyed, with triplets of methods that
-all follow a specific naming scheme. For example, <tt class="docutils literal"><span class="pre">create_blend_state</span></tt>,
-<tt class="docutils literal"><span class="pre">bind_blend_state</span></tt>, and <tt class="docutils literal"><span class="pre">destroy_blend_state</span></tt>.</p>
-<p>CSO objects handled by the context object:</p>
-<ul class="simple">
-<li><a class="reference external" href="cso/blend.html#blend"><em>Blend</em></a>: <tt class="docutils literal"><span class="pre">*_blend_state</span></tt></li>
-<li><a class="reference external" href="cso/sampler.html#sampler"><em>Sampler</em></a>: These are special; they can be bound to either vertex or
-fragment samplers, and they are bound in groups.
-<tt class="docutils literal"><span class="pre">bind_fragment_sampler_states</span></tt>, <tt class="docutils literal"><span class="pre">bind_vertex_sampler_states</span></tt></li>
-<li><a class="reference external" href="cso/rasterizer.html#rasterizer"><em>Rasterizer</em></a>: <tt class="docutils literal"><span class="pre">*_rasterizer_state</span></tt></li>
-<li><a class="reference external" href="cso/dsa.html#depth-stencil-alpha"><em>Depth, Stencil, &amp; Alpha</em></a>: <tt class="docutils literal"><span class="pre">*_depth_stencil_alpha_state</span></tt></li>
-<li><a class="reference external" href="cso/shader.html#shader"><em>Shader</em></a>: These have two sets of methods. <tt class="docutils literal"><span class="pre">*_fs_state</span></tt> is for
-fragment shaders, and <tt class="docutils literal"><span class="pre">*_vs_state</span></tt> is for vertex shaders.</li>
-</ul>
-</div>
-<div class="section" id="resource-binding-state">
-<h3>Resource Binding State<a class="headerlink" href="#resource-binding-state" title="Permalink to this headline">¶</a></h3>
-<p>This state describes how resources in various flavours (textures,
-buffers, surfaces) are bound to the driver.</p>
-<ul class="simple">
-<li><tt class="docutils literal"><span class="pre">set_constant_buffer</span></tt></li>
-<li><tt class="docutils literal"><span class="pre">set_framebuffer_state</span></tt></li>
-<li><tt class="docutils literal"><span class="pre">set_fragment_sampler_textures</span></tt></li>
-<li><tt class="docutils literal"><span class="pre">set_vertex_sampler_textures</span></tt></li>
-<li><tt class="docutils literal"><span class="pre">set_vertex_buffers</span></tt></li>
-</ul>
-</div>
-<div class="section" id="non-cso-state">
-<h3>Non-CSO State<a class="headerlink" href="#non-cso-state" title="Permalink to this headline">¶</a></h3>
-<p>These pieces of state are too small, variable, and/or trivial to have CSO
-objects. They all follow simple, one-method binding calls, e.g.
-<tt class="docutils literal"><span class="pre">set_edgeflags</span></tt>.</p>
-<ul class="simple">
-<li><tt class="docutils literal"><span class="pre">set_edgeflags</span></tt></li>
-<li><tt class="docutils literal"><span class="pre">set_blend_color</span></tt></li>
-<li><tt class="docutils literal"><span class="pre">set_clip_state</span></tt></li>
-<li><tt class="docutils literal"><span class="pre">set_polygon_stipple</span></tt></li>
-<li><tt class="docutils literal"><span class="pre">set_scissor_state</span></tt></li>
-<li><tt class="docutils literal"><span class="pre">set_viewport_state</span></tt></li>
-<li><tt class="docutils literal"><span class="pre">set_vertex_elements</span></tt></li>
-</ul>
-</div>
-<div class="section" id="clearing">
-<h3>Clearing<a class="headerlink" href="#clearing" title="Permalink to this headline">¶</a></h3>
-<p><tt class="docutils literal"><span class="pre">clear</span></tt> initializes some or all of the surfaces currently bound to
-the framebuffer to particular RGBA, depth, or stencil values.</p>
-<p>Clear is one of the most difficult concepts to nail down to a single
-interface and it seems likely that we will want to add additional
-clear paths, for instance clearing surfaces not bound to the
-framebuffer, or read-modify-write clears such as depth-only or
-stencil-only clears of packed depth-stencil buffers.</p>
-</div>
-<div class="section" id="drawing">
-<h3>Drawing<a class="headerlink" href="#drawing" title="Permalink to this headline">¶</a></h3>
-<p><tt class="docutils literal"><span class="pre">draw_arrays</span></tt></p>
-<p><tt class="docutils literal"><span class="pre">draw_elements</span></tt></p>
-<p><tt class="docutils literal"><span class="pre">draw_range_elements</span></tt></p>
-</div>
-<div class="section" id="queries">
-<h3>Queries<a class="headerlink" href="#queries" title="Permalink to this headline">¶</a></h3>
-<p>Queries gather some statistic from the 3D pipeline over one or more
-draws. Queries may be nested, though no state tracker currently
-exercises this.</p>
-<p>Queries can be created with <tt class="docutils literal"><span class="pre">create_query</span></tt> and deleted with
-<tt class="docutils literal"><span class="pre">destroy_query</span></tt>. To enable a query, use <tt class="docutils literal"><span class="pre">begin_query</span></tt>, and when finished,
-use <tt class="docutils literal"><span class="pre">end_query</span></tt> to stop the query. Finally, <tt class="docutils literal"><span class="pre">get_query_result</span></tt> is used
-to retrieve the results.</p>
-</div>
-<div class="section" id="flushing">
-<h3>Flushing<a class="headerlink" href="#flushing" title="Permalink to this headline">¶</a></h3>
-<p><tt class="docutils literal"><span class="pre">flush</span></tt></p>
-</div>
-<div class="section" id="resource-busy-queries">
-<h3>Resource Busy Queries<a class="headerlink" href="#resource-busy-queries" title="Permalink to this headline">¶</a></h3>
-<p><tt class="docutils literal"><span class="pre">is_texture_referenced</span></tt></p>
-<p><tt class="docutils literal"><span class="pre">is_buffer_referenced</span></tt></p>
-</div>
-<div class="section" id="blitting">
-<h3>Blitting<a class="headerlink" href="#blitting" title="Permalink to this headline">¶</a></h3>
-<p>These methods emulate classic blitter controls. They are not guaranteed to be
-available; if they are set to NULL, then they are not present.</p>
-<p>These methods operate directly on <tt class="docutils literal"><span class="pre">pipe_surface</span></tt> objects, and stand
-apart from any 3D state in the context. Blitting functionality may be
-moved to a separate abstraction at some point in the future.</p>
-<p><tt class="docutils literal"><span class="pre">surface_fill</span></tt> performs a fill operation on a section of a surface.</p>
-<p><tt class="docutils literal"><span class="pre">surface_copy</span></tt> blits a region of a surface to a region of another surface,
-provided that both surfaces are the same format. The source and destination
-may be the same surface, and overlapping blits are permitted.</p>
-<p>The interfaces to these calls are likely to change to make it easier
-for a driver to batch multiple blits with the same source and
-destination.</p>
-</div>
-</div>
-</div>
-
-
- </div>
- </div>
- </div>
- <div class="sphinxsidebar">
- <div class="sphinxsidebarwrapper">
- <h3><a href="index.html">Table Of Contents</a></h3>
- <ul>
-<li><a class="reference external" href="">Context</a><ul>
-<li><a class="reference external" href="#methods">Methods</a><ul>
-<li><a class="reference external" href="#cso-state">CSO State</a></li>
-<li><a class="reference external" href="#resource-binding-state">Resource Binding State</a></li>
-<li><a class="reference external" href="#non-cso-state">Non-CSO State</a></li>
-<li><a class="reference external" href="#clearing">Clearing</a></li>
-<li><a class="reference external" href="#drawing">Drawing</a></li>
-<li><a class="reference external" href="#queries">Queries</a></li>
-<li><a class="reference external" href="#flushing">Flushing</a></li>
-<li><a class="reference external" href="#resource-busy-queries">Resource Busy Queries</a></li>
-<li><a class="reference external" href="#blitting">Blitting</a></li>
-</ul>
-</li>
-</ul>
-</li>
-</ul>
-
- <h4>Previous topic</h4>
- <p class="topless"><a href="screen.html"
- title="previous chapter">Screen</a></p>
- <h4>Next topic</h4>
- <p class="topless"><a href="cso.html"
- title="next chapter">CSO</a></p>
- <h3>This Page</h3>
- <ul class="this-page-menu">
- <li><a href="_sources/context.txt"
- rel="nofollow">Show Source</a></li>
- </ul>
- <div id="searchbox" style="display: none">
- <h3>Quick search</h3>
- <form class="search" action="search.html" method="get">
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- <input type="submit" value="Go" />
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- Enter search terms or a module, class or function name.
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- <div class="related">
- <h3>Navigation</h3>
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- <li class="right" style="margin-right: 10px">
- <a href="genindex.html" title="General Index"
- >index</a></li>
- <li class="right" >
- <a href="cso.html" title="CSO"
- >next</a> |</li>
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- <a href="screen.html" title="Screen"
- >previous</a> |</li>
- <li><a href="index.html">Gallium v0.3 documentation</a> &raquo;</li>
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