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-rw-r--r--src/gallium/docs/d3d11ddi.txt5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/gallium/docs/d3d11ddi.txt b/src/gallium/docs/d3d11ddi.txt
index 11e7719089..b5a06b4b94 100644
--- a/src/gallium/docs/d3d11ddi.txt
+++ b/src/gallium/docs/d3d11ddi.txt
@@ -337,7 +337,6 @@ IaSetTopology
+ Gallium supports line loops, triangle fans, quads, quad strips and polygons
IaSetVertexBuffers -> set_vertex_buffers
- + Gallium allows to specify a max_index here
- Gallium only allows setting all vertex buffers at once, while D3D11 supports setting a subset
OpenResource -> texture_from_handle
@@ -454,8 +453,8 @@ SetVertexPipelineOutput (D3D10.1+ only)
SetViewports
- Gallium lacks support for multiple geometry-shader-selectable viewports D3D11 has
-ShaderResourceViewReadAfterWriteHazard -> flush(PIPE_FLUSH_RENDER_CACHE)
- - Gallium does not support specifying this per-render-target/view
+ShaderResourceViewReadAfterWriteHazard
+ - Gallium lacks support for this
SoSetTargets -> set_stream_output_buffers