diff options
Diffstat (limited to 'src/gallium/docs/d3d11ddi.txt')
-rw-r--r-- | src/gallium/docs/d3d11ddi.txt | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/gallium/docs/d3d11ddi.txt b/src/gallium/docs/d3d11ddi.txt index 11e7719089..b5a06b4b94 100644 --- a/src/gallium/docs/d3d11ddi.txt +++ b/src/gallium/docs/d3d11ddi.txt @@ -337,7 +337,6 @@ IaSetTopology + Gallium supports line loops, triangle fans, quads, quad strips and polygons IaSetVertexBuffers -> set_vertex_buffers - + Gallium allows to specify a max_index here - Gallium only allows setting all vertex buffers at once, while D3D11 supports setting a subset OpenResource -> texture_from_handle @@ -454,8 +453,8 @@ SetVertexPipelineOutput (D3D10.1+ only) SetViewports - Gallium lacks support for multiple geometry-shader-selectable viewports D3D11 has -ShaderResourceViewReadAfterWriteHazard -> flush(PIPE_FLUSH_RENDER_CACHE) - - Gallium does not support specifying this per-render-target/view +ShaderResourceViewReadAfterWriteHazard + - Gallium lacks support for this SoSetTargets -> set_stream_output_buffers |